Another reason potential reason to not include multiplayer in DA:I?
#76
Posté 05 septembre 2013 - 09:18
#77
Posté 05 septembre 2013 - 09:32
#78
Posté 05 septembre 2013 - 09:48
Cylanthegreat wrote...
I want multiplayer in Inquisition. ME3's multiplayer component was made by Bioware's Montreal division, and I assume they or another studio would be handling the Dragon Age multiplayer while Edmonton handled single player, so it's not like having multiplayer is going to take away from the main campaign. Additionally, I've wanted to play with friends since the Origins days, where we all sat around in a party playing Origins.
I call BS.
How did you sit around playing with friends in Origins?
#79
Posté 05 septembre 2013 - 10:00
I get that vibe from some posters in this thread.
The part of ME3's SP that had the most grievances was the writing. Correct? Are there many writers for MP? Could the full 30 second intro cutscene distract that much from writing SP? Doubtful. You're grasping at straws to rationalize your predisposition.
I was terrified at the prospect of MP being shoehorned into ME3. Look back, you'll find the posts. Then I played the MP. I enjoyed it. And then I supported it, because I felt it added to the overall quality of the game experience. It was a bit repetitive and bare bones, and the QA could have been better, but it was fun. I had as much fun with it as I did with some dedicated MP games. The maps looked gorgeous, the gameplay was true to ME, and running around killing people with a Volus was a longtime dream of mine. >
And now I support MP in DA:I. They have all the lessons they got from ME3 to go off of, and as long as it doesn't come across as half-baked or rehashy, I don't see how they could really botch it. *knocks on wood* If it's another part of the game that will add to the overall experience I am all for it.
I do request:
-"Slot machine" unlocks must go-these were infuriating.
-Better gameplay variety
Modifié par Volus Warlord, 05 septembre 2013 - 10:13 .
#80
Posté 05 septembre 2013 - 10:27
Jaulen wrote...
Cylanthegreat wrote...
I want multiplayer in Inquisition. ME3's multiplayer component was made by Bioware's Montreal division, and I assume they or another studio would be handling the Dragon Age multiplayer while Edmonton handled single player, so it's not like having multiplayer is going to take away from the main campaign. Additionally, I've wanted to play with friends since the Origins days, where we all sat around in a party playing Origins.
I call BS.
How did you sit around playing with friends in Origins?
MST3K it? Take turns?
Do you guys seriously sit in basements by yourself all the time?
#81
Posté 05 septembre 2013 - 10:29
I would have to say that having enjoyed ME3's MP for a couple hundred hours with my friends, I would indeed support a MP mode for DA:I. As far as I'm concerned MP is a value added feature, not a necessity, but something that I enjoy and makes a product more appealing.
#82
Posté 05 septembre 2013 - 10:42
If MP is unavoidable, I at least hope it's like ME3 (team vs ai enemies, not pvp). Maybe we'll get to be inquisition soldiers in MP? Fighting hordes of demons/red templars and trying to defend various keeps (similar to me3)?
Just don't make it affect your inquisition strength in singleplayer or something similar like ME3. It got patched by the extended cut for a reason.
Modifié par katerinafm, 05 septembre 2013 - 10:43 .
#83
Posté 05 septembre 2013 - 10:57
1. where have you been?Urazz wrote...
Was it that successful? Sure people played it and it was fairly decent but I don't recall Bioware actually giving numbers on how well it did or touting the number of players playing it. Nor did we actually see any people claim that they got the game for the multiplayer.In Exile wrote...
ME3 MP was very successful, so it's difficult to imagine Bioware not wanting to add MP to DAI.
If it was very successful don't you think they would still be supporting it in some fashion instead of abandoning it after the final ME3 multiplayer DLCs were released?
Hell, I saw more complaints about the multiplayer tying into the results of the singleplayer than actual compliments about it.It was more than just the ability to join other people's games, it was the abilty to make your own dungeons and the like. It's not really feasible in today's games where things are much more complex now.Thresh the Qunari wrote...
does no one remember baldur's gate 2's co-op
Just allowing people to join in your game, while fun initially, would end up being boring and just be a gimmick. Bioware would probably have to give the game full out modding support and give players a dungeon tool as well so they can make their own campaigns.
https://encrypted-tb...izuxXnXHyRt5HGx
And there more like this...
2.Bg 1&2 did not have dunguon creation .That was NWN.
#84
Posté 05 septembre 2013 - 11:03
But is it really true? Would we have ended up with no N7 missions, or would the people doing multiplayer have spent their time making something other than horde-mode arenas that could be populated with the barest of story for reuse in the single-player campaign?Allan Schumacher wrote...
I have also stated it in the past on these forums.
Not to mention the probable technical mandates that came from incorporating multiplayer into the engine. Or that unfortunate war assets system. Or the multitude of horribly balanced weapons. Or the cookie-cutter enemy faction composition. Etc.
