Aller au contenu

Photo

The Fade - making it more intense, interesting and disturbing


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages
 As this game revolves around tears in the Fade, I assume that we will be visiting it once, if not repeatedly. I also imagine that in addition to demons pouring out, perhaps the Fade may warp reality?

Where we find rifts - especially large ones, or those that have been around for a while - I wonder if the surroundings will be affected. The Circle tower in Origins was severely affected in a physical sense with all the gore around. It also looked a lot like darkspawn corruption (but that's another question...).
Perhaps the Fade will also affect the world's reality. Maybe you'll enter a village where the size of things has been wildly skewed. Or the houses will be made of flame. Maybe you'll enter a house and reappear at the end of the street instead.

In terms of the Fade itself, when we entered it in DA2, we knew we were going there, so there was no real attempt to make Hawke hallucinate. However, the temptations offered to your companions don't seem very convincing. If we could get a real sense of what they could see or feel, it would be better (we got this moreso with Aveline and Fake Wesley), but most were a case of "turn on Hawke and get rewards" "okay!"
Similarly in DAO, with the 'dreams' in which each companion is trapped, it's incredibly obvious to us that it's a dream, but we have no idea what they're seeing and why it's so convincing.
Which leads me to that fact it was so obvious to us when our Warden was first transported to the Fade that something odd had happened (to Circle players, it was instantly clear where we were). We appear in some blurry brown place, with Duncan who is obviously dead and a scenario that's clearly fake. Even with our own character, we aren't seeing the dream they're supposed to be having.

In the interest of making the Fade more engaging in DAI, I do hope that it will be both subtler, and intend to trick us a little more. Perhaps if we enter an area without realising where the Fade rift is (or if there even is one), and we enter the Fade without even knowing it? We don't notice any differences at first, but maybe our companions disappear one by one (during distractions). Things that aren't quite right - maybe something more obvious, like the Black City daubed on a cave wall... or less obvious like whispering noises, strange shadows, rock formations that look like faces, slightly discordant ambient music, water running in the wrong direction (i.e. a waterfall going upwards), strange combinations of different landmarks we've seen etc.
It would grow more bizarre until the Inquisitor realises they are in the Fade. They would perhaps realise quicker if you 'notice' more oddities (e.g. through banter). Or perhaps they would realise after all their party members have disappeared. 

Tl;dr - thoughts about the Fade, it's effects on the real world (first section), and how to make the Fade more interesting whilst we're in it (final section). Anyone have ideas/hopes to share?

#2
MrMrPendragon

MrMrPendragon
  • Members
  • 1 445 messages
I think the one thing they should do about the whole Veil thing, is mess with the established lore. I hope they just don't add in the rip in the Veil as a gameplay element.

I really want it to affect the lore, and like you said, it should be intense to the point that you, the player, can really feel the threat that the Fade tear presents - storywise, not just threat as in you might die in the next encounter.

#3
crimzontearz

crimzontearz
  • Members
  • 16 789 messages
The fade should be like the Shadow in the NWoD games

That would be perfect

#4
Eterna

Eterna
  • Members
  • 7 417 messages
Have men walking around with bird heads, that is always scary.

#5
Navasha

Navasha
  • Members
  • 3 724 messages
I know this would be incredibly hard to do, but mages should also see the fade differently than non-mages. Like if you have a warrior selected in your party as the current active character, then you see the enemy as their relatives or some such. Should you select a mage as your active party member, then you can see that its actually a shade.

Little tricks like that to really disorient the actual player and make the fade a harrowing experience.

Maybe occasionally loosing control of camera and have it spin for a few seconds. Randomly mess with the compass/minimap changing directions and orientation of the map.

Would love to see them use the destructible environments too.... walls appear and shattering making an everchanging maze.

#6
Maconbar

Maconbar
  • Members
  • 1 821 messages
And eyes in their palms.

#7
SwordofMordin

SwordofMordin
  • Members
  • 25 messages
I liked in DA:O when you entered the sloth demons domain and in the mage's tower. The atmosphere and sounds and music were creepy. Expanding on that for DA:I would make a lot of sense.