metatheurgist wrote...
Fast Jimmy wrote...
A shoe isn't always a shoe.
Yeah, the shoe analogy was a bit broad. How about if games were shoes and boots are RPGs, when I buy a boot I expect a boot, not an open toe sandal with boot elements.
Cowboy boots? Skiing boots? Hiking boots? Puss n' Boots?
:happy:
Fast Jimmy wrote...
And a video game is infinitely more complex than a shoe. Anything with levels or stats was (and, in some circles, still is) considered an RPG.
That would not be an RPG to me, and I've long accepted that marketers have changed the definition to bother arguing about it.
Well, I'm not sure it really had one to begin with. Back in the 80's, literally, all that was required was having levels and doing damage driven by stats and equipment. There wasn't even any talking in many games. The Ultima games, highly lauded for being fantastic old-school RPGs, gave you next to zero choice or ways to define your character via dialogue. Heck, many view RPGs as being their Japense versions, with games like Final Fantasy, Dragon Warrioir/Quest and games from Squaresoft being perhaps the highest selling across consoles. But none of these titles really let you ROLE PLAY a certain way or character... at least, not any more than Diablo or Mario did in most cases.
This definition continued to change as games like Fallout, Baldur's Gate, Arcanum and Temple of Elemental Evil worked to do their best to recreate the table-top experience, giving the player more control, both in terms of mechancis as well as choice and dialogue, so that many adopted that definition as what an "RPG" was. But it still is highly debated.
People would say that, despite Skryim's in-depth exploration, fantasy setting and variety of mechanics, it is not an RPG because you never control dialogue outside of very scripted, limited choices. People would say that, despite The Witcher's branching story narrative and ways to define your character, it is not an RPG because it is based off of action-based combat and timing and the set protagonist of Geralt gives you no room to play your own character. People would say any of the Final Fantasy games aren't RPGs because they are incredibly linear, have set characters and don't allow any input for dialouge in most cases.
Yet many would classify those three games as being some of the most successful RPGs in the market right now.
Modifié par Fast Jimmy, 04 septembre 2013 - 04:55 .