Calister placeables
#226
Posté 19 novembre 2013 - 06:15
If you agree, I'll update the file on nexus with the two "new" placeables -of course, you'll get credit for this.
#227
Posté 19 novembre 2013 - 06:24
Calister68 wrote...
Interesting, I didn't think to flip the walkmesh texture[smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]
If you agree, I'll update the file on nexus with the two "new" placeables -of course, you'll get credit for this.
Flip the texture? I guess the Blender import/export might have done that. All I did was add a side mesh and tweak the faces ever so slightly so they didn't overlap.
Anyway, please feel free. You don't need to credit me--it's your work. Thanks.
Modifié par rjshae, 19 novembre 2013 - 09:19 .
#228
Posté 19 novembre 2013 - 11:54
I will wait until PJ's work is finished, because now I will just mess my 2das if I try to use this, but once my campaign gets out, be sure you'll see a lot of these placeables around
#229
Posté 20 novembre 2013 - 03:43
Ah well.
#230
Posté 20 novembre 2013 - 04:01
rjshae : don't worry about the endorsement, I'm more interested by the number of dl, which gives an indication of the number of people interested by this stuff.
#231
Posté 20 novembre 2013 - 04:30
#232
Posté 20 novembre 2013 - 04:41
#233
Posté 20 novembre 2013 - 05:52
Calister68 wrote...
Thank you Andysks, and don't forget to post some screenshots !
rjshae : don't worry about the endorsement, I'm more interested by the number of dl, which gives an indication of the number of people interested by this stuff.
This is getting added to Jabberwocky as we speak. The mushrooms already got added.
#234
Posté 20 novembre 2013 - 06:07
Maybe add that info to the ReadMe. These are sweet by the way...
#235
Posté 20 novembre 2013 - 06:25
Calister has reservede 2da ranged on the wiki, at least for metatiles and placeables (it's spelled with a K under placeables, but I assume it's Calister. There are not any tiles.2da reservations yet. I reserved a big chunk of tiles.2da since I needed the space for my project and I saw Calister hadn't reserved anything there yet but had reserved elsewhere, so I figured the tiles he is making are all metatiles.MokahTGS wrote...
Hey, quick question/suggestion: What are the exact lines in the tiles.2da and the metatiles.2da that have been altered? I'm already using a ton of custom tiles and merging your stuff in would be a heck of a lot easier if I didn't have to search all over the place.
Maybe add that info to the ReadMe. These are sweet by the way...
Modifié par kamal_, 20 novembre 2013 - 06:33 .
#236
Posté 20 novembre 2013 - 06:37
I have put calisters work from 20500 onwards.
I did put a post into this thread a while back but I guess it got lost in the noise.
There is room from 22500 to 23000 where anthraxite banners start. I have started calisters mushrooms on 22500 and lights on 22600. I was planning to put this new content (the placeables) on 22800 and the jars on 22900.
Plenty of room for expansion I would say
Also, if calister sees this post I will volunteer to move his reserved lines and block out the correct reserved lines for abbot and Kurogo. Though they desever less, the cads.
PJ
Modifié par PJ156, 20 novembre 2013 - 06:41 .
#237
Posté 20 novembre 2013 - 07:11
kamal: yes, that's one of the things that motivates me !
mokah : don't forget to post some screens^_^
PJ : thank you for your work. Do I have to do something ?
Modifié par Calister68, 20 novembre 2013 - 07:14 .
#238
Posté 20 novembre 2013 - 07:17
kamal_ wrote...
Calister has reservede 2da ranged on the wiki, at least for metatiles and placeables (it's spelled with a K under placeables, but I assume it's Calister. There are not any tiles.2da reservations yet. I reserved a big chunk of tiles.2da since I needed the space for my project and I saw Calister hadn't reserved anything there yet but had reserved elsewhere, so I figured the tiles he is making are all metatiles.MokahTGS wrote...
