Aller au contenu

Metal Gear Solid 5 not looking so good, it seems...


  • Veuillez vous connecter pour répondre
93 réponses à ce sujet

#1
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
Sounds like Konami is taking an all too familiar (and none too loved) approach to the new MGS title:

www.ign.com/articles/2013/09/06/metal-gear-solid-ground-zeroes-the-splinter-cell-effect

Here's the meatiest and most disheartening part of the article:

IGN wrote...

The disinterested, disarming cadence of Kiefer Sutherland’s phoned-in performance flattens the roguish charm of Big Boss, creating a generic almost-tough guy lead whose gameplay traits draw more from Sam Fisher than Solid Snake. This isn’t necessarily a bad thing -- Kojima wants Phantom Pain to appear to “a global audience,” and the new form and function appear more accessible than Guns of the Patriots’ westernized yet still hardcore systems.

Boss sprints, slides, climbs, and tags enemies like Sam Fisher has since 2009’s Splinter Cell: Conviction. Aggression takes precedence over delicacy, but still plays an important role in slithering through shadows. He’ll hurl enemies from ledges too, but nothing feels more foreign in Ground Zeroes -- and by association, the whole of Metal Gear Solid V -- than the slow-motion executions.

Before a guard enters an alert state, you’ll get a button prompt indicating you’re busted. Hold the left trigger, and you’ll briefly freeze time, giving you the opportunity to pump a couple quiet bullets into an alarmed enemy’s eyeballs. It’s an elegant means of avoiding detection that comes with a Mark and Execute sense of style, but I’m
terrified this neuters the importance of evasion. If Boss can simply stroll out in front of someone and guarantee a gnarly, up-close execution, what’s the counter-measure? Kojima emphasized that the demo was on a lower, still-untuned difficulty for the sake of my hands-off presentation, but it’s still something that concerns me deeply.

Ground Zeroes is deviating from what’s always made the series special to me. If you’re a Splinter Cell fan, you may be having deja vu. This has “Conviction” written all over it. Yes, it looks fast, and fun, and empowering. But it is absolutely not the Metal Gear you know. Its stealth is more about fluid, forward movement than patience and precision timing. I think it can work, but instinct makes me fear change.

Ground Zeroes and The Phantom Pain represent a strange new era for Metal Gear Solid, one where systems (finally) take precedent over the story, which Kojima’s previously stated plays a smaller role than ever. Big Boss is an easier badass to play, a man with newfound skills that enable him to get around a larger world and interact with it in more meaningful, accelerated ways.


Ouch... not a very flattering picture that IGN (of all sources) paints. While I never held a great deal of interest in MGS5, this information doesn't bode well. :S

Modifié par greengoron89, 06 septembre 2013 - 08:04 .


#2
Druss99

Druss99
  • Members
  • 6 390 messages
MGS has needed the controls updated for a while now, but the whole mark and execute thing is going too far. What's the point in trying to sneak when getting caught basically gives you a slow motion execution opportunity? Hopefully there's more to it than that. Keifer Sutherland as Big Boss still just sounds wrong. I love MGS, but I'm struggling to get excited about this. I'm already regretting buying Splinter Cell: Blacklist which isn't helping.

Modifié par Druss99, 06 septembre 2013 - 10:03 .


#3
Guest_mikeucrazy_*

Guest_mikeucrazy_*
  • Guests
ah man.say it isnt so.and far as SP:BL i knew that game wasnt going to be good

#4
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
Looks like another stealth game is going to the crapper, in order become more "mainstream". To be honest, I've always been a Splinter Cell man, I never played MGS nor did I take an interest to it but currently Splinter Cell sucks so yeah. Seems like MGS is following the same idiocy that plagues Splinter Cell, I guess real stealth games are gone for good.

It is interesting that IGN, is saying this things when there was no end to the praising they gave to Conviction and Blacklist, both of which follow that stupid gameplay routine. I'm starting to think even games like Skyrim are soon going to have better stealth systems than these so called "stealth games".

#5
Liamv2

Liamv2
  • Members
  • 19 049 messages
I really hope thief does not go this direction

#6
Vort3xX

Vort3xX
  • Members
  • 476 messages

Liamv2 wrote...

I really hope thief does not go this direction

Don't even begin... :devil: though the amount of rage that it would have especially from people who really liked the first games including myself would be fun to witness but they should not f*cking dare destroy thief series !

Modifié par Vort3xX, 06 septembre 2013 - 04:37 .


#7
Liamv2

Liamv2
  • Members
  • 19 049 messages
Well if it is as bad as the tomb raider, sim city and hitman reboots i hope Yahtzee will destroy it.

#8
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
Ouch... "Accessibility" is a horrible word in this industry. Now Kojima feels the need to fall in its line so MGS V appeals to a "global audience"? This copy paste mentality developers have of something that works in one franchise is annoying. Batman: Arkham Asylum comes out and Agent 47 is now able to see through walls to make Hitman more "accessible". Splinter Cell moves in a more action-oriented direction with fast movement, less deliberate stealth, and mark and execute and Kojima feels the need to have Big Boss do the same thing.

