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Hurricane isn't as good as it's cracked up to be...


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#51
Evil

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Malanek999 wrote...

Evil Mastered wrote...

Sacrificing a mag upgrade or a power damage booster to get the stability mod isn't actually that big of a deal, as the reload is quite quick anyway, and the raw power of the hurricane more than makes up for the lack of a power mod, as long as you are actually hitting the target.


The stability mod is an armor mod. So you will be sacrificing something like a power amp, cyclonic modulator, adrenaline mod etc rather than a weapon mod.

I meant the SMG recoil system on the gun, not the armour mod.
Only use the armour mod for recoil control if playing a kit that really does'nt care about cyclonics and so on.
Not many kits that fit that discription, maybe a low cooldown volus.
I can't remember the last time I used a armour stability mod, come to think of it.

#52
ROBOTICSUPERMAN

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QU67 wrote...

Element 0 wrote...

I dunno. Let's be fair, PC player experience might be different from consoles. Maybe they do have some tougher time to control it.


Thank you. I've heard from a fair amount of console players that I just need to l2p though, so maybe I should just try to control the recoil. And/or people are dicks. That's another possibility.

a high possibility. but honestly its just its accuracy, give me a locust any day.

#53
Beerfish

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The hurricane is everything it is cracked up to be. Any talk of stability is silly because you simply always use the stability mod on it. There are other good smgs like the csmg but the hurricane is one of the best guns in the game and is the best gun for some of the most powrful classes such as the tsol.

#54
DHKany

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If you're so upset at the l2p comments stop addressing them.

I play both PS3 and PC and don't have a problem with the hurricane's recoil on either one of them. It's the spread more than anything.

#55
ROBOTICSUPERMAN

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really it should be just thrown out the airlock, and replaced by the tempest

#56
megabeast37215

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It's the most broken gun in the game after the Reegar...

#57
Guest_Aotearas_*

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But it will rock you ... I'll let you finish that thought.

#58
lightswitch

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QU67 wrote...

Well this is going nowhere fast.

tivesz, Kalas, thank you for actually putting forth some constructive suggestions instead of saying that I don't know how to play this game.


You read too much into what they were saying. All they meant is learn to control the recoil. It's possible to do and it's the key to using the Hurricane effectively.

#59
Malanek

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Evil Mastered wrote...

Malanek999 wrote...

Evil Mastered wrote...

Sacrificing a mag upgrade or a power damage booster to get the stability mod isn't actually that big of a deal, as the reload is quite quick anyway, and the raw power of the hurricane more than makes up for the lack of a power mod, as long as you are actually hitting the target.


The stability mod is an armor mod. So you will be sacrificing something like a power amp, cyclonic modulator, adrenaline mod etc rather than a weapon mod.

I meant the SMG recoil system on the gun, not the armour mod.
Only use the armour mod for recoil control if playing a kit that really does'nt care about cyclonics and so on.
Not many kits that fit that discription, maybe a low cooldown volus.
I can't remember the last time I used a armour stability mod, come to think of it.


:pinched: my bad. I didn't even realise one of those existed.

Personally I still think the armor mod is better for more weapon damage. I only really feel the need for cyclonics on plat and maybe gold solos. On kits that want power amps you wouldn't want to use one but there are plenty of kits like marksmen soldiers, infiltrators etc that don't really need any armor mod that much so increasing your weapon damage is good.

#60
megabeast37215

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There's also Barrage Gear for controlling recoil and getting a little more ammo.

Personally I feel one of the most annoying things about the Hurrdurrcane is the amount of false reloads it gets. No other gun in the game reloads itself with 1 bullet it the mag as often as it does.

#61
David Diablo

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Low brow response: ONLY REAL MEN CAN HANDLE RECOIL WITHOUT STABILITY MODS!!!
Classy response: In all honesty, I prefer the csmg. But those are the only two smgs I'd take on gold or plat. Once you get used to the way your aim climbs on full auto, it's actually pretty accurate at close range. It was never meant to be used at medium or long range, so don't even try.

#62
bondiboy

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Use a stability mod or recoil system if that makes the gun more enjoyable to use for you. With SMG Rail amp ,AP and extended clip/heat sink , the weapon is still very powerful.

Try it with SMG recoil system , extended clip and use AP ammo if the recoil is the issue

Modifié par stricko, 02 septembre 2013 - 11:03 .


#63
Tantum Dic Verbo

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Neofelis Nebulosa wrote...

But it will rock you ... I'll let you finish that thought.


The Hurricane will rock me...like a hurricane.  Never would have guessed.

#64
DarkseidXIII

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If u can't control it, try burst fire. Less effective but still makes it the best SMG. Also! I like it on up close and personal kits. Especially Batarian. Still, really effective at all ranges.

#65
Cirvante

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megabeast37215 wrote...

There's also Barrage Gear for controlling recoil and getting a little more ammo.