Hey, quick question/suggestion: What are the exact lines in the tiles.2da and the metatiles.2da that have been altered? I'm already using a ton of custom tiles and merging your stuff in would be a heck of a lot easier if I didn't have to search all over the place.
Maybe add that info to the ReadMe. These are sweet by the way...
Unfortunately it's exactly the tiles.2da that is giving me a headache. Hopefully he'll see this and get things fixed up...I have areas to redo..
#239
Posté 20 novembre 2013 - 07:40
Calister68 wrote...
PJ : thank you for your work. Do I have to do something ?
Not if you are happy for me to move your reserved ranges and put the existing stuff where it needs to be. Otherwise you need to move your reserved range to at least 20500 to be safely away from existing content. Its a shame that not all used have reserved ranges when they created content but this lines got fixed in cement when Kanbyen did his 2da.
If it would be easier I can move the reserved lines and subdivide your reserved ranges by packages?
PJ
#240
Posté 20 novembre 2013 - 08:05
#241
Posté 20 novembre 2013 - 08:17
In the end it does to harm to let it grow methinks.
PJ
#242
Posté 20 novembre 2013 - 08:25
It would be a fraction of its size, however, if the popular 2DA editors didn't use multiple spaces to separate the fields instead of tabs. I have my 2DAs all using single tabs, which compresses it dramatically. I wasn't happy to see those all converted back into spaces when I opened and resaved in TLK Editor, so I always edit my 2DAs with a plain text editor.
#243
Posté 20 novembre 2013 - 08:39
Tchos wrote...
I'm with PJ on that, assuming there's no upper bound on the numbers. It does increase the file size to keep adding new rows, but as a text file, the size is still manageable.
It would be a fraction of its size, however, if the popular 2DA editors didn't use multiple spaces to separate the fields instead of tabs. I have my 2DAs all using single tabs, which compresses it dramatically. I wasn't happy to see those all converted back into spaces when I opened and resaved in TLK Editor, so I always edit my 2DAs with a plain text editor.
Is there an easy way to convert spaces to tabs in a txt file?
edit: Found it---> convert spaces to tabs in a txt file
Modifié par MokahTGS, 20 novembre 2013 - 08:54 .
#244
Posté 20 novembre 2013 - 08:46
#246
Posté 20 novembre 2013 - 08:52
Yes, for the tiles.2da, I've done something... unusual. There are no ranges reserved, because there are no new lines in my tiles.2da: as these tiles are variations of the nwn2 tilesets, I've simply declared it as new variations in the tiles.2da (for example, the crypt "open_floor" is now set to 2 variations, instead of 1). I'm almost sure nobody has done variations like this in the past, so I thought it would not cause a problem ? Is it possible to reserve variations like this in the wiki ?
PJ : no problem, you can move the reserved ranges as you want.
Modifié par Calister68, 20 novembre 2013 - 08:55 .
#247
Posté 20 novembre 2013 - 08:55
#248
Posté 20 novembre 2013 - 08:59
Calister68 wrote...
As english is not my mothertongue, I must admit it's hard to follow your explanations^_^
Yes, for the tiles.2da, I've done something... unusual. There are no ranges reserved, because there are no new lines in my tiles.2da: as these tiles are variations of the nwn2 tilesets, I've simply declared it as new variations in the tiles.2da (for example, the crypt "open_floor" is now set to 2 variations, instead of 1). I'm almost sure nobody has done variations like this in the past, so I thought it would not cause a problem ? Is it possible to reserve variations like this in the wiki ?
PJ : no problem, you can move the reserved ranges as you want.
There isn't a problem...we just need to know to which lines changes were made.
#249
Posté 20 novembre 2013 - 09:05
#250
Posté 20 novembre 2013 - 09:06
MokahTGS wrote...
I just tested my link above and my placeable.2da went from 9.6mb to 3.4mb.
Sweet!





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