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Awakened Collector


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#26
NuclearTech76

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alfonsedode wrote...

I just read the DS is only hitting 3 targets. Its for the DoT thing but not for the detonation blast itself ?
As for the seeker swarm, do U get BE if U launch them before detonating the DS ? It must be the case. Dont knopw why I missed that...

Yes they're primed as long as DS has pasted over them and they are still within the DOT window of the power. Swarms also detonate FEs.

#27
oO Stryfe Oo

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Dark Sphere's explosion only affects three targets, but it primes everything it hits with the DoT.

#28
cronshaw

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I started out with a PPR soldier type build using DC + warp ammo
I stopped using him after I finished the challenge and just recently have gone back to him.
This time I'm using a no fitness power build. For me the tricky thing has been figuring out the cooldowns and canceling the cooldown of seeker swarms with DS detonation.

#29
Alfonsedode

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oO Stryfe Oo wrote...

Dark Sphere's explosion only affects three targets, but it primes everything it hits with the DoT.


Thx, so much for the spawn nuking...

#30
Musketeer1970

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I really like maxing weapon damage and throwing on a PPR with hvy barrel, improved thermal clip, and the Assault Rifle V gear. Add on incendiary to really bring the pain.

Typically I put nothing in fitness, max the sphere for area and duration, max DC for boss melting, and four seekers with damage reduction.

It's all about the PPR.

#31
Miniditka77

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The Collector does have several good builds.  My favorite is maxing out power damage and using Dark Sphere and Seekers to detonate multiple combos.  He can also do pretty well with the PPR or the CSR if you max him for Collector weapon damage.  I usually put only 4 ranks in Dark Channel and 4 ranks in Fitness.

Re:  Ascension Stance - 45 seconds is longer than you think.  I activate Ascension Stance at the beginning of each wave or any time there is a lull in the action.  If you can locate the first spawn before it disperses and detonate a Dark Sphere in the middle of it, the extra damage from Ascension Stance is pretty helpful.

#32
Wizard of Ox

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I go either : 
http://kalence.drupa...!34N51384!E.9DG
or
http://kalence.drupa...!34N54384!ED9B3
Always max out both DC and DS. 
I'd refer to the post by Megabeast for the details. Always max DS and DC. The explosions you get with SS are weak and the damage reduction you get from them is inferior to the fitness you lose not speccing into it. I'd recommand the 6/0/6/6/6 build then. 

Modifié par KroGan_eRRanT, 04 septembre 2013 - 04:22 .


#33
Striker93175

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alfonsedode wrote...

oO Stryfe Oo wrote...

Dark Sphere's explosion only affects three targets, but it primes everything it hits with the DoT.


Thx, so much for the spawn nuking...


Toss DS into spawn, hit 1 enemy with SS, hit second enemy w/ SS, hit 3rd enemy w/ SS, hit 4th enemy w/ SS, Blow the DS.  4x BE + DS explosion is nothing to turn your nose up at...

EDIT: forgot about tossing your DC in too.  2 DoT effect ticking away, 1 with the ability to jump around and help clean up stragglers. Anything glowing green as well as blue from DC are also softened up for your warp ammo gun fire :)

Modifié par Striker93175, 04 septembre 2013 - 04:43 .


#34
DcIhNaGv3z

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The main key to the kit is understanding that detonating the Dark Sphere will override the cooldown of another power. So, you can cast Dark Sphere, cast Dark Channel, then while dark channel is cooling down, detonate the sphere. This is also critical to cycle in resetting your swarm into a Dark Sphere cast i.e. Sphere --> reset your swarm --> while swarm is cooling down, detonate sphere. This basically saves you from having to wait for the swarm cooldown time, and allows uninterrupted sphere attacks.

Edit: Just to be clear, for the override to work, the sphere has to be cast first. Sphere --> DC/Swarm-Reset --> detonate sphere = Sphere detonation overriding the DC/Swarm cooldown.

Modifié par DcIhNaGv3z, 04 septembre 2013 - 06:29 .


#35
Zso_Zso

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You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

#36
Thrasher91604

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Many many good builds are possible. Weapons focused builds while powerful are not as interesting to play as a powers build for me. So I settle and seem to get most flexibility and fun from a hybrid build. All powers at 6 to maximize biotic explosion damage. Passives - all weapon damage for good shooting / headshot damage with the collector SMG (shorter cooldowns worked better for me than the PPR with this somewhat powers oriented build). Warp ammo on primed targets destroys. Plus acolyte for shielded/barriered bosses.

What gets sacrificed? No fitness. But with cyclonics and seeker swarms and stronghold gear you are good to go (on gold at least). Plus that amazing dodge. Not much experience with this on platinum though.

6/6/6/6/0

DS speced for maximum radius and cooldown, to nuke and prime spawns.
SS speced for slow, damage reduction and number of spheres. For protection and biotic explosions.
DC speced for damage, slow, and pierce. Bossess, spawn priming, plus fire and forget.

The slow evos really help with defense and lots of shooting in between casting.

