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The New Council (Minor Spoiler)


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#1
DPSSOC

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MINOR SPOILER WARNING









YOU WERE WARNED







Ok so in the Sci vs Fi Doc Part 1 at gametrailers.com you see Jacob talking to Shepard about how nothings changed and the New Council is just as bureaucratic and useless as the old one.  In both Part I & II the Illusive Man further implies that no one is acknowledging the new threat and by the time they do it will be too late to save the human colonies.

Now my question to you all is this.  Given that the old Council was ineffective in dealing with the Reapers, and the new Council seems to be ineffective against the Collectors, would you want the opportunity in ME2 or 3 to take the Councillors, line them up, and blow their brains out ushering in the new rule of Commander Shepard Emperor of the Galaxy?  With Cerberus backing you I think you've got a good chance of succeeding in a military coup.

#2
Zulu_DFA

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AFFIRMATIVE!

Modifié par Zulu_DFA, 19 janvier 2010 - 04:39 .


#3
Bad-Meets-Evil

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It depends. If I can kill those 3 councilors, while still gaining all of the races' trust/loyalty (which is pretty impossible), I would. If not, I'd just suck it up and think of happy thoughts. :)

#4
TheAnima

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The council is ineffectual because it serves the story for them to be.



If they wanted to council to be effectual they would have to either write three different stories, or come up with a strange reason why all three councils are behaving differently.

#5
Pinkflamingo22

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"Politics is made up largely of irrelvencies"



It doesn't matter who is in power politics will always be the ache in humanity's ass.

#6
tommythetomcat

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Everything is Oscar Mike in the galaxy as far as politics is concerned.

#7
adam_grif

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The council is useless because the old council was useless, and Bioware is too lazy to program two significantly different outcomes to ME2 and ME3. The game will be basically the same irrespective of any choices you make. The principle rule of "Multi-path gaming" is "the more things change, the more they stay the same."



You can never truly go off the beaten path, and even if things are different locally, they will not have any wide repercussions until the very end of the trilogy, at which point Bioware can just SAY things are different depending on your choices or heavily imply it, without actually having to make separate games based on them.

#8
gamergamergamer

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adam_grif wrote...

The council is useless because the old council was useless, and Bioware is too lazy to program two significantly different outcomes to ME2 and ME3. The game will be basically the same irrespective of any choices you make. The principle rule of "Multi-path gaming" is "the more things change, the more they stay the same."

You can never truly go off the beaten path, and even if things are different locally, they will not have any wide repercussions until the very end of the trilogy, at which point Bioware can just SAY things are different depending on your choices or heavily imply it, without actually having to make separate games based on them.


yeah pretty much exactly right man. the only difference between the different councils you could create will be a couple of character skins and 1 or 2 lines of dialouge

#9
DPSSOC

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Bad-Meets-Evil wrote...

It depends. If I can kill those 3 councilors, while still gaining all of the races' trust/loyalty (which is pretty impossible), I would. If not, I'd just suck it up and think of happy thoughts. :)


I don't know I think you could sell them on it.  Go on intergalactic TV or do a Podcast on the extranet,

If you save the Council in ME "Look this group of morons have brought galactic civilization to the brink of anihilation not once, but twice, and each time it's been me who's pulled our collective arses out of the fire.  All I'm saying is, let's cut out the middle man."

If you don't save the Council in ME "Look the current Council set up has failed to avert near anihilation not once, but twice, now I thought letting the last group of imbeciles die would teach the next group to straighten up and fly right.  Unfortunately I was wrong so since it was I who hauled our collective arses(no idea why I'm so obsessed with that term right now) out of the fire each time I propose we cut the middle man."

And no matter what speech you give end it with, "And if anyone doesn't like it you should know I have backing me an organization with access to technology beyond even the wildest dreams of you worthless, pathetic, meat sacks."  This may be an exaggeration or an outright lie I don't care I'm running with it.

TheAnima wrote...

The council is ineffectual because it serves the story for them to be.

If they wanted to council to be effectual they would have to either write three different stories, or come up with a strange reason why all three councils are behaving differently.


True, however Shepard doesn't know that so from an in-game perspective, if you had observed a government demonstrating this level of negligence and inaction, would you like to line them up, blow their brains out, and assume your rightful place as Emperor of the Galaxy.

#10
Ravager6886

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All of this does depend on wether you saved or killed them the old council it may change the dialoge all together

#11
Guest_Elithranduil_*

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adam_grif wrote...

The council is useless because the old council was useless, and Bioware is too lazy to program two significantly different outcomes to ME2 and ME3. The game will be basically the same irrespective of any choices you make. The principle rule of "Multi-path gaming" is "the more things change, the more they stay the same."

