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Is fighting hordes of enemies a bad thing?


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#51
POETICDRINK

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frustratemyself wrote...

POETICDRINK wrote...

 I read a couple of post in which people don't want this is Dragon Age Inquisition. I don't understand this, why not?!? This is how our characters level up weapons and other things. I love fighting as many enemies as possible, especially if it's rewarding to do.


           


It would probably be screeching from rp'ers who want skip combat mods so they can play an interactive novel instead of a video game.

I  understand many of the post but this one sums up many of them. And my question is do fans want an interactive love novel or a a deep RPG combat fantasy  game. I want consistency like Lord of the Rings. 

Modifié par POETICDRINK, 03 septembre 2013 - 09:24 .


#52
CVigilantia

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Waves of enemies fit in certain situations. If you're attacking a keep that's fine. If you're attacking a wealthy baron's estate in a BIG courtyard that's fine. If I'm in my house in the kitchen, I shouldn't feel like I'm reenacting the last stand to starship troopers.

Also, anything that isn't a Denerim-esque final fight shouldn't have more than 2 waves. Psychologically, we see the enemy and we can plan around that encounter. Another wave we can reason they are the "backup" or reserves when some guards ring a bell and we can say "why not?" Once we start hitting 3 or 4, we start breaking the suspension of disbelief the same way mowing down 40 dudes out of one doorway in Call of Duty. There's better ways to increase difficulty than that.

It's like the fight with the Arishok on higher difficulties. 

Modifié par CVigilantia, 03 septembre 2013 - 09:39 .


#53
Raging_Pulse

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POETICDRINK wrote...

I  understand many of the post but this one sums up many of them. And my question is do fans want an interactive love novel or a a deep RPG combat fantasy  game. I want consistency like Lord of the Rings. 


Personally, no, I don't want DA to become an interactive novel, but I also don't want combat to be reduced down to mowing through endless hordes of infinite waves of mooks falling from the sky.

How about a compromise?

Like absolutely having a deep and chalenging combat system, but fighting fewer, but more distinct and unique enemies per encounter? Using environment and terrain features to our advantage? How about occasionally outsmarting an enemy by using non-combat skills like charm or persuasion? Or scouting ahead and figuring out to sneak past the encounter without fighting and still getting the XP (or some other kind of reward), instead of just killing them all on sight?

There could be so much more to a  video game combat system, than just grinding through hordes of enemies for XP and loot.

#54
Stalker

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Yes, it is bad the way it was implemented in DA2. And that comes from a shooter fan here...

I generally enjoy fighting small but strong groups over hundreds of generic soldier waves. Of course I can also understand it when there are more enemies coming during attack or defense of whole cities, but that every single bandit/spider/mage encounter has to start with a small group and end with dozens of others materializing out of thin air for 3 or 4 waves, removes every logic, possibility of tactics and preparation or intelligent fights in general. All I did in DA2, all that worked in DA2, was to constantly spam AoE attacks on the battlefield after that one stronger guy between the useless clone troopers was dead.

Experiencing that same fight scheme over and over again is not interesting or engaging at all. More enemies does not equal more fun for me.

#55
Guest_Morocco Mole_*

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Mr Massakka wrote...

Yes, it is bad the way it was implemented in DA2. And that comes from a shooter fan here...

I generally enjoy fighting small but strong groups over hundreds of generic soldier waves. Of course I can also understand it when there are more enemies coming during attack or defense of whole cities, but that every single bandit/spider/mage encounter has to start with a small group and end with dozens of others materializing out of thin air for 3 or 4 waves, removes every logic, possibility of tactics and preparation or intelligent fights in general. All I did in DA2, all that worked in DA2, was to constantly spam AoE attacks on the battlefield after that one stronger guy between the useless clone troopers was dead.

Experiencing that same fight scheme over and over again is not interesting or engaging at all. More enemies does not equal more fun for me.


This.

#56
Poliss

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One thing is to fight back the horde of mobs, defeat it and move forward.Another thing, if another horde arrives out of thin air and attacks you again..and then another magical horde spawns, and another! DA2 was all about this kind of gameplay. Let`s hope DAI will be a different story.