This is my latest build

http://narida.pytalh...ngholdPackage5/

Modifié par Thrasher91604, 04 septembre 2013 - 07:31 .


#37
NuclearTech76

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Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.

#38
Yo Son

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if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.

#39
DHKany

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Yo Son wrote...

if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.



Geth platinum would like a word with you 

#40
Yo Son

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DHKany wrote...

Yo Son wrote...

if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.



Geth platinum would like a word with you 


A quick reveiw of every thing that can stun you; melee from most mooks followed by a serious of shots, thier melee depending on how squishy the chracter is, can break the shield gate; geth hunters plasma shootgun, and the geth drone which is followed by 3 shots of death.

In other words, nothing that can stun you in this game is good new, so you should avoid geting stuned in the first place. And the Collector adapt can out tank the N7 destroyer. TTK is **** if you have to toss a granade to prevent your self from being sync killed.

#41
Pearl (rip bioware)

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Yo Son wrote...

DHKany wrote...

Yo Son wrote...

if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.



Geth platinum would like a word with you 


A quick reveiw of every thing that can stun you; melee from most mooks followed by a serious of shots, thier melee depending on how squishy the chracter is, can break the shield gate; geth hunters plasma shootgun, and the geth drone which is followed by 3 shots of death.

In other words, nothing that can stun you in this game is good new, so you should avoid geting stuned in the first place. And the Collector adapt can out tank the N7 destroyer. TTK is **** if you have to toss a granade to prevent your self from being sync killed.

Geth platinum would still like a word with you (now with video!)

OT: The ACA is my second-favorite adept. I run 66653 on him, with a PPR and either Incendiary or Warp rounds. As has already been said, DS' 5a flag to increase DoT duration is borked, and you can cancel both the animation and cooldown of Seeker Swarm by using a DC as he's raising his fist (but this only works off-host).

Modifié par FatherOfPearl, 04 septembre 2013 - 08:33 .


#42
DHKany

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Yo Son wrote...

DHKany wrote...

Yo Son wrote...

if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.



Geth platinum would like a word with you 


A quick reveiw of every thing that can stun you; melee from most mooks followed by a serious of shots, thier melee depending on how squishy the chracter is, can break the shield gate; geth hunters plasma shootgun, and the geth drone which is followed by 3 shots of death.

In other words, nothing that can stun you in this game is good new, so you should avoid geting stuned in the first place. And the Collector adapt can out tank the N7 destroyer. TTK is **** if you have to toss a granade to prevent your self from being sync killed.


Easier said than done. 

Do a geth platinum game with the prollector and the destroyer and see for yourself how easy it is to 'not get stunned in the first place hurr' 

#43
MGW7

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The ACA is the second tankiest of the adepts, and he has the best dodge for avoiding hits on open maps, he can be made delicate but deadly, or as a tanky hybrid, and can be played several ways

#44
robarcool

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Don't max out Dark sphere. That's what I will say. Rest is up to you.

#45
VaultingFrog

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DHKany wrote...

Yo Son wrote...

DHKany wrote...

Yo Son wrote...

if your using it as a weapon platform, more efficient on plat, you should skip dark sphere and max everything out.

Best PPR user in game, N7 destroyer stun immunity is over rated.



Geth platinum would like a word with you 


A quick reveiw of every thing that can stun you; melee from most mooks followed by a serious of shots, thier melee depending on how squishy the chracter is, can break the shield gate; geth hunters plasma shootgun, and the geth drone which is followed by 3 shots of death.

In other words, nothing that can stun you in this game is good new, so you should avoid geting stuned in the first place. And the Collector adapt can out tank the N7 destroyer. TTK is **** if you have to toss a granade to prevent your self from being sync killed.


Easier said than done. 

Do a geth platinum game with the prollector and the destroyer and see for yourself how easy it is to 'not get stunned in the first place hurr' 


+1

#46
Striker93175

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NuclearTech76 wrote...

Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.


Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.

#47
Thrasher91604

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Good point, especially if you like to move in and out of cover while you are doing it.

#48
han shot shepard

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I skip seekers... their explosions are lame sauce and I'd rather have full fitness tankiness than DR.
I like taking his weapon passives all the way to the end to get the bonus for Collector and Prothean weapons and I jump back and forth on Dark Sphere...
Yes I hear the claims that the damage over time effects are bugged, but I still get better results with Damage, Recharge, Unstable...even tho mine is specced opposite that right now.
One of the only kits I can play Plat. with

#49
Kirrahe Airlines CEO

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Striker93175 wrote...

NuclearTech76 wrote...

Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.


Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.


I sometimes just cast a DC and just shoot for a few seconds before casting the next DS if that happens. Usually works. Emphasis on usually.

#50
han shot shepard

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Striker93175 wrote...

Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.


DS not casting has only been an issue for me like 2-3 times and I have played alot of Prollector. and Have a terrible connection.

I like to cast Dark Sphere, hit a target with Dark Channel...let DS do it's thing waiting for prey and then detonate DS.  The recharge synergizes perfectly with a full clip blast of the PPR.  And you can repeat that cycle for the duration of a match.

+seekers are ugly to look at