No Co-Op ?
#26
Posté 04 novembre 2009 - 08:08
#27
Posté 04 novembre 2009 - 08:11
Haasth wrote...
I must say. It would be nice if they add this eventually, in a DLC or patch, expanion whatever... They are, after all, making a MMORPG based on teamplay which handles quests and important key scenarios rather well. (People take turns on when they speak and such).
It could be possible.
DA:O 2.
#28
Posté 04 novembre 2009 - 08:12
#29
Posté 04 novembre 2009 - 08:13
As it is, they have always said there would be no multi-player.
Not every game needs multi-player.
Making suggestions for a game is great, but some are so far beyond futile as to be silly. This would be one of those ideas.
#30
Posté 04 novembre 2009 - 08:16
#31
Posté 04 novembre 2009 - 08:25
I personally would have been a happy camper if the main campaign had zero multiplayer but custom modules provided the option for multiplayer, it would have provided a transition for us old NWN modders and coders but I think bioware will find the toolset community will never approach what NWN was without a multiplayer component available for custom content.
Modifié par HerMyT, 04 novembre 2009 - 08:26 .
#32
Posté 04 novembre 2009 - 08:34
I 'm sorry, it's what they get paid to do. Create a product that consumers would like to buy and play.
You are just ONE consumer, don't put yourself in the target market and say that they owe you something. They don't owe you anything, they are payed to make a great game, and to get it to fit the art style, theme and story. They are not payed to kiss your behind. I am pretty sure that a great majority of consumers are rather satisfied that this game actually happens to be single player, without having to have sacrifices that would bring out another grind fest of useless co-op combat.
Go play an FPS if you are so disappointed. Next thing you'll say is "why don't they have experience and levels in Halo 3!!! I'd think that the morons at bungee would have thought of that by now!!!"
Ill make sure to eagerly stalk the bungee forums awaiting your post.
#33
Posté 04 novembre 2009 - 08:37
I'm also agreeing on the fact that you have to purchase points just to do certain quests and receive certain items makes me dislike the game for that fact, other than that its fine. (Long as the updates to fix glitches as well as added features *Friend chat, etc* don't cost anything, i'll enjoy this game.)
#34
Posté 04 novembre 2009 - 08:39
HerMyT wrote...
I don't mind the regular campaign being no multiplayer but I'm at a total loss as to what prompted them to bother spending the time making a toolset for a single player game, as morrowind and oblivion show toolset contributions for single player fantasy games tend to provide some clothing, weapons and primarily some visual changes and of course 'cheats'
Are you kidding me? How about 5000 lines of dialogue, indepth quest lines and thousands of explorable areas? [from just ONE mod in morrowind.] Yeah, thats some 'cheats' there. At this time morrowind with a couple of compatible mods is 12 times the size of dragon age in questlines, characters and area.
Think about what Dragon Age will be in 8 years of modding? Or even two.
Check what you are talking about before before posting redundant generalizations.
#35
Posté 04 novembre 2009 - 08:39
#36
Posté 04 novembre 2009 - 08:39
Jixron wrote...
BAM networking - ROFL
Seriously yes, I understand it would involve a great deal of coding and work on BioWares part, but I 'm sorry, it's what they get paid to do. Create a product that consumers would like to buy and play.
I'm just saying, with today's gaming generation the name of the game is mutliplayer and people interacting with each other. It's why 360 and PS3 are so popular because you can play with your friends.
As far as how they would do it, yes I would set it up as like BG, where the story line would be cut scenes, and when player 1 cuts to them, player 2 would still walk around and interact, but they would be able to hear the conversation so they're kept up to speed on the story.
All I'm saying, is that games are more fun with friends.
I'm sorry, I tried not to respond, I really did. But let's clear up a few misconceptions here.
1) Yes, Bioware gets paid to make games that people want to play. PEOPLE, meaning a portion of the population. You know how many people are actually HAPPY this game is single player? Quite a few, based on the load this site has been under the past few days. Quite a few, based on sales.
You are one customer. Out of thousands. Millions. Most people do not even appreciate the genre any more. And yet, despite what Bioware has given to the fans, who are perhaps only a small percentage of the overall market, you still complain?
This is half the problem with games today. World of Warcraft has 11 million (and counting) subscribers a MONTH. So clearly, that is the most popular game. Why doesn't every company simply make WoW all over again? Oh, that's right, because it would be crap.
2) PS3 and Xbox 360 are popular because today's gaming generation likes multiplayer and you can play with your friends on consoles.
I'm sorry. Stop. Read that sentence again, please. PC gaming INVENTED mutliplayer on a large scale. Prior to the wonder that is the internet you'd be lucky to get two- or four-player, which most games are still restricted to today on consoles. Not only this, but you're making a major assumption about today's gaming generation. It's based off your own opinion, I'd bet (and don't try denying it, you made a topic asking for MP/co-op for DA:O when it was clearly listed as not having any such thing from the start), rather than taking into account that we play multiplayer with friends because it's fun, but that quite a large amount of gamers don't have the time (and their friend's don't have the time) or the cash to play mutliplayer every weekend or weekday night.
