I like playing shooters (Half-Life, Doom, Metro, Quake, Bioshock, CounterStrike) as well as RPGs (NWN, Mass Effect, Dragon Age, Fallout, The Witcher, KOTOR), but I like getting a different experience from each genre, as well as having each game within that genre be unique in some way.
This isn't about looking down at other genres, it's a legitimate concern that gameplay is becoming homogenised across different genres, which ultimately means there is less meaningful choice in the marketplace for gamers. This is perhaps less of a concern when it comes to low-budget indie titles, though.
However, while DA:I's gameplay looks different from its predecessors, it doesn't look much like any other game on the market. There seems to be almost two different gameplay styles - action/twitch and a more tactical top-down pause and play - which I think will give a real sense of agency in deciding how to play and I'll really enjoy switching between them, or, on some playthroughs, sticking with one or the other. So, for me, while there is a valid point to be made about games becoming too similar to one another, I definitely don't think this criticism applies to Inquisition - at least, not from what I've seen of the game.
And I'm glad the auto-attack seems to be returning.
Modifié par JWvonGoethe, 04 septembre 2013 - 05:31 .