Element 0 wrote...
I'm just saying. You may disagree, it's your right. But then Repair Matrix should also have a 2 second animation.
Now we're talking.
Although it's always mute.
Element 0 wrote...
I'm just saying. You may disagree, it's your right. But then Repair Matrix should also have a 2 second animation.
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
RoundedPlanet88 wrote...
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.
DHKany wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.
Devastator mode provides superior damage output in every way possible.
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.
Stagger immunity is nothing much. Destroyer is not that tanky. He's basically a Turian Soldier when it comes to health.. You can make him tanky - but you will lose a lot of damage for that, while GT can take all the shield regen evos + damage, accuracy, rof + speed + DR and still have some flamer support
And 20% more speed+wallhacks > Stagger immunity, dodge loss, 10% speed loss
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
HafniumMR wrote...
Does hunter mode work the same way? Because those are comparable toggles.
All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator.
Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.
Stagger immunity is nothing much. Destroyer is not that tanky. He's basically a Turian Soldier when it comes to health.. You can make him tanky - but you will lose a lot of damage for that, while GT can take all the shield regen evos + damage, accuracy, rof + speed + DR and still have some flamer support
And 20% more speed+wallhacks > Stagger immunity, dodge loss, 10% speed loss
LOL.
Ok hurr coots, your right, being completely immune to stagger, especially against geth, is completely overrated, what on earth was I thinking?
Guest_Element 0_*
DHKany wrote...
^ sure......
Lets see how well you can dodge with lolcombat drones, geth hunters and rocket troopers
Modifié par Element 0, 02 septembre 2013 - 06:47 .
Guest_Element 0_*
Element 0 wrote...
Oh wait, I've just noticed - A Human Soldier has better carrying capacity than a Destroyer in his fancy Power Armor? WAAAAT?
DHKany wrote...
you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.
not to mention multi frags are infinitely better at getting you out of sh*tty situations.
Guest_Element 0_*
DHKany wrote...
you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.
not to mention multi frags are infinitely better at getting you out of sh*tty situations.
Guest_Element 0_*
DHKany wrote...
Element 0 wrote...
Oh wait, I've just noticed - A Human Soldier has better carrying capacity than a Destroyer in his fancy Power Armor? WAAAAT?
who in the actual fuck cares about carrying capacity on the destroyer.
Guest_Element 0_*
RoundedPlanet88 wrote...
DHKany wrote...
you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.
not to mention multi frags are infinitely better at getting you out of sh*tty situations.
He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.
Guest_Element 0_*
Tokenusername wrote...
Game, why you so hard. Why you no let me cheat like I want to?
Element 0 wrote...
RoundedPlanet88 wrote...
DHKany wrote...
you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.
not to mention multi frags are infinitely better at getting you out of sh*tty situations.
He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.
You will be utilizing right hand advantage or hard cover while shooting a Typhoon anyway, so stagger immunity is not that big of a deal.
You sure complain a lot then about how this not hard game is not easy enough then.Element 0 wrote...
Tokenusername wrote...
Game, why you so hard. Why you no let me cheat like I want to?
LOL. It's not hard. AT ALL.
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
DHKany wrote...
you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.
not to mention multi frags are infinitely better at getting you out of sh*tty situations.
He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.
You will be utilizing right hand advantage or hard cover while shooting a Typhoon anyway, so stagger immunity is not that big of a deal.
Yes, because spawns never ever, span immediately on you, and drones still have no issues firing around corners, and rockets troopers have NEVER, not ONCE, in the entire history of the game, shoot through walls.
Lets say, that your right, for just one second, in which case, WHY WOULD YOU NEED TO DEACTIVATE DEVESTATOR MODE TO DODGE ANYWAY?
Your sole reason for this thread was because you needed to be able to dodge immediately, instead of being hindered by the deactivating animation, now, all of a sudden, you`ve completely switched arguments!
WTF?
Hurr coots plx.
Guest_Element 0_*
DHKany wrote...
I think you missed the part with ROF bonuses and accuracy bonuses.
Along with it being a constant power as opposed to AR's 6-7 deconds.
Modifié par Element 0, 02 septembre 2013 - 07:26 .