#9
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Liamv2 wrote...

I really hope thief does not go this direction


It already has.

#10
Liamv2

Liamv2
  • Members
  • 19 049 messages
Huh i was not aware any game-play had been released yet. Also Fuuuuuuuuuuuuuuuuuuuuuuuuuuu.

#11
LPPrince

LPPrince
  • Members
  • 55 000 messages

Liamv2 wrote...

Well if it is as bad as the tomb raider-


You stop right there

Modifié par LPPrince, 06 septembre 2013 - 05:10 .


#12
Liamv2

Liamv2
  • Members
  • 19 049 messages
I just found it really boring and the plot schizophrenic. It reminds me of the painful boring uncharted games.

Modifié par Liamv2, 06 septembre 2013 - 05:14 .


#13
LPPrince

LPPrince
  • Members
  • 55 000 messages
We are no longer talking.

#14
Ghost Lightning

Ghost Lightning
  • Members
  • 10 303 messages

Liamv2 wrote...

I just found it really boring and the plot schizophrenic. It reminds me of the painful boring uncharted games.


I too find the Uncharted games boring. 

As to this news about MGSV...I guess nothing is safe from the homogenization beam.

#capitalism 

#15
Liamv2

Liamv2
  • Members
  • 19 049 messages

LPPrince wrote...

We are no longer talking.


Awww:crying:



 :P

Modifié par Liamv2, 06 septembre 2013 - 05:20 .


#16
Psycho Mantis I

Psycho Mantis I
  • Members
  • 575 messages
I'll reserve judgment until i see a gameplay video. I never agreed to anything that Mitch Dyer(he wrote this article) has ever said about anything. If he says this game is going to suck i'm sure i will love it. If he loves it though... i wouldn't want to live in this planet anymore.....

#17
AshedMan

AshedMan
  • Members
  • 2 076 messages
I lost all hope for MGS series after that action fighting Revengeance game.

#18
Liamv2

Liamv2
  • Members
  • 19 049 messages
I quite liked revengeance but the fact that it is cannon is an ahem questionable.

#19
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
lol "I'm terrified," "it concerns me deeply," "it's not my Metal Gear," "I'm so afraid!" Someone please get Mitch a diaper before... aww dang it.

Handwringing aside, Kiefer Sutherland's performance being disappointing I do not doubt. Radical changes to the gameplay system I can also buy, but I might approve of that, since I never liked MGS's gameplay a great deal, which just felt like a poor excuse to tie together the 10 hours of cutscenes. The question, to me, is whether the cutscenes/story are still worth it or whether this "smaller role" has a tangible impact. Since I don't believe game design is a zero sum game as such (ie more gameplay = less story), I think the answer may just come down to subjective interpretation, along with accusations of bias and such, unless the story just really, undeniably sucks.

#20
The Hierophant

The Hierophant
  • Members
  • 6 933 messages
My soul hurts. I hope the writer is exaggerating or even better, lying.

#21
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

AshedMan wrote...

I lost all hope for MGS series after that action fighting Revengeance game.

You lost all hope for a Konami-developed franchise after a game not developed by Konami? Makes sense.

#22
Guest_mikeucrazy_*

Guest_mikeucrazy_*
  • Guests

The Hierophant wrote...

My soul hurts. I hope the writer is exaggerating or even better, lying.


not having one, or more like making people believe.one dos not have one, makes things easier.such as this, ill still play MGS5 but im going in more disappointed then chris brown

#23
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages
Well, this terrifies me beyond any point of reason.

#24
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
There's been some backlash against the design of one of the characters in the game as well, it seems:

www.ign.com/articles/2013/09/07/halo-dev-metal-gear-solid-v-character-design-is-disgusting

That's a pretty over-the-top design, indeed, but it's not as if the MGS series is a stranger to not-so-modest character designs.

#25
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
MGS1 is my favorite game of all time, however the Metal Gear series died with MGS4 for me. It ended beautifully with everyone's story wrapped.

I hated Peace Walker. It was an unnecessary spin-off to an already complete story. Everything that needed to be said (the link between MGS3 and MG1) was already said in Portable Ops, which while having inferior gameplay, had much better characters and story. And it seems with every new installment, more and more things get retconned.

Metal Gear Rising is also just some spin-off which I refuse to factor into the main canon. While the gameplay was fun, Raiden's story ended perfectly in MGS4, no need to frak it up by him going back to war.

Kiefer Sutherland is the final indication that this series is no longer for me. Kojima doesn't really see the problem because they're keeping his favorite Japanese VA, which he has always considered the "true" Snake. When Snake says "Kaz, I'm already a demon", it's supposed to feel like talking to an old friend, instead it sounds fake and foreign. This is just some new guy, not the Snake I knew. David Hayter's voice was unique, I've no interest in generic Jack Bauer.

Kojima should have ended things on a high note, not milk it to the ground. Move on man, do something original

Modifié par DarthCaine, 07 septembre 2013 - 06:29 .