#57
Killer3000ad

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POETICDRINK wrote...

I  understand many of the post but this one sums up many of them. And my question is do fans want an interactive love novel or a a deep RPG combat fantasy  game. I want consistency like Lord of the Rings. 


You know you can have a deep RPG combat fantasy without having to resort to making 95% of the fights a generic, tedious, repetitive affair of mowing down multiple waves of enemies spawning from thin air or dropping down from the ceiling. This had been mentioned ad nauseam throughout the thread.

#58
Stalker

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POETICDRINK wrote...
I  understand many of the post but this one sums up many of them. And my question is do fans want an interactive love novel or a a deep RPG combat fantasy  game. I want consistency like Lord of the Rings. 

If that is what you really want out of an RPG I don't quite understand your affection to BioWare. Ever since their drop into the modern games era they are not exactly the developers for engaging RPG mechanics, but proper -if a little immature- storytelling.

You want a deep fantasy RPG with consistency like Lotr? Go play the Witcher games. They not only have intriguing storytelling, but also well-paced challenging combat mechanics that do not require dozens of enemies at once to be interesting.

Modifié par Mr Massakka, 03 septembre 2013 - 11:53 .


#59
POETICDRINK

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Posted Image

http://img607.images...7/6797/otrv.jpg

Posted Image]Posted Image[/url]




Is this too much? 

Modifié par POETICDRINK, 05 septembre 2013 - 02:30 .


#60
deuce985

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I'm fine by this if they mix it up. Small groups mixed with some big groups at times. In an RPG, sometimes it's just fun watching yourself kill 15 enemies and seeing just how overpowered your character is. I mean, this is a big part of RPGs, right? Character progression and that strength being reflected in combat?

What I saw in the video doesn't seem like that's going to happen. If it does, then at least I know the game will have a mix of both big and small groups. That's how it should be so it never feels repetitive. In the video they fought that giant gladiator and it was a single enemy. You had to tactically take him out. I like this design. As I said, every now and then throwing a wave in for fodder makes me feel like a real hero/powerful.

Modifié par deuce985, 05 septembre 2013 - 02:32 .


#61
POETICDRINK

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deuce985 wrote...

I'm fine by this if they mix it up. Small groups mixed with some big groups at times. In an RPG, sometimes it's just fun watching yourself kill 15 enemies and seeing just how overpowered your character is. I mean, this is a big part of RPGs, right? Character progression and that strength being reflected in combat?


I agree. I want to use all my powers and upgrades on enemies.

#62
Ecmoose

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We'll be intervening in a number of different intense situations. So situations where there are lots of enemies could certainly prevent themselves, but I don't want a hack and slash game either. That's what I have God of War for.

The combat in DAO, in my opinion, was more suited for the kind of story that BW seems to be telling, with slower more methodical combat, which doesn't really mesh well with hordes of enemies.

Being able to kill lots of enemies is fun, but I don't like doing it if all I have to hit is the A button, like in DA2.

#63
Melca36

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Does it matter? The combat is changing for Inquisition. Its not going to be like DA2s

#64
MDCT506

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I don't mind fighting down a horde of enemies. I think that once in a while, going on a tear through a whole pile of lesser mortals and reaping them like wheat can be a rewarding experience.

DA2's problem was that it was a horde of enemies, followed by another horde that jumped out of every nearby window, followed by another horde, and another, and... you get the point. It got old and stupid, really fast. Level scaling meant that, with the exception of some builds, you never got any better at offing the lot of them, even at the end game.

#65
Guest_Morocco Mole_*

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DA2 reminds me of a bad DM that likes to throw encounters at you for no rhyme or reason.

#66
9TailsFox

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Wulfram wrote...

It's fine when it fits with the story, it's annoying when it's a pointless filler fight needlessly extended by waves


If I fight group of bandits yes it's bad.
If i fight in battle like ostagar or denerim or qunari attack city or templars vs mages then no.