I definitely want things like these to happen. lol.Jaulen wrote...
^ This for me is also more important that a playable origin story.
I'm really really hoping that the choice of class/race has a significant impact on (potential for stats to influence):
1) how NPCs react to you.....do you have to use force or have a high coersion ability to get them to go along with you? (Like if you are an elf or Quanri....would probably be harder work to get human groups to cooperate with you)
2) impacts how your companions/agents will interact with you....will you have a chance to work with them and have them overcome biases....or will you be forceful with them...or potentially get to a point that you have to murder-knife them? Or have them try to murder knife you?
3) have certain quests be shut off due to race and/or class
4) Have insults thrown at you by NPCs.....like if you're an elf and wandering around a city and some random bystander calls out to you 'knife-ears'....
So many more interesting (and replayable!) possibilities than a playable origin....
We got a taste of reactivity in DA:O (like in Ostagar, the quatermaster thought you were another serving elf), but I want it to really matter. lol
Modifié par ArtemisMoons, 05 septembre 2013 - 11:37 .





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