Sure, it's not a 1:1 correlation, but focusing on multiplayer can take away from everything else, even if it's not precisely in mere dollars.
That said, DA was always supposed to have multiplayer, so it only matters if you try to infect single-player with it (as you did in ME3) or if single-player clearly suffers from its inclusion. (I actually think a co-op campaign the way it was originally planned for Origins would be neat, though it's not something I would ever engage in.)
Modifié par devSin, 05 septembre 2013 - 11:21 .
#85
Posté 05 septembre 2013 - 11:06
I just won't play it if I decide to purchase DA:I and its included. All I ask is that DA:I doesn't go the ME3 route and have it affect the SP. MP shouldn't have one ioda of affect on the SP.
Just my 2 cents.
Modifié par Aaleel, 05 septembre 2013 - 11:07 .
#86
Posté 05 septembre 2013 - 11:11
You don't have to play the mp to get the best ending in ME3.Aaleel wrote...
I honestly can't stand MP. My friends keep begging me to play it, but I always get bored and quit before even an hour has gone by in any game I've tried it in.
I just won't play it if I decide to purchase DA:I and its included. All I ask is that DA:I doesn't go the ME3 route and have it affect the SP. MP shouldn't have one ioda of affect on the SP.
Just my 2 cents.
#87
Posté 05 septembre 2013 - 11:13
leaguer of one wrote...
You don't have to play the mp to get the best ending in ME3.Aaleel wrote...
I honestly can't stand MP. My friends keep begging me to play it, but I always get bored and quit before even an hour has gone by in any game I've tried it in.
I just won't play it if I decide to purchase DA:I and its included. All I ask is that DA:I doesn't go the ME3 route and have it affect the SP. MP shouldn't have one ioda of affect on the SP.
Just my 2 cents.
You did when it first came out. They've since patched it, but unless you used a console command to change some stats it was impossible after release.
#88
Posté 05 septembre 2013 - 11:23
The fact they corrected it means they are not going to do something like making a 5 sec beath snene an extra again.Aaleel wrote...
leaguer of one wrote...
You don't have to play the mp to get the best ending in ME3.Aaleel wrote...
I honestly can't stand MP. My friends keep begging me to play it, but I always get bored and quit before even an hour has gone by in any game I've tried it in.
I just won't play it if I decide to purchase DA:I and its included. All I ask is that DA:I doesn't go the ME3 route and have it affect the SP. MP shouldn't have one ioda of affect on the SP.
Just my 2 cents.
You did when it first came out. They've since patched it, but unless you used a console command to change some stats it was impossible after release.
#89
Posté 05 septembre 2013 - 11:30
leaguer of one wrote...
The fact they corrected it means they are not going to do something like making a 5 sec beath snene an extra again.Aaleel wrote...
leaguer of one wrote...
You don't have to play the mp to get the best ending in ME3.Aaleel wrote...
I honestly can't stand MP. My friends keep begging me to play it, but I always get bored and quit before even an hour has gone by in any game I've tried it in.
I just won't play it if I decide to purchase DA:I and its included. All I ask is that DA:I doesn't go the ME3 route and have it affect the SP. MP shouldn't have one ioda of affect on the SP.
Just my 2 cents.
You did when it first came out. They've since patched it, but unless you used a console command to change some stats it was impossible after release.
Well there weren't enough points for the 4000 or 5000 threshold endings in the game, and what you said is a complete assumption. If they want to try to get people into the MP to make it successful in the beginning the best way to do it is to tie it to the SP game. Which is probably why ME3 was the way it was.
#90
Posté 05 septembre 2013 - 11:36
katerinafm wrote...
I don't think MP really fits into Dragon age since it's very story and RPG focused, but I heard that EA said they'll add MP in all future games unfortunately (they could change their mind of course).
.
ME is story driven as well. I didn't think MP made a lick bit of sense in ME when I first heard about it and they did a wonderful job of creating an engaging experience. I'm hopeful about any DA MP based on that experience even though I have no idea how they could actually do an MP in the DA game style.
#91
Posté 05 septembre 2013 - 11:53
LinksOcarina wrote...
Do you guys seriously sit in basements by yourself all the time?
Yes I do
Modifié par addiction21, 05 septembre 2013 - 11:53 .
#92
Posté 05 septembre 2013 - 11:55
I suspect a large number of PC users do just that.LinksOcarina wrote...
MST3K it? Take turns?
Do you guys seriously sit in basements by yourself all the time?
#93
Posté 06 septembre 2013 - 12:03
I still think an arena type format would be the best. .
They could add co op as well.
We've all seen Russell Crowe in Gladiator.
We've all seen the chariot race in Ben Hur.
The fans could get very excited over it.
