Fact: Crushing Prison is a useless spell
#1
Posté 19 janvier 2010 - 06:18
The "nerf" to crushing prison is basically Bioware's lazyness to differentiate spells cast by mobs and spells cast by players. Against players crushing prison was insane - because players have no resist/immunity to CC (like elites/bosses do) so it was very hard to survive. Against elites/bosses it was underpowered for tier 4 spell - and against normal mobs there were always better spells.
Another example of a useless spell is curse of mortality. It's devastating when monsters use it, but totally useless for your own mage to pick it up. (CC spell > CoM)
#2
Posté 19 janvier 2010 - 06:21
Spells do need some arrangements, that is, if higher tier should essentially mean more powerful spell.
#3
Posté 19 janvier 2010 - 06:24
ArathWoeeye wrote...
I use it on mages. Not to mention you can do the aoe combo. I guess it doesn't feel as good as a 4th tier spell, but then again, cone of cold should probably be tier 5.
Spells do need some arrangements, that is, if higher tier should essentially mean more powerful spell.
Swap crushing prison and force field around.
Swap Virulent Walking Bomb and Animate Dead around
#4
Posté 19 janvier 2010 - 06:24
CoM is less useful since most enemies don;t hea, but if you hav it slapping it on a tougher mob never hurts for the extra damage, much like using VWB as a DoT even when you know the thing won't die in time to explode.
#5
Posté 19 janvier 2010 - 06:25
#6
Posté 19 janvier 2010 - 06:26
wowpwnslol wrote...
ArathWoeeye wrote...
I use it on mages. Not to mention you can do the aoe combo. I guess it doesn't feel as good as a 4th tier spell, but then again, cone of cold should probably be tier 5.
Spells do need some arrangements, that is, if higher tier should essentially mean more powerful spell.
Swap crushing prison and force field around.
Swap Virulent Walking Bomb and Animate Dead around
This, i would agree with.
#7
Posté 19 janvier 2010 - 06:30
Good call with prison and field. Never used the other two.wowpwnslol wrote...
ArathWoeeye wrote...
I use it on mages. Not to mention you can do the aoe combo. I guess it doesn't feel as good as a 4th tier spell, but then again, cone of cold should probably be tier 5.
Spells do need some arrangements, that is, if higher tier should essentially mean more powerful spell.
Swap crushing prison and force field around.
Swap Virulent Walking Bomb and Animate Dead around
You forgot about cone of cold being tier 6 (getting up!)
#8
Posté 19 janvier 2010 - 06:35
#9
Posté 19 janvier 2010 - 06:36
ArathWoeeye wrote...
Good call with prison and field. Never used the other two.
You forgot about cone of cold being tier 6 (getting up!)
VWB can one shot some bosses (not elites, bosses) when it denotates with vulnerabilities active. It can also be comboed with force field to basically nullify its weakness (friendly fire). If you play solo, you use it on your own mage obviously, if party, you force field your tank as everything around him gets obliterated.
Cone of cold, I feel is balanced @ 15 sec and tier 3.
Spell might should be tier 4, for sure. It scales incredibly well and it's easy to have 100++ spellpower at level 15. Mana clash should be nerfed, made more reliable on nightmare and moved to tier 3.
Spell shield should be tier 2 (too good vs enemy casters with potion spam)
#10
Posté 19 janvier 2010 - 06:38
#11
Posté 19 janvier 2010 - 06:38
I'd call the only 'fact' of this thread that someone doesn't know how to use the spell. I agree that some spells need rearranging. Or better, they need a higher mana cost and/or cooldown for the amount of dmg they do. I don't see how cone of cold is more powerful than Blizzard. So if cone of cold is tier 4, where would you put that? 7? 8?
Better to just say the cold line of spells is more powerful than the other lines and should have a mana & cooldown cost reflecting that.
#12
Posté 19 janvier 2010 - 06:38
NinjaWJ wrote...
i play on the console version so i dont think i have the nerf to crushing prison. I think it kicks ass as a spell because everytime its casted on me it is basically a one-hit kill. Its also useful being cast on an enemy because they are paralyzed and take a good amount of damage and you can neutralize enemy mages and bosses like this
I use Curse of Mortality and Crushing Prison in tandem, sometimes with another spell... 9 times out of 10, no matter the enemy, it dies. It is a good lockdown for mid- or high-strength enemies, like ogres or spell casters or the floating wraith/revenant types.
#13
Posté 19 janvier 2010 - 06:45
RangerSG wrote...
Crushing prison a tier 2 spell? Gads. It's easy enough to kill people with it now. It's a guaranteed single target death for any mage or rogue caught by it. Even for tanks, it usually represents a 50% health hit. Plus the immobilization so they can get pounded on by everything else.
Define "people"? Trash mobs, which are easily killed by lower tier spells? In which case paralysis is a guaranteed death to any mage or rogue caught by it. Mass paralysis is an *AOE* guaranteed death to anything that gets caught it in (party friendly too). Cone of cold is guaranteed death to *elites* caught it in at 1/4 cooldown.
I'd call the only 'fact' of this thread that someone doesn't know how to use the spell.
