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Is there a good reason for the actionRPG elements in DAI?


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#1
cJohnOne

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Why do you think they put them in?  Maybe to appeal to skyrim players?  Posted Image

Modifié par cJohnOne, 04 septembre 2013 - 04:38 .


#2
Allan Schumacher

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cJohnOne wrote...

Well it's my bed time see you later,all.

You don't think they will get some skyrim fans?


I think we'd get some Skyrim fans because for some people, Skyrim was possibly their first RPG type of experience and they probably enjoyed it and they'll probably pay attention to other games that are similar.  Not because of any inclusion/omission of action RPG elements.

#3
Allan Schumacher

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Just as a bit preemptive measure (which is silly as I'm going to bed after this... don't make me come back to tears), I am pretty much in the camp of "RPGs have a rather looseish definition that many of us feel share larger scale elements, but some of the finer details can be disputed forever."

As such, I'd prefer we not go too far into defining what is or is not an RPG (or action RPG), as I find the precision of the definition is somewhat pliable and quite personal.

#4
Allan Schumacher

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Rawgrim wrote...

So if the tactical camera is back, there should be an auto attack toggle no? It kind of defeats the purpose if the player has to use "twitch combat" anyway?


It was hastily done and still needs work, but the tactical camera mode supported the "selected character" continuing to attack without further input, when the "engage" mode was activated (i.e. when time is progressing while in Tac Cam mode)

#5
Allan Schumacher

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Stats =/= tactics is what I'm trying to get at here. Chess is essentially a tactical game after all, and does not have stats or hit points.


I have noticed that this equation has been made in the past as well, but I am not sure why as it doesn't seem to really encompass what the term tactical means. I think it was made as a counterpoint to "twitch" (which I can at least somewhat see the connection).