#94
Posté 06 septembre 2013 - 12:16
I played ME3 MP on the xbox, and I plan to play DAI on the PC, so I look forward playing with fellow PC players.
#95
Posté 06 septembre 2013 - 12:46
devSin wrote...
But is it really true? Would we have ended up with no N7 missions, or would the people doing multiplayer have spent their time making something other than horde-mode arenas that could be populated with the barest of story for reuse in the single-player campaign?Allan Schumacher wrote...
I have also stated it in the past on these forums.
No, those people wouldn't have been USED for single-player. The only reason their work was included in the SP _WAS_ because they added resources for the multiplayer and the SP could use the MP assets as well.
Think back to the previous N7 and side missions in previous titles. One of the main complaints against them was how "similar" the environment was - namely, it was the same "cube container with different walls".....
Using the mp assets allowed them to actually have different environments for their N7 missions. If I said for example, "the n7 mission with the big guns on tuchanka", everyone immediately remembers what it looks like. If I said "the N& mission with the cerberus spy", most can remember the mission but how it looks?
It kind of bleeds together ..same thing with the crests/insignia/writings from ME1....you definitely remember that you explored planets but they kind of all together have become so "similar" that you can't remember a specific planet.
#96
Posté 06 septembre 2013 - 01:02
They were used for single-player, however.Bleachrude wrote...
No, those people wouldn't have been USED for single-player. The only reason their work was included in the SP _WAS_ because they added resources for the multiplayer and the SP could use the MP assets as well.
They did many of the side quests and some additional design work for ME2. And then they did the Omega DLC (while Edmonton handled all the multiplayer expansions and maintenance).
And even if we just accept that all those people would have been fired or reassigned if there was no multiplayer component, it doesn't seem credible to suggest that priorities would have remained the same for the project (given a lot of the design—weapons, powers, enemies, etc.—seem to indicate heavy coordination and cooperation between the two teams).
No, those were the UNC missions.Bleachrude wrote...
Think back to the previous N7 and side missions in previous titles. One of the main complaints against them was how "similar" the environment was - namely, it was the same "cube container with different walls".....
All the N7 missions in ME2 were unique.
Modifié par devSin, 06 septembre 2013 - 01:20 .
#97
Posté 06 septembre 2013 - 03:12
devSin wrote...
But is it really true? Would we have ended up with no N7 missions, or would the people doing multiplayer have spent their time making something other than horde-mode arenas that could be populated with the barest of story for reuse in the single-player campaign?
Not to mention the probable technical mandates that came from incorporating multiplayer into the engine. Or that unfortunate war assets system. Or the multitude of horribly balanced weapons. Or the cookie-cutter enemy faction composition. Etc.
Sure, it's not a 1:1 correlation, but focusing on multiplayer can take away from everything else, even if it's not precisely in mere dollars.
That said, DA was always supposed to have multiplayer, so it only matters if you try to infect single-player with it (as you did in ME3) or if single-player clearly suffers from its inclusion. (I actually think a co-op campaign the way it was originally planned for Origins would be neat, though it's not something I would ever engage in.)
Everything EA/Bioware say is true, don't you know. Like we were told that multiplayer will not have an impact on singleplayer in ME3. Or there would be no A, B, and C endings.
#98
Posté 06 septembre 2013 - 04:14
devSin wrote...
And even if we just accept that all those people would have been fired or reassigned if there was no multiplayer component, it doesn't seem credible to suggest that priorities would have remained the same for the project (given a lot of the design—weapons, powers, enemies, etc.—seem to indicate heavy coordination and cooperation between the two teams).
Different gameplay without MP? I imagine so. If anything this is an argument in favor of MP; ME3 had the best gameplay of the series.
#99
Posté 06 septembre 2013 - 04:17
Jaulen wrote...
Cylanthegreat wrote...
I want multiplayer in Inquisition. ME3's multiplayer component was made by Bioware's Montreal division, and I assume they or another studio would be handling the Dragon Age multiplayer while Edmonton handled single player, so it's not like having multiplayer is going to take away from the main campaign. Additionally, I've wanted to play with friends since the Origins days, where we all sat around in a party playing Origins.
I call BS.
How did you sit around playing with friends in Origins?
We were all playing our own games, talking about how awesome it was, wishing we were playing together.
#100
Posté 06 septembre 2013 - 06:14
Volus Warlord wrote...
<snipped to the point I want to talk about>
I do request:
-"Slot machine" unlocks must go-these were infuriating.
-Better gameplay variety
I would have no problem with better gameplay variety and I understand the dislike to the slot machine tactic, but at the same time it kept the MP DLC free. If they can find some way to remove the slot machine tactic and keep the MP DLC free I am all for it, but I rather have the MP DLC for free instead of paying $10-$15 like any other MP map pack.





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