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Mass effect 4, Frostbite 3 and Modding.


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12 réponses à ce sujet

#1
Erez Kristal

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 Since Mass effect 4 will be using an inhouse engine. i was wondering if modding will be made easier on mass effect 4.
I would love to have an offical answer on this question.

How about frostbite 2, is it available for the public to work with for free like the crytek engine?

Modifié par erezike, 04 septembre 2013 - 03:18 .


#2
Ajensis

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This was discussed in the Inquisition sub-forum and the unofficial conclusion was that it won't be mod-friendly, I'm afraid.

#3
shepskisaac

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Ajensis wrote...

This was discussed in the Inquisition sub-forum and the unofficial conclusion was that it won't be mod-friendly, I'm afraid.

Wasn't Battlefield series always huge on modding? Never played so not sure but I was under impressions DICE was doing lots for BF3/BF4 modders and thus we could get tons of modding tools through the Battlefield backdoor

Modifié par IsaacShep, 04 septembre 2013 - 03:22 .


#4
Ajensis

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IsaacShep wrote...

Ajensis wrote...

This was discussed in the Inquisition sub-forum and the unofficial conclusion was that it won't be mod-friendly, I'm afraid.

Wasn't Battlefield series always huge on modding? Never played so not sure but I was under impressions DICE was doing lots for BF3/BF4 modders and thus we could get tons of modding tools through the Battlefield backdoor


Sorry, I don't really know a whole lot about neither modding nor Battlefield :unsure: just wanted to relay the impressions I got from the Dragon Age thread. But maybe you're right? Would be nice for all those modders out there - and the rest of us, of course :) I still remember playing ME2 with some high-resolution textures for companions - Garrus' face had never been more beautiful.
So yeah, I don't know! I tried looking for the Inquisition thread I got it from, but it was a few days ago and that means it could be anywhere from page 2 to 50 by now :P

Edit: Ah, I found it! Here is the thread I was basing it off of.

Modifié par Ajensis, 04 septembre 2013 - 03:32 .


#5
NS Wizdum

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IsaacShep wrote...

Ajensis wrote...

This was discussed in the Inquisition sub-forum and the unofficial conclusion was that it won't be mod-friendly, I'm afraid.

Wasn't Battlefield series always huge on modding? Never played so not sure but I was under impressions DICE was doing lots for BF3/BF4 modders and thus we could get tons of modding tools through the Battlefield backdoor


BF1 and BF2 were huge on modding. Modding was killed in BF3 though. The developers told us that the game is so complicated theres no way we would even be able to mod it, or run the programs necessary to mod it on our measly home computers. This is, of course, an entirely BS excuse they used to lock down the game in a vain attempt at stopping piracy/cheating.

Basically, they told us to go to hell. So i'm thinking the answer is: Not likely.

#6
Frozen Mind

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We would be able to mod game with DLC... he-he

#7
Nitrocuban

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EA wants us to pay for stuff, not getting free content from modders.
110% sure there will be no modding tools for ME4.

#8
rashie

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IsaacShep wrote...

Ajensis wrote...

This was discussed in the Inquisition sub-forum and the unofficial conclusion was that it won't be mod-friendly, I'm afraid.

Wasn't Battlefield series always huge on modding? Never played so not sure but I was under impressions DICE was doing lots for BF3/BF4 modders and thus we could get tons of modding tools through the Battlefield backdoor

There have not been much modding support available for BF3, there is no modding tool backdoor through battlefield at this time.

#9
Ninja Stan

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The game is not mod-friendly because of the many types of proprietary software used in the creation of the game. Even if the Frostbite Engine can be licensed for free (and even though it was created by an EA-owned studio, free licensing by another EA-owned studio is not a given), this other software may require their own licenses to distribute. Professional software can cost tens, even hundreds, of dollars to license for public distribution.

NS Wizdum said...
The developers told us that the game is so complicated theres no way we would even be able to mod it, or run the programs necessary to mod it on our measly home computers. This is, of course, an entirely BS excuse they used to lock down the game in a vain attempt at stopping piracy/cheating.

Basically, they told us to go to hell.

Incorrect. It is, more than likely, a time and cost consideration. It will take a lot of time and effort from developers to make the game officially mod-friendly, let alone the time and effort needed to create any kind of user-friendly SDK. That is time taken away from development of the game itself.

If they don't want to eat the cost of doing all that work and all the necessary licenses, they would have to pass that cost to the modders. And I am pretty sure interested hobbyists aren't going to want to pay the cost of a whole game (or more) just to get the mod tools. Such costs are generally absorbed when a studio decides to make modding a priority for its game.

#10
Erez Kristal

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In a case where it does cost money the first reason you posted is very understandable ninja stan
The new game engines have managed to included more in house software and rely less on multiplie platforms

The news game engines(dice included) take great pride in their ability to make game making easier than before since most programs needed for making a game are already included in the game-engine.

Which will lead to question : 1) how much extra money will it cost, if any to include a world gaming editor.
2) Is the original game engine platform of dice really needs to be simplified in order for us to figure out how to work with it? the people behind dice have made a tremendous work at making their engine easier to use. if they even release it as is. I am sure there wont be a need for a user friendly version like was seen with neverwinter. the community will be able to handle it from there.

#11
MrFob

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I can definitely see Stan's point.
Nonetheless, I'd like to suggest to BW that for ME4, they at least consider adding some form of mossing support to the game (maybe not at release but later on if that helps).
The ME games are perfectly structured for fan created content. The galaxy map as a hub with it's systems and planets which have rather wtightly contained missions is the ideal setup for adding anything, from a small level to an entire story arc.
I do understand why modding was not taken into consideration for ME1 and ME2, since fan content would probably not fit into the story. Before the release of ME3, I made quite a few posts to suggest adding modding tools (after the DLC is released) since the story of the trilogy was now complete.
Of course, we don't know what BW has planned for ME4 but if it is a 1 game story, it would be absolutely fantastic to give us the opportunity to keep the game alive through fan creations. Please BW, think about it!

#12
BDelacroix

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A bit like you can do with Skyrim. Some good quality mods have been made for that that rival full on expansions.

#13
Blind2Society

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Adding a toolkit post launch and generally just making a game mod friendly is simply a no-brainer. It adds serious longevity to the games that have them, bolsters the fanbase and keeps the already established fanbase around.