Ieldra2 wrote...
CheshireCat1701 wrote...
I have found that in written communication the exact meaning of the words is very important. Less so in spoken communication, which is what the dialogue system is. In spoken communication, tone supersedes the exact wording. When they conflict, for example loving words delivered in a menacing or angry tone, we will take the tone to be of greater importance. That's why I think the paraphrasing system works. What matters to me is that I'm being sarcastic in a given instance, not the exact words used. The person I'm speaking to will react to the tone, not to the precise wording.
The fallacy here is this: even if tone is more important than denotative meaning, that doesn't mean there is no significant difference in what you say once you select a specific tone or dominant emotion. I maintain that "I'm glad you're back" is significantly different from "I'm glad you did the right thing" that you can consider one character-derailing and not the other.
This means that selecting for a dominant emotion will never be enough to make an informed decision about a dialogue option which has any kind of actual content beyond that emotion, such as the reason for that emotion.
If I understand you correctly, you believe that 'I'm glad you're back" is neutral, simply expressing happiness at seeing Izzy, while you believe "I'm glad you did the right thing" implies a value judgment of her action that you may not share. I can see where you might find that difference disconcerting.
In that case, I would say its more a function of the writer not being careful with the paraphrasing, rather than an indictment of the system itself.
I'm assuming that's under the diplomatic option (I'm more of a sarcastic sort of Hawke myself). If Hawke had simply said: "It's good to see you again" in a sincere tone the condition would have been satisfied and you might not have had a problem with it.
I remember reading somewhere that Gaider said the dialogue in DA:I would be more neutral this time around, so maybe he meant that the writers would be more careful to avoid the implicit value judgments in phrases like: "I'm glad you did the right thing." If so, the DA:I might serve you well in that regard.
In other words, improve the paraphrasing and you would have the meaning you need. That improvement, along with the information you get from the tone, should help you make a more informed decision. FWIW, I'm not at all opposed to having the exact wording appear on the dialogue wheel when you mouse over a potential choice. As long as I have the option to turn it off, I'm fine with other players having that option if they want it.