That's where the tactics system comes in though.
I'm very comfortable switching between over the shoulder third person and the tactical overhead camera because if I'm going to rely on one (or the other) it guides how I build my party.
If I'm going to be using tactics a lot, I tend to spec into a lot of crowd control and debuffs, and almost no AOE (hard to optimize these without pausing/overhead). I also tend to have a dedicated healbot. This allows me to principally control one character (generally the tank or primary DPS) and still do exceptionally well in difficult fights because I front-load the tactical planning. By that I mean, I set up the tactical flow chart in advance of actual engagements, then play the fights in real time. If a character levels up or I get an item that gives me a unique advantage or disadvantage, I update the tactic. Sounds simple, can get complicated by the time you really hit te midgame and start compiling a cool list of things your party is capable of, and what your enemies can do, and you figure out how to prioritize everything.
When I'm relying on overhead tactical cameras, I might take any number of routes with my teams' spec, and aside from bare minimum tactics ("if you are low on health, take a potion") I pause and engage in tactics in the moment, reacting to the situation as it develops.
The former is really good if you like seizing the initiative and exploiting it. It really shines in the way it makes clearing trash go by fairly quickly, but tends to lose some of its effectiveness in the most difficult fights, where pause and play necessarily tends to get mixed in due to the increased variables involved.
But really, I don't foresee significant problems with doing both as I've always done both, even in DAO. Wasn't a concern in any sense to me. Even DAO was fine over the shoulder (effectively) and I played it about half and half.
Modifié par Upsettingshorts, 04 septembre 2013 - 08:00 .