How to use it properly? Click it on non elite/boss?
I agree that some spells need rearranging. Or better, they need a higher mana cost and/or cooldown for the amount of dmg they do. I don't see how cone of cold is more powerful than Blizzard. So if cone of cold is tier 4, where would you put that? 7? 8?
I never suggested anything like that.
Better to just say the cold line of spells is more powerful than the other lines and should have a mana & cooldown cost reflecting that.
Terrible way to balance, considering mana pools are limitless.
#14
Posté 19 janvier 2010 - 07:08
And I said specifically what it can be used on. Mages are 'trash mobs'? I'll bite my tongue, because this really invites a dig with the level of disregard you show.
I play on the PC w/ 1.02. Sorry, I don't buy that the spell is useless at all. In fact, if I'm not in a position to drop an AOE without being seen, it's my first choice spell, target the enemy mage or lock down the boss. Then drop a nuke on the goons. That pretty much leaves things at 'mop-up' stage right there.
And mana pools aren't 'limitless.' Sure you can drink a potion. If you're not getting beat on from the aggro when you do so. If you are, hope you have Wynne to get you back to your feet.
#15
Posté 19 janvier 2010 - 07:19
CoC is an awesome spell also - blizzard is good, but the friendly fire possibilities are a pain. I can usually position Morrigan near enough to CoC, without actually getting beat upon; and she mostly misses allies...
I'm running a rogue this time, and am using the mabari as one of my tanks - the Dread Howl spell rocks, as does Overwhelm - turn the tables on those b*tch werewolves for a change ;-}
#16
Posté 19 janvier 2010 - 07:21
I like Forcefield, mainly to dispel Crushing Prison (friendly fire) and to save my tank from Grab attacks.
Cone of Cold, whilst good, is overrated. It just needs a 20 second cooldown.
Also, on the subject of cooldowns, outside of battle, all cooldowns should be reset (after say, 30 seconds). There's no point. You can just wait for them to reset if you wish, and "quite frankly, it's getting dull".
Spot the reference.
#17
Posté 19 janvier 2010 - 07:24
RangerSG wrote...
Paralysis does 'no' direct damage. Correct? So no, it isn't guaranteed death.
Damage portion was not why crushing prison was used. It was the 20 second CC. Damage was good addition, but not why it was dangrous. Right it's useless with half duration. Inferior to many damage AND cc spells.
And I said specifically what it can be used on. Mages are 'trash mobs'? I'll bite my tongue, because this really invites a dig with the level of disregard you show.
Non elite mages are so easily neutralized, it's a complete joke. Yes, they are "trash mobs" if you know how to play.
I play on the PC w/ 1.02. Sorry, I don't buy that the spell is useless at all. In fact, if I'm not in a position to drop an AOE without being seen, it's my first choice spell, target the enemy mage or lock down the boss. Then drop a nuke on the goons. That pretty much leaves things at 'mop-up' stage right there.
You lost all credibility here. Crushing prison doesn't "lock down bosses". Please, try using crushing prison on any boss and see what happens.
And mana pools aren't 'limitless.' Sure you can drink a potion. If you're not getting beat on from the aggro when you do so. If you are, hope you have Wynne to get you back to your feet.
Drinking mana doesn't cause aggro, wtf are you talking about?
#18
Posté 19 janvier 2010 - 07:30
#19
Posté 19 janvier 2010 - 08:08
Mind you, I am not one who likes to be able to spam anything, total lockdowns are ridiculous, so the patched version gets a thumbs-up from me. I guess you could always unpatch, they arent mandatory.
#20
Posté 19 janvier 2010 - 08:17
#21
Posté 19 janvier 2010 - 08:30
Glyph of paralysis is imo the best single target boss disable and this one is tier 1, usually lasts a LOT longer than any other disable. This is on nightmare (don't really care bout the lower difficulties).
#22
Posté 19 janvier 2010 - 08:40
Why I overrate cone of cold is that I am yet to spot a mob that resisted it. Probably not the big A, but even high dragon. Only non-end-game-boss mob I've seen to resist it more than once are the Revenants and a simple hex solves that issue as well.
Not to mention it's aoe and it can be made less resistable by hexes. And it also makes mobs shatterable. There is no cast time. Just... too good.
#23
Posté 19 janvier 2010 - 08:40
#24
Posté 19 janvier 2010 - 08:53
ArathWoeeye wrote...
May be a bit of spoiler ahead:
Why I overrate cone of cold is that I am yet to spot a mob that resisted it. Probably not the big A, but even high dragon. Only non-end-game-boss mob I've seen to resist it more than once are the Revenants and a simple hex solves that issue as well.
Not to mention it's aoe and it can be made less resistable by hexes. And it also makes mobs shatterable. There is no cast time. Just... too good.
Only thing I find overpowered by the spell is that no one can resist the freeze effect even when immune to cold damage and this obviously needs to be fixed. That being said, on nightmare this freeze effect last like a quarter of a second on most boss elites, not to mention that they will never shatter, so it doesn't break the game. I actually prefer fireball against trash, much bigger aoe, but then again I always take them both.





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