3) That's how you'd do it, eh?
I take it you've got a publisher, a game studio, and are one of the most renowned RPG developers in the business, then? You know best? Clearly, you've put a lot of thought into how, and what, this game would be. It was done that way in the past, but that was not Bioware's intention with this game. They chose not to include multiplayer for a reason, and while it might have been 'nice' to have it in (debateable, as I'm sure most of the BSN will tell you), it was left out for a reason. Get over it.
And lastly, games are more fun with friends. Not strictly true. Oh sure, the occasionaly Halo- or CoD-fest with a bunch of mates over on system link with a pair of HD TV's is awesome good fun. And yes, playing online can make it more competitive than facing AI....but people still buy games like Fallout (1, 2, and 3), Oblivion, Morrowind, or Planescape: Torment purely for the enjoyment you can get on your own. It's not some magic 'fun-button' to be playing with friends.
/rant
#37
Posté 04 novembre 2009 - 08:46
HerMyT wrote...
I don't mind the regular campaign being no multiplayer but I'm at a total loss as to what prompted them to bother spending the time making a toolset for a single player game, as morrowind and oblivion show toolset contributions for single player fantasy games tend to provide some clothing, weapons and primarily some visual changes and of course 'cheats' (twinky gear) to people playing, engaging single player campaigns were created for nwn but those existed because of a vital modding community spurred by the multiplayer elements of the game, Other single player rpg toolsets have not yielded much other than visual content. Seems a bit of a waste of time to invest energy into it.
I personally would have been a happy camper if the main campaign had zero multiplayer but custom modules provided the option for multiplayer, it would have provided a transition for us old NWN modders and coders but I think bioware will find the toolset community will never approach what NWN was without a multiplayer component available for custom content.
Whoa. OK, this is a huge insult to the thousands of hours members of the Oblivion and Morrowind modding communities have put into making those games better.
Do you realise how much effort goes into creating a single model and texture? Or how many YEARS some people have worked on creating massive quest and landmass modifications that completely change the game at it's basest level? Without mods, I would not even play Oblivion any more.
Have you ever tried Oscuro's Oblivion Overhaul? For an overhaul it surely is.
And then to call all that, and the toolset for this game, a waste of time and energy. That...that irks me. You have a point with the toolset being able to create multiplayer instances, but I just....maybe I'm biased, because I'm a modder (oh, and just fyi, the Dragon Age: Modders is the third or fourth largest group on this ENTIRE SITE), but...that is seriously bordering on offensive, to me.
In fact, I'll stop posting before I say something I may regret...
#38
Guest_Lunarionsilver_*
Posté 04 novembre 2009 - 09:03
Guest_Lunarionsilver_*
HerMyT wrote...
I don't mind the regular campaign being no multiplayer but I'm at a total loss as to what prompted them to bother spending the time making a toolset for a single player game, as morrowind and oblivion show toolset contributions for single player fantasy games tend to provide some clothing, weapons and primarily some visual changes and of course 'cheats' (twinky gear) to people playing, engaging single player campaigns were created for nwn but those existed because of a vital modding community spurred by the multiplayer elements of the game, Other single player rpg toolsets have not yielded much other than visual content. Seems a bit of a waste of time to invest energy into it.
I personally would have been a happy camper if the main campaign had zero multiplayer but custom modules provided the option for multiplayer, it would have provided a transition for us old NWN modders and coders but I think bioware will find the toolset community will never approach what NWN was without a multiplayer component available for custom content.
I do hope your joking. As others have said, both games you mentioned haveextensive work put into them through modders. Stories and quests on a far more epic scale then the original compaigns. The modding community happens to be what keeps games going years and years after release.
But let's not stop there. Heard of KotOR? That game -still- has addons and mods being released and updated to this day. Restored content, custom content, new powers and abilities. Quests. Asthetics as well, sure, but that's only part of a modding community.
What about NWN2? Another great game which is now old, but a game that is -still- being modded and having modules created for it using the toolset. Once again we get restored and cut content, new campaigns. Quests imbedded into the original ones. More dialouge and character development. classes, races, spells, skills. Need I continue?
To say that toolsets are a waste of time and energy and that the only thing that results from them are asthetics and 'cheats' is an insult. I am not a modder, but I respect people with the time and skill to do it. They add to the game in so many ways.
My final thought is that I'm happy the game has no multiplayer. I don't play RPGs to play with other people. I play them to enjoy the story given to us and interect with the characters within. I don't want to be distracted by my friends. When I want to play with them I login to WoW every night and raid. RPGs like DA:O, BG/BGII, NWN2, KotOR/KotOR II are my peace.
