No Co-Op ?
#1
Posté 04 novembre 2009 - 07:09
#2
Guest_Crawling_Chaos_*
Posté 04 novembre 2009 - 07:10
Guest_Crawling_Chaos_*
#3
Posté 04 novembre 2009 - 07:11
#4
Posté 04 novembre 2009 - 07:11
#5
Posté 04 novembre 2009 - 07:13
Someone join my server
#6
Posté 04 novembre 2009 - 07:13
The only ones i can think of were made with multiplayer in mind from the beginning. [Diablo, DnD Heroes].
You can't just slap another player onto the screen.
#7
Posté 04 novembre 2009 - 07:14
#8
Posté 04 novembre 2009 - 07:17
Laxon wrote...
Err how many Co-op rpgs do you see? How would you handle quests in an rpg like Dragon age? how would you handle dialogue, or storyline.
The only ones i can think of were made with multiplayer in mind from the beginning. [Diablo, DnD Heroes].
You can't just slap another player onto the screen.
Well, if you really wanted to know how to do multiplayer support in the successor to Baldur's Gate...
... anyone?
#9
Posté 04 novembre 2009 - 07:17
#10
Posté 04 novembre 2009 - 07:18
It isn't like linear game play in FPS where you follow a bunch of objectives. There is a lot of choices and exploring to be done.
#11
Posté 04 novembre 2009 - 07:18
#12
Posté 04 novembre 2009 - 07:19
Jixron wrote...
Really no co-op option with all the networks in place with Xbox360 Live and PS3 online. Obviously the PC side would be easy. So really? Why no co-op?
Easy technically maybe, but there is more work involved in implementing multiplayer capability than you first think.
#13
Posté 04 novembre 2009 - 07:20
You can't just slap another player onto the screen.
Why not?
Or simply let them take one of the side characters, like alistair or morrigan. You the player upgrade their stats and skills and equip them anyway, just let them do those things.
Would it be fun? meh probably not as much with the whole "player 1 has paused the game" every few seconds during battle. But it would still be enjoyable as an option, it wouldent be all that serious, just something you and your buddy can do. No match making/servers.
Anyway I KNOW it would add some gameplay at least for me, two of my friends where psyched for this game (having played NWN2 and some other game that escapes me) but when they found out no co-op at all they decided not to buy.
Even in its simplest of forms (let them control one or more person in your party) it could be fun.
#14
Posté 04 novembre 2009 - 07:24
Modifié par Nathalork666, 04 novembre 2009 - 07:24 .
#15
Posté 04 novembre 2009 - 07:24
Nathalork666 wrote...
You can't just slap another player onto the screen.
Even in its simplest of forms (let them control one or more person in your party) it could be fun.
For the first 5 minutes until they realise that the majority of the game consists of listening to dialogue and they can't have any impact upon that but just get to sit out during all conversations.
#16
Posté 04 novembre 2009 - 07:25
#17
Posté 04 novembre 2009 - 07:28
Nathalork666 wrote...
You can't just slap another player onto the screen.
Why not?
Or simply let them take one of the side characters, like alistair or morrigan. You the player upgrade their stats and skills and equip them anyway, just let them do those things.
Would it be fun? meh probably not as much with the whole "player 1 has paused the game" every few seconds during battle. But it would still be enjoyable as an option, it wouldent be all that serious, just something you and your buddy can do. No match making/servers.
Anyway I KNOW it would add some gameplay at least for me, two of my friends where psyched for this game (having played NWN2 and some other game that escapes me) but when they found out no co-op at all they decided not to buy.
Even in its simplest of forms (let them control one or more person in your party) it could be fun.
Then all i have to say is shame on your friends. As i said in my post above they said this game would not have multiplayer since the beginning. Also as others have said it may sound fun but in the reality of it, it would certainly not be fun for the second player. Where the main player would control everything, from dialog, to quests. If they want Co-Op RPG id suggest Borderlands or the Marvel Ultimate Alliance series. Both excellect games in my opinion.
#18
Posté 04 novembre 2009 - 07:33
Nosuchluck wrote...
For the first 5 minutes until they realise that the majority of the game consists of listening to dialogue and they can't have any impact upon that but just get to sit out during all conversations.
We still managed to have fun with it in I belive Never winter nights.
While playing as a companion would work I suppose they could have their own charater (without any story items) join you, when your talking to people they could run around and if there is a diolouge cinimatic they would lose control and have to watch the cinimatic with you.
It doesnot really matter if its unbalanced or there are exploits because come on they can use the toolset to cheat anyway.
#19
Posté 04 novembre 2009 - 07:40
Here not only will the main player be detached from the strategy behind controlling the party but their friends won't be able to do much during most of the experience.
#20
Posté 04 novembre 2009 - 07:44
Modifié par SheffSteel, 04 novembre 2009 - 07:44 .
#21
Posté 04 novembre 2009 - 07:46
That's the biggest crutch game devs use now is basically making their game a bunch of multiplayer maps then slapping some crappy singl player campaign on at the end and saying its single and multiplayer.
#22
Posté 04 novembre 2009 - 07:56
Seriously yes, I understand it would involve a great deal of coding and work on BioWares part, but I 'm sorry, it's what they get paid to do. Create a product that consumers would like to buy and play.
I'm just saying, with today's gaming generation the name of the game is mutliplayer and people interacting with each other. It's why 360 and PS3 are so popular because you can play with your friends.
As far as how they would do it, yes I would set it up as like BG, where the story line would be cut scenes, and when player 1 cuts to them, player 2 would still walk around and interact, but they would be able to hear the conversation so they're kept up to speed on the story.
All I'm saying, is that games are more fun with friends.
#23
Posté 04 novembre 2009 - 07:59
Every game is not about multiplayer no matter how loud that group is.
#24
Posté 04 novembre 2009 - 08:03
#25
Posté 04 novembre 2009 - 08:05
It could be possible.





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