UN/OFFICIAL MULTIPLAYER SUGGESTIONS THREAD (MUST READ)
#26
Posté 04 septembre 2013 - 10:40
#27
Posté 04 septembre 2013 - 10:42
Anarchy__ wrote...
I was hoping it be fps like CoD.
#28
Posté 04 septembre 2013 - 10:45
Anarchy__ wrote...
What bout vechiles? Like tanks?
And gunships?
That's so cool.
But only if we can horrendously crash them.
#29
Posté 04 septembre 2013 - 10:46
Cyonan wrote...
Anarchy__ wrote...
I was hoping it be fps like CoD.
*snip*
That.
#30
Posté 04 septembre 2013 - 10:47
OperatingWookie wrote...
Anarchy__ wrote...
What bout vechiles? Like tanks?
And gunships?
That's so cool.
But only if we can horrendously crash them.
Onto your teammates.
#31
Posté 04 septembre 2013 - 10:47
Reminds me of that one mod for Crysis that converts it to BattleTech. Two teams pitted against one another with Mechs, vehicles and powered armor to choose from. Something similar in Mass Effect would surely be refreshing.OperatingWookie wrote...
Anarchy__ wrote...
What bout vechiles? Like tanks?
And gunships?
That's so cool.
But only if we can horrendously crash them.
#32
Posté 04 septembre 2013 - 10:47
#33
Posté 04 septembre 2013 - 10:48
It's shaped the world of gaming in so many positive and wonderful ways.
#34
Posté 04 septembre 2013 - 10:49
Anarchy__ wrote...
What do u wana c? In mp? I was hoping it be fps like CoD.
#35
Posté 04 septembre 2013 - 10:49
KroGan_eRRanT wrote...
OperatingWookie wrote...
Anarchy__ wrote...
What bout vechiles? Like tanks?
And gunships?
That's so cool.
But only if we can horrendously crash them.
Onto your teammates.
In midair while they pilot one as well.
#36
Posté 04 septembre 2013 - 10:50
This post reflects my thoughts exactly™OperatingWookie wrote...
I feel as though Call of Duty would be perfect to inspire Mass Effect.
It's shaped the world of gaming in so many positive and wonderful ways.
On-topic:
Modifié par FatherOfPearl, 04 septembre 2013 - 10:51 .
#37
Posté 04 septembre 2013 - 10:52
#38
Posté 04 septembre 2013 - 10:53
If Mass Effect were expanded in this more mainstream method, it's clear there would be no lack of players in multiplayer games.
You see, PvP FPS as a optional and secondary gamemode would be a wonderful way to attract more players. I once asked my friends about this game. They said it was too much about hordes of enemies. This could make it better.
#39
Posté 04 septembre 2013 - 10:54
#40
Posté 04 septembre 2013 - 10:56
Thresher Maw Strike is a 25-NovastreakKroGan_eRRanT wrote...
I want a playable thresher maw for PvP.
Modifié par FatherOfPearl, 04 septembre 2013 - 10:56 .
#41
Posté 04 septembre 2013 - 10:57
#42
Posté 04 septembre 2013 - 11:02
I want to post another gif, but I'm already on my way to another ban for this thread.Anarchy__ wrote...
No killstreaks, way too hard 2 get in cod
Modifié par FatherOfPearl, 04 septembre 2013 - 11:03 .
#43
Posté 04 septembre 2013 - 11:04
Anarchy__ wrote...
No killstreaks, way too hard 2 get in cod, but threseher maw attack would be kool if ur playing krogan
Yeah sure. Krogan Soldier:
Inferno Grenade
Thresher Maw Summoning
Aerial Bombardment
#44
Posté 04 septembre 2013 - 11:05
#45
Posté 04 septembre 2013 - 11:05
LOL.hwd wrote...
I want to be able to play as a Seeker Swarm and be able to sting other players on my team and prevent them from using powers.
In all seriousness, I just want the characters to be organized better (like why the hell are the N7 kits rare but the Volus are UR? Cereally?) and I want more kits to unlock, my manifest is nowhere near being complete, and I've already unlocked a majority of the characters.
More like CoD? You mean whoever see's who first wins? In that game it feels like if someone else see's you first, your screwed, which is why I prefer Halo for FPS, even if someone shoots at you first you can still kill them if you're better than them by landing headshots.
Modifié par Andr0idOS, 04 septembre 2013 - 11:07 .
#46
Posté 04 septembre 2013 - 11:16
#47
Posté 04 septembre 2013 - 11:17
#48
Posté 04 septembre 2013 - 11:18
#49
Posté 04 septembre 2013 - 11:19
#50
Posté 04 septembre 2013 - 11:23
Don't let anyone lock themselves in a room to write the iron-clad ending without team input.




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