devSin wrote...
Allan Schumacher wrote...
I have also stated it in the past on these forums.
But is it really true? Would we have ended up with no N7 missions, or would the people doing multiplayer have spent their time making something other than horde-mode arenas that could be populated with the barest of story for reuse in the single-player campaign?
Being a different studio, they likely would have been doing what other studios do when a Bioware game is in production by a studio: work on a different product.
So, yes, the people doing multiplayer would have spent their time making something than horde-mode arenas that could be populated with the barest of story for reuse in the single-player campaign. What they would have been making is likely to have been even less related to the Single Player.
Not to mention the probable technical mandates that came from incorporating multiplayer into the engine.
Since the MP engine is the SP engine, and most of the changes between ME2 and ME3 would have happened regardless of MP, where's the MP liability?
Or that unfortunate war assets system.
How is this a result of MP? MP only shows for one war asset- the rest of it is a form of lore expansion quasi-codex, a way to incorporate past choices, and serves the SP campaign's themes of gathering resources and allies for the finale. Most of the functions it serve support the SP, not the MP.
Or the multitude of horribly balanced weapons. Or the cookie-cutter enemy faction composition. Etc.
As opposed to... which other ME game?
As far as faction diversity goes, ME3 has more role variety and and factional differences than ME1, in which outside of Geth armored units and the rare, non-faction specific Krogan, everyone and just about everything was reskinned. Including the weapons. ME2 was arguably even worse, with even fewer enemy role-types and even more imbalanced weapons in the expansion DLCs.
So, how is this the fault of MP? Do you think they wouldn't have tried to create new weapons for the SP?
Sure, it's not a 1:1 correlation, but focusing on multiplayer can take away from everything else, even if it's not precisely in mere dollars.
But where did ME3 focus on the multiplayer? The engine evolution is closer to ME2 than ME2 was to ME1. The War Assets were overwhelmingly focused on the SP by reflecting choices, consequences, and a implementing a reoccuring narrative point that more preparation would be better. Unbalanced weapons and cookie cutter enemies have been the vast majority of the SP experience in the previous games, and ME3 arguably went further in distinguishing the factions.
That said, DA was always supposed to have multiplayer, so it only matters if you try to infect single-player with it (as you did in ME3) or if single-player clearly suffers from its inclusion. (I actually think a co-op campaign the way it was originally planned for Origins would be neat, though it's not something I would ever engage in.)
And ME was always supposed to have multiplayer, in that the devs were considering it since ME1. Besides a telling bias in choice of words... so what?