You can never truly go off the beaten path, and even if things are different locally, they will not have any wide repercussions until the very end of the trilogy, at which point Bioware can just SAY things are different depending on your choices or heavily imply it, without actually having to make separate games based on them.


Very well said.

#12
JudgeQwerty

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No offense, but if the Council was particularly effective, you wouldn't really have much to do in the game. In the first game though, they were right to cautiously ignore the warnings of a brain-scrambled lunatic warning abouit giant machine gods, especially if he wants them to risk war with the galaxy's largest collection of pissed off pirates.

#13
pharos_gryphon

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I always found them to be rather reminiscent of the ancient Greeks with all the constant, internal squabbling. Sure you could easily 'conquer' the Council, but then you'd have to put up with all that squabbling from all the different races yourself, rather than just leaving them to it and going about your business.

#14
adam_grif

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JudgeQwerty wrote...

No offense, but if the Council was particularly effective, you wouldn't really have much to do in the game. In the first game though, they were right to cautiously ignore the warnings of a brain-scrambled lunatic warning abouit giant machine gods, especially if he wants them to risk war with the galaxy's largest collection of pissed off pirates.


Yes, but at this point in time it's in danger of reaching the ridiculous heights that Agent Scully's insistance that everything supernatural must have a mundane explanation after 4 seasons of aliens, monsters and spooky ****.

#15
DharmaIniative108

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The turian councilor is the first to go he just negates everything Shepherd tried to do.

#16
Medhia Nox

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Jacob is military. Diplomacy is likely "not his thing". Sitting around talking about things "not his thing". So sure, he things using your brains is "ineffectual".



It's not - it's just impractical when a Galaxy Destroying Species of Space Robots is baring down on you.



So - Shepard needs to take immediate action. Yes, for the sake of the story he is "Emperor Shepard" making decisions without consultation.



No, I would not remove the Council - because I'm not Emperor Palpatine.

#17
JudgeQwerty

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adam_grif wrote...

Yes, but at this point in time it's in danger of reaching the ridiculous heights that Agent Scully's insistance that everything supernatural must have a mundane explanation after 4 seasons of aliens, monsters and spooky ****.


Well, I'm sure the New Council will have a ton of new problems to deal with now and I expect humans are still quite unpopular. The writers are great at explaining minor details, despite what the terrible trailers might suggest.

#18
WrexShepard

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I would install Wrex as the emperor of the Galaxy.

#19
Klimy

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In one of the vids (dont recall which one, sorry) it was mentioned that the Council died in the ME1. So because of all the vids so far for from same demo, thus "New Council" that Jacob refers to can easily be without aliens at all (depends on whom you picked).

But even if there are different species in the council, still their fleet is in ruins and I bet they have a hard time to keep things under control (hard to imagine that everyone will stay calm and nice to each other knowing that there are super machines that will kill all of them).

#20
Daerog

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They have more things to worry about than disappearing human colonies. Like all the other colonies.

Besides, they have so much other **** to deal with they gave the job to STGs and Spectres to deal with so they can deal with that other stuff.

It's your job to protect the galaxy, their job is to keep it running. So, no I would not remove the Council.

#21
Nimander

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Politics is politics. It doesn't matter who is in charge. They are not going to cut through all the bureaucracy with a snap of their fingers. Jacob's statement sounds like an action-oriented person upset with bureaucracies. While it's a good sentiment in fiction, the Council's POV in the first game was fine (up to after Virmire, anyway). After that, it was wrong but understandable. They didn't wish to believe how bad it was.



As for the second game, we'll see how they're portrayed.

#22
adam_grif

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People: the point isn't that politics is politics, but rather the new Council is not willing to spare resources to secure or investigate entire colonies that just up and disappear. And that it's so bad, an underground terrorist organization has to mount an operation to help save them.



This strains believability. It's not like this is a one off "oh the Geth attacked Eden Prime, sucks to be you!" thing, it's colonies actively going missing, and it's not an isolated incident. It's happening over and over. This could maybe be passed off as Bureaucracy if it was still just the old council with 1 human member on it, but an entire human council? Does nothing about it? Nah uh. Not buying it.



Maybe it won't be that bad in the game (maybe they are helping somewhat), but from the pre-release materials things look bad.

#23
Spaghetti_Ninja

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It's working out rather well though, isn't it? The Council sits back and runs the galactic government, and the Spectres deal with all the real problems.

#24
Marlina

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Yeah, I'm gonna be very mad at Udina for not making good on his promises about action against the reapers. :'(

#25
BiancoAngelo7

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all I have to say is



GAWD YEAH



I would kill them ALL and take over forget everything else that justifies it, just having emperor armor and a fleet at my command would justify it, plus, can you Imagine the implications for Romancing characters??



..."Its good to be King".... HA!