Personally I feel one of the most annoying things about the Hurrdurrcane is the amount of false reloads it gets. No other gun in the game reloads itself with 1 bullet it the mag as often as it does.

It even does it on-host. :?

Krauser said that the hurricane might be more difficult to control on pc, but I'd disagree. Dragging your mouse down at the exact required speed is probably easier with a mouse which is much more precise. I can keep the hurricane on a mook's head without a stability bonus and +15% RoF. My pc mouse also allows me to mitigate the recoil while following and shooting moving targets. So far, when somebody says that the hurricane is bad because of recoil, he's usually a console scrub.

#66
wnieves

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A weapon is only as good as its handler...


I play as a caster character. Once I got to level ten on the hurricane.
The weapon was easier to handle. I slapped on a recoil mod and a power magnifier.
With lots of practice, it is now a head shot machine. This weapon and the Paladin pistol are my most used weapons. 

Now a sniper rifle or any scoped weapon. I cannot shoot at all.
So that does not mean all scoped weapons are not good.

Modifié par wnieves, 03 septembre 2013 - 12:13 .


#67
Amusingthree93

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QU67 wrote...

You told me to learn how to play. That's not part of a weapon discussion either. I told you to look at my manifest so you could see I'm not some new stupid player who can't even handle the Harrier.

I have seen plenty of lone wolf players whose gameplay sucks. Not saying anything against you; just clarifying. Also, l2p is very much relevant to weapon discussions.

#68
Amusingthree93

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Also, it is perfectly controllable on consoles, probably even easier than on PC as you wouldnt keep running out of mouse-pad.

#69
Kirrahe Airlines CEO

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Cirvante wrote...

megabeast37215 wrote...

There's also Barrage Gear for controlling recoil and getting a little more ammo.

Personally I feel one of the most annoying things about the Hurrdurrcane is the amount of false reloads it gets. No other gun in the game reloads itself with 1 bullet it the mag as often as it does.

It even does it on-host. :?

Krauser said that the hurricane might be more difficult to control on pc, but I'd disagree. Dragging your mouse down at the exact required speed is probably easier with a mouse which is much more precise. I can keep the hurricane on a mook's head without a stability bonus and +15% RoF. My pc mouse also allows me to mitigate the recoil while following and shooting moving targets. So far, when somebody says that the hurricane is bad because of recoil, he's usually a console scrub.


The false reloads I would guess is because of it consuming two bullets with each trigger pull. I know when I would try to control recoil with a mouse, it's difficult for me at least cause I'm not really used to moving my wrist to aim all that much. I do fine with the 'cane without the stability mods cause I was practicing controlling the recoil without the stability mods. Not saying I'm the best but I'm ok with it. I mainly use it as a sidearm.

#70
Amusingthree93

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PC or Console handling is irrelevant; the point is that the gun is so good that any percieved disadvantages are the player's fault, who should learn to make it work no matter the platform.

#71
TheJimMan

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*sigh*

The Hurrdurr GI is one of the most insane things in the game. 4/5/6/6/5. EB and Heat Sink, Barrage Upgrade, AP ammo, SMG Amp, Cyclonic/SPC/Stability if you feel you need it, for a laser-like effect. Try that, and then tell us the Hurricane isn't everything you hear it being.

#72
aeryk117

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In my experience (891 hrs Xbox, 20+ hrs PC & 3 hrs PS3) it takes more effort to control recoil on console versus PC. Recoil is still manageable on the consoles, but at least for me involved a choppy learning curve.

OP, I used to always use a stability mod on the Xbox hurricane. It works, but the opportunity cost of "wasting" a mod slot for stability is high, especially when there are gameplay tricks to using the hurricane that work just as well at controlling the recoil.

Keys that helped me control recoil:
-I rarely aim with the L trigger; firing from the hip is easier to manage
-Slight down pressure on the camera stick when firing
-Close-med range is the hurricane sweet spot for me
-Cover helps for med range-long range, but at least for me I only fire the hurricane at long range during a hack or extraction

The benefit: trading the stability mod for heat sink & mag dramatically increases the CQC power of the hurricane, and this benefit isn't limited to weapon stability/accuracy kits (Turians, GI) or Gear. My favorite hurricane wielder is the Asari Valkyrie without any extra stability bonuses other than the tricks I listed above.

#73
wnieves

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Aeryk117...good advice, I couldn't said it any better.

#74
TMB903

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TheJimMan wrote...

*sigh*

The Hurrdurr GI is one of the most insane things in the game. 4/5/6/6/5. EB and Heat Sink, Barrage Upgrade, AP ammo, SMG Amp, Cyclonic/SPC/Stability if you feel you need it, for a laser-like effect. Try that, and then tell us the Hurricane isn't everything you hear it being.

This...Although I use the Heat Sink and Extended Mag mod instead.

#75
the_last_krogan

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hurricane is solid
its my backup weapon for the TGI when the harrier runs out of ammo kills all the things on platinum with no smgIII ramp even