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Awakened Collector


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#51
VaultingFrog

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Striker93175 wrote...

NuclearTech76 wrote...

Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.


Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.


Actually I find it easiest to stop casting it all together until the original cast runs its course and the ball would normally dissolve so you could cast it again with out detonating. That way you don't run into phantom cooldowns (I hate those things) and can get back into the action sooner. That's what works for me at least.

#52
Thrasher91604

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Hard to tell if it's run its course if there is no visual indication because of bugs. But yeah, when this happens it's best to lay off the DS for a while until it resets.

#53
TMB903

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VaultingFrog wrote...

Striker93175 wrote...

NuclearTech76 wrote...

Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.


Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.


Actually I find it easiest to stop casting it all together until the original cast runs its course and the ball would normally dissolve so you could cast it again with out detonating. That way you don't run into phantom cooldowns (I hate those things) and can get back into the action sooner. That's what works for me at least.

Just gotta love how this game is almost completely different off host than on host. There are quite a few characters I won't play off host and the Collector is one of them. I once had to use Dark Sphere FIVE times before it actually worked :?.

#54
VaultingFrog

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TMB903 wrote...

VaultingFrog wrote...

Striker93175 wrote...

NuclearTech76 wrote...

Zso_Zso wrote...

You can also override the swarm cooldown with simple DC as soon as your arms are in the air.

It should be noted this only works offhost.


Indeed, and should be noted as a catch-22, DS casting is buggy off host and you may need to attempt 2, 3, 4 times at times in order for you to actually toss the green ball.


Actually I find it easiest to stop casting it all together until the original cast runs its course and the ball would normally dissolve so you could cast it again with out detonating. That way you don't run into phantom cooldowns (I hate those things) and can get back into the action sooner. That's what works for me at least.

Just gotta love how this game is almost completely different off host than on host. There are quite a few characters I won't play off host and the Collector is one of them. I once had to use Dark Sphere FIVE times before it actually worked :?.


That's how I roll off host...