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Devastator Mode and Tactical Scan


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#26
Deerber

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Element 0 wrote...

I'm just saying. You may disagree, it's your right. But then Repair Matrix should also have a 2 second animation.



Now we're talking.

Although it's always mute.

#27
RoundedPlanet88

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Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.

#28
DHKany

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RoundedPlanet88 wrote...

Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.


Devastator mode provides superior damage output in every way possible. 

#29
RoundedPlanet88

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DHKany wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.


Devastator mode provides superior damage output in every way possible. 


Wallhacks, and movement speed difference. Doesn't matter if you deal more damage if you can`t find spawns Image IPB

On the other hand, doesn't matter if you can get to spawns first, after all, the next spawn will be right around you.

See? hard to tell which would be better.

#30
HafniumMR

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But does Hunter mode have a delay on actions after deactivation, no right?

#31
capn233

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I don't think either needs their animation taken away.

As for Repair Matrix, it doesn't need an animation, but it should have given either a damage output penalty or movement speed penalty (not buff).

#32
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RoundedPlanet88 wrote...

Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.

 

Stagger immunity is nothing much. Destroyer is not that tanky. He's basically a Turian Soldier when it comes to health.. You can make him tanky - but you will lose a lot of damage for that, while GT can take all the shield regen evos + damage, accuracy, rof + speed + DR and still have some flamer support 

And 20% more speed+wallhacks > Stagger immunity, dodge loss, 10% speed loss

#33
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.

 

Stagger immunity is nothing much. Destroyer is not that tanky. He's basically a Turian Soldier when it comes to health.. You can make him tanky - but you will lose a lot of damage for that, while GT can take all the shield regen evos + damage, accuracy, rof + speed + DR and still have some flamer support 

And 20% more speed+wallhacks > Stagger immunity, dodge loss, 10% speed loss



LOL.
Ok hurr coots, your right, being completely immune to stagger, especially against geth, is completely overrated, what on earth was I thinking?

#34
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RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

HafniumMR wrote...

Does hunter mode work the same way? Because those are comparable toggles.


All hunter mode kits can dodge with it ON. And move faster. Actually Hunter mode is alot better than Devastator. 


Hunter mode does not provide complete stagger immunity.
Devastator mode does not provide movement speed bonuses, and wall hacks.
Hard to say ones straight out better than the other.

 

Stagger immunity is nothing much. Destroyer is not that tanky. He's basically a Turian Soldier when it comes to health.. You can make him tanky - but you will lose a lot of damage for that, while GT can take all the shield regen evos + damage, accuracy, rof + speed + DR and still have some flamer support 

And 20% more speed+wallhacks > Stagger immunity, dodge loss, 10% speed loss



LOL.
Ok hurr coots, your right, being completely immune to stagger, especially against geth, is completely overrated, what on earth was I thinking?

 

I will still take a quick dodge to cover over stagger immunity and taking full damage. A simple hop and I'm completely away from bombers coke line. 

#35
DHKany

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^ sure......
Lets see how well you can dodge with lolcombat drones, geth hunters and rocket troopers

#36
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DHKany wrote...

^ sure......
Lets see how well you can dodge with lolcombat drones, geth hunters and rocket troopers

 

A standard Human Soldier with a Typhoon will be much more effective and survivable than Destroyer with Devastator mode on. 

He will get a damage output for 7 seconds (which is enough for most engagments), 40% DR, instant shield regen and can still dodge and move faster while throwing nades with shield overload. His sustained DPS might not be as high, but overall he's better. 

Modifié par Element 0, 02 septembre 2013 - 06:47 .


#37
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Oh wait, I've just noticed - A Human Soldier has better carrying capacity than a Destroyer in his fancy Power Armor? WAAAAT?

#38
DHKany

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you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.

#39
DHKany

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Element 0 wrote...

Oh wait, I've just noticed - A Human Soldier has better carrying capacity than a Destroyer in his fancy Power Armor? WAAAAT?


who in the actual fuck cares about carrying capacity on the destroyer. 

#40
Tokenusername

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Game, why you so hard. Why you no let me cheat like I want to?

#41
RoundedPlanet88

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DHKany wrote...

you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.


He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.

#42
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DHKany wrote...

you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.

