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Calister placeables


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#126
Calister68

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Thank you PJ, I just hope to see my placeables in a lot of modules !

By the way, I changed the sides texture of the sinkhole, to something more detailed.
And I found an example of use for this placeable...^_^

#127
rjshae

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Yes the pit looks good. :)

I was wondering if it also works with an interior area, like a mine tileset?

#128
Calister68

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Yes, you can use it in an interior area, but it needs a bit of work. You have to use a deep "open floor" tile (for example the one in the sunken ruins tileset) in order to place the sinkhole. And you'll have to use some placeables to hide the difference of ground texture between my placeable and the mine ground.

#129
Tchos

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Wow, that works very well!

#130
kamal_

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Tchos wrote...

Wow, that works very well!

Indeed, I bet the dwarf pushing that cart along made for a tasty snack for whatever created that hole.

#131
rjshae

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Cool!

#132
Calister68

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A crack in the ground in progress...

#133
I_Raps

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Calister68 wrote...

A crack in the ground in progress...


Another lab dwarf.  I have a bad feeling about this...

Modifié par I_Raps, 27 octobre 2013 - 05:21 .


#134
PJ156

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Is there an RSPCD?

The crack looks great but that dwarf looks awfully close to the edge.

PJ

#135
MokahTGS

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Calister68 wrote...

A crack in the ground in progress...


Not to push you or anything, but would you be at all willing to make more interior tileset version of cracks and holes?  I mean in addition to the natural ones having cracks in brick, stone, and wood floors would be very useful.

#136
Dann-J

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Yes - a nice splintery wooden hole bursting up from underneath would be great for internal areas. Either some large burrowing creature burst up through it, or that eccentric gnome who does experiments in the basement has mixed the wrong chemicals again.

#137
rjshae

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Yes, that looks good. It's too bad we don't have some sideways tree root or branch placeables to customize it.

#138
kamal_

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rjshae wrote...

Yes, that looks good. It's too bad we don't have some sideways tree root or branch placeables to customize it.

Some of the stock fallen tree placeables would work nicely, with some rescaling. Ground twigs as well.

Modifié par kamal_, 29 octobre 2013 - 12:02 .


#139
Dann-J

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SoZ introduced some sideways roots (complete with fungus growing on them). They look great sticking out of eroded river banks. I've also arranged them around the bases of large trees to give them a gnarled ancient look.

#140
Calister68

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rjshae : you can add some of the stock roots placeables if you want to customize this crack.

mokah : what do you mean by "tileset versions" of cracks and holes ? The one I created is only a placeable, not a real "tile", which means there are some limitations (concerning the ceiling, for example...). Creating a real tile is far beyond my skills^_^

Modifié par Calister68, 29 octobre 2013 - 08:24 .


#141
rjshae

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Nice. :) So is there a way to interact with the crack?

#142
Dann-J

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rjshae wrote...

Nice. :) So is there a way to interact with the crack?


Well, when a mummy and a daddy love each other very much... Image IPB

#143
Calister68

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Well, the only way to interact with the crack would be to place a collision box, or to make the placeable usable.
(Or you can folllow the way suggested by DannJ :lol:)...

Modifié par Calister68, 30 octobre 2013 - 09:36 .


#144
rjshae

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DannJ wrote...

rjshae wrote...

Nice. :) So is there a way to interact with the crack?


Well, when a mummy and a daddy love each other very much... Image IPB


Ah, so necrophilia is involved. Interesting...

#145
MokahTGS

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Calister68 wrote...

rjshae : you can add some of the stock roots placeables if you want to customize this crack.

mokah : what do you mean by "tileset versions" of cracks and holes ? The one I created is only a placeable, not a real "tile", which means there are some limitations (concerning the ceiling, for example...). Creating a real tile is far beyond my skills^_^


I mean cracks and holes that you can use and blend well with all the interior tilesets.

rjshae wrote...

Nice. Image IPB So is there a way to interact with the crack?


That's what she said.

Modifié par MokahTGS, 31 octobre 2013 - 03:25 .


#146
Morbane

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Calister68 wrote...

A crack in the ground in progress...


Very VERY cool :lol:

#147
Morbane

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rjshae wrote...

DannJ wrote...

rjshae wrote...

Nice. :) So is there a way to interact with the crack?


Well, when a mummy and a daddy love each other very much... Image IPB


Ah, so necrophilia is involved. Interesting...


deja'vu
:sick:

#148
Calister68

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Well, after hours of fighting against the deadly gang known as "gmax and the evil textures", I finally managed to realise this :

- mine shaft tile
- breached castle wall tile

As you can see, these are not placeables, but real tiles. Both are new variations of the "open floor" tile in the standard mine tileset and the "1-wall" tile in the standard castle tileset.

These 2 tiles were not easy to model, because of the annoying habit of gmax to downscale the tiles when imported, and to change some textures values. I had to fix this manually, which is a very boring task...<_<

Using tiles instead of simple placeables in an interior area have a lot of advantages : no more texture gap, no hole in the ceiling, and it's very easy to put in place -exactly like a normal tile... because it's a tile ! :lol:. No problem to rotate it or tint it.

I'll now work on several tileset to add some variations which I think would be useful for modders.

#149
kamal_

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Aw man, those are sweet.

#150
Tchos

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Very impressive, and they match the surrounding tiles beautifully.