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Bizarre cloak bug: help!


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8 réponses à ce sujet

#1
Diana Kingston

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Game Version: NWN 2 1.23 (MoTB/SoZ/MoW installed)
Game Language: English
Retail or Digital: Digital
Processor Manufacturer: Intel
Processor Type: Dual core
Processor Speed: 2.67 GHz
Operating System / Service Pack: WindowsXP/SP3
System RAM: 3.5 GB
Video Card Manufacturer: NVIDIA
Video Card Model: Geforce 9800 GT

So I've been having a very weird and very persistent glitch in NWN2: when my character equips a greatsword or any two-handed weapon, any equipped cloak starts "lagging behind" when she moves. I've tried messing around with the graphics settings and nothing happened; if I go back to one-handed weapons, everything's fine again.

I found someone else who demonstrates this problem very clearly on Youtube: 

Unfortunately, they didn't seem to find a solution, and neither can I.

Any insight would be appreciated - at first I just went on without cloaks, but I just started MOTB and even if I don't have a cloak equipped my armors now seem to have one by default and it's incredibly irritating...

#2
I_Raps

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I have this happen with wings sometimes, but I've not seen it with cloaks. The fact that it only happens sometimes suggests it's due to hardware states. I'm not sure there is a solution other than close other apps, free up memory, tone down graphics/sound settings, etc.

I would be happy to be proven wrong, though.


p.s.  I think the Client Extension might address this:  link

Modifié par I_Raps, 03 septembre 2013 - 07:36 .


#3
Diana Kingston

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I_Raps: Thanks, but I'm already using the Client Extension. And I don't think it's to do with hardware states because it only happens in a very specific scenario - as I said before, this doesn't happen when using any kind of weapon other than two-handed ones...

#4
I_Raps

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You might try it without the Client Extension. As I said, I've never seen it, and as you've seen, it's not been reported much. It might be the price you pay for the CE's upgrades.

Meanwhile, you can set your cloak to IPActPref = 2 with an editor (gffeditor or tlkedit2, among others), so they will bestow their properties in inventory. I do this so often now I finally broke down and made an item to do this:

/*
i_my_wonderball_ac.nss
You may use this item to permanently bestow the "Active At All Times" property upon an item
*/

#include "ginc_crafting"
#include "nw_i0_spells"
#include "x2_inc_spellhook"
#include "ginc_debug"

void main()
{
object oTarget = GetItemActivatedTarget();
SetItemPropActivation(oTarget, 2);
}


You can also make a cloak item with no mdl/texture and equip it to blank out any of those part-of-the-armor cloaks.

#5
Dann-J

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Would this be a female half-orc character by any chance?

#6
Tchos

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If other things don't work, you could use Charlie's Item Appearance Changer to change the cloak to an invisible one, or possibly one that doesn't behave as you describe.

#7
Diana Kingston

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DannJ wrote...

Would this be a female half-orc character by any chance?


Yes. Yes, it would. Is that a thing?

I ended up editing in the Monkey Grip feat and using the greatsword as a one-handed weapon; not ideal, but at least it solves the problem...

#8
Dann-J

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The male half-orc model has a ridiculous bison-like hump on the shoulders, which requires the cloak being held further back from the body than for other playable races. It looks like some of the female animations inherited some of the aspects of the male animations. The developers may have started with the male animations and modified them to suit the female model, but forgot to modify the two-handed weapon running animations for the cloak. They still assume there is a hump there, even though the female half-orc is apparently humpless (no doubt in more ways than one, given that face).

#9
I_Raps

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Can someone fix that animation, perhaps? (I'm afraid my own efforts with the animation tool have been, um, less than optimal.)