 

kalence.drupalgardens.com/me3-builder#28!1F05515!!23Z51314!G.0AGG 

VS 

kalence.drupalgardens.com/me3-builder#22!1F05515!!23Z51314!8.AAGG 


Really not much difference. Plus HSol gets free reloads with AR. 

kalence.drupalgardens.com/me3-builder#20!1F05515!!23G51314!56FACC 

And this build right here is both more tanky, faster, just as accurate and built in wallhacks with a dodge always on. 

#43
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DHKany wrote...

Element 0 wrote...

Oh wait, I've just noticed - A Human Soldier has better carrying capacity than a Destroyer in his fancy Power Armor? WAAAAT?


who in the actual fuck cares about carrying capacity on the destroyer. 

 

If you want super fast refires of missile laucher - you do. 

#44
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RoundedPlanet88 wrote...

DHKany wrote...

you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.


He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.

 

You will be utilizing right hand advantage or hard cover while shooting a Typhoon anyway, so stagger immunity is not that big of a deal. 

#45
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Tokenusername wrote...

Game, why you so hard. Why you no let me cheat like I want to?

 

LOL. It's not hard. AT ALL. 

#46
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

DHKany wrote...

you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.


He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.

 

You will be utilizing right hand advantage or hard cover while shooting a Typhoon anyway, so stagger immunity is not that big of a deal. 


Yes, because spawns never ever, span immediately on you, and drones still have no issues firing around corners, and rockets troopers have NEVER, not ONCE, in the entire history of the game, shoot through walls.

Lets say, that your right, for just one second, in which case, WHY WOULD YOU NEED TO DEACTIVATE DEVESTATOR MODE TO DODGE ANYWAY?
Your sole reason for this thread was because you needed to be able to dodge immediately, instead of being hindered by the deactivating animation, now, all of a sudden, you`ve completely switched arguments!

WTF?

Hurr coots plx.

#47
DHKany

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I think you missed the part with ROF bonuses and accuracy bonuses.
Along with it being a constant power as opposed to AR's 6-7 deconds.

#48
Tokenusername

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Element 0 wrote...

Tokenusername wrote...

Game, why you so hard. Why you no let me cheat like I want to?

 

LOL. It's not hard. AT ALL.

You sure complain a lot then about how this not hard game is not easy enough then.

#49
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RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

DHKany wrote...

you're forgetting the destroyer has 30% additive bonus to damage along with a 25% multiplicative bonuses AND a 20% clip size.

not to mention multi frags are infinitely better at getting you out of sh*tty situations.


He also doesn't realize that those boosts are constant (assuming your not deactivating them to go bunny hopping side to side in a vain, moronic, effort to dodge staggerlock anyway), while the human soldier has a attack "cycle" of 10 and half seconds (using a typhoon), during which only 7 seconds he gets ANY bonuses.

 

You will be utilizing right hand advantage or hard cover while shooting a Typhoon anyway, so stagger immunity is not that big of a deal. 


Yes, because spawns never ever, span immediately on you, and drones still have no issues firing around corners, and rockets troopers have NEVER, not ONCE, in the entire history of the game, shoot through walls.

Lets say, that your right, for just one second, in which case, WHY WOULD YOU NEED TO DEACTIVATE DEVESTATOR MODE TO DODGE ANYWAY?
Your sole reason for this thread was because you needed to be able to dodge immediately, instead of being hindered by the deactivating animation, now, all of a sudden, you`ve completely switched arguments!

WTF?

Hurr coots plx.

 

In the case of you getting dropped on by a Phantom or a LolGoon in hack or drone escort for example. HSol or GT will just dodge it. And relocate. Destroyer will eat it with his stagger immunity, but will get sync-killed or continue to eat damage till he dies, because he doesn't have instant shield regen of Hsol, super fast regen of GT or a dodge. All he can do is spam multi-frags. But on some maps grenades are not that plentiful. 

Ofcourse - I know what you gonna say - lol lol he says Destoyer sucks and he can't play it. What a moron and bla bla bla. That's not the case. I'm just saying that turning off DevMod with an animation is unnecessary. And this could be an ace in the sleeve on a twich reaction Destoyer

#50
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DHKany wrote...

I think you missed the part with ROF bonuses and accuracy bonuses.
Along with it being a constant power as opposed to AR's 6-7 deconds.

 

Yeah I know that. As I've said - HSols sustained DPS is not that high. But his speed and dodge and shield regen + DR will outsurvive stagger immunity. 

Modifié par Element 0, 02 septembre 2013 - 07:26 .