#39
Posté 04 novembre 2009 - 09:18
Here's the thing, I'm not really disappointed with the game, not really at all. I'm just arguing that it would be fun to play a game in this genre with friends. The comment made by HerMyT was great, about having multiplayer modules. That would be fantastic, as putting those into the hands of talented players of the community can create simply great fun and gameplay.
What I'm not understanding is the flaming about me even speaking about multiplayer. "YOU ARE JUST ONE PERSON! SHUT YOUR MOUTH INSOLENT DOG", I'm paraphrasing of course, but what's wrong with me voicing my opinion (on the internet game forum of all places) about possibly adding something in later. I think there would be plenty of people out there that would agree with me. It might not be millions, but as a game studio, I would hope they would listen to just about all ideas and mull them over. Even if just one person has an idea, it doesn't mean once it's implemented right, the majority would enjoy it.
I agree with you that PC started and pioneered the gaming networking scene. I had a ton of fun when it happened, but sadly most of my friends all switched to consoles. So I'm chained to the 360 if I want to play w/ friends. As for time and effort to play with friends, I agree, that's why I don't play MMO's any more because I don't have the time or cash for monthly fees. I can however call up my bud and say, hey want to play for a few hours?
My last point is that yes, I had hopes for multiplayer coop for this game (because I just found out about it a week ago) there's not a lot of games out there that are done as well as DA:O in this genre. FPS's and other games out there available aren't with my geeky dragons and magic.
#40
Posté 04 novembre 2009 - 09:22
Absolutely! I have friends! whopping 15 votes, lmao.
47%(7 votes)
Meh, can't see it working too well...
13%(2 votes)
Terrible idea, I want to play by myself!
13%(2 votes)
Maybe for a sequel...
27%(4 votes)
....................................and here's where people destroy it for fun. =P
#41
Posté 04 novembre 2009 - 09:23
Lots of people here slamming the option, which confuses me. Having an additional feature does not automatically "kill" single player storycrafting.
#42
Posté 04 novembre 2009 - 09:30
#43
Posté 04 novembre 2009 - 09:30
Modifié par Jixron, 04 novembre 2009 - 09:35 .
#44
Posté 04 novembre 2009 - 09:32
PS3 and 360 are popular compared to PCs because they embody the first and second virtues of modern western society, i.e. they are cheap and convenient.
#45
Posté 04 novembre 2009 - 09:44
#46
Posté 04 novembre 2009 - 09:46
For the co-op I'm not personally a fan of it... I'd rather play my story alone... But for those who want a co-op story system there's still hope for you... Maybe they'll reuse the system they're implementing in The Old Republic MMO in an eventual Dragon Age 2... (not that I say that Dragon Age 2 will be a mmo... i do not want that !!!!)
#47
Posté 04 novembre 2009 - 09:55
I don't like playing RPGs with my friends, I'd rather play a shooter or some sort of game that is meant to be multiplayer, but when I play RPGs, I like to sit back, enjoy the story, think about what to do, etc. My friends may get a little annoyed waiting for 5 minutes while I think about what side to support or which of my talents I should invest in.
Would others enjoy multiplayer? Sure, ever since this game was announced there has been thousands of threads about "is there multiplayer?" even after it was announced there wouldn't be. However, I'm glad they were able to have more time on single player, even if it was just a little.
#48
Guest_elvn2007_*
Posté 04 novembre 2009 - 10:07
Guest_elvn2007_*
Jixron wrote...
Really no co-op option with all the networks in place with Xbox360 Live and PS3 online. Obviously the PC side would be easy. So really? Why no co-op?
No, now go away!
#49
Posté 04 novembre 2009 - 10:11
#50
Posté 04 novembre 2009 - 10:51
Jixron wrote...
What I'm not understanding is the flaming about me even speaking about multiplayer. "YOU ARE JUST ONE PERSON! SHUT YOUR MOUTH INSOLENT DOG", I'm paraphrasing of course, but what's wrong with me voicing my opinion (on the internet game forum of all places) about possibly adding something in later. I think there would be plenty of people out there that would agree with me. It might not be millions, but as a game studio, I would hope they would listen to just about all ideas and mull them over. Even if just one person has an idea, it doesn't mean once it's implemented right, the majority would enjoy it.
I absolutley agree, and appologize for my 'you are just an insolent dog' [paraphrased ofc] statement. You are absolutley correct about it being a feature that should have been considered, and I am 100% sure that it was during the early development stages but they probably decided that it would just take up too much time and result in a less finished title. Depending on the engine a mod for this title could possibly add this functionality in the future.
I just did not agree with the way you phrased a few things, and then mr pepper thing over there continued on a completley different tangent.
Your point is valid, and it might indeed have been a better game, or at least better for some. I am just used to people not thinking before dissing. Glad you have a head on your shoulders.





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