www.ign.com/articles/2013/09/06/metal-gear-solid-ground-zeroes-the-splinter-cell-effect
Here's the meatiest and most disheartening part of the article:
IGN wrote...
The disinterested, disarming cadence of Kiefer Sutherland’s phoned-in performance flattens the roguish charm of Big Boss, creating a generic almost-tough guy lead whose gameplay traits draw more from Sam Fisher than Solid Snake. This isn’t necessarily a bad thing -- Kojima wants Phantom Pain to appear to “a global audience,” and the new form and function appear more accessible than Guns of the Patriots’ westernized yet still hardcore systems.
Boss sprints, slides, climbs, and tags enemies like Sam Fisher has since 2009’s Splinter Cell: Conviction. Aggression takes precedence over delicacy, but still plays an important role in slithering through shadows. He’ll hurl enemies from ledges too, but nothing feels more foreign in Ground Zeroes -- and by association, the whole of Metal Gear Solid V -- than the slow-motion executions.
Before a guard enters an alert state, you’ll get a button prompt indicating you’re busted. Hold the left trigger, and you’ll briefly freeze time, giving you the opportunity to pump a couple quiet bullets into an alarmed enemy’s eyeballs. It’s an elegant means of avoiding detection that comes with a Mark and Execute sense of style, but I’m
terrified this neuters the importance of evasion. If Boss can simply stroll out in front of someone and guarantee a gnarly, up-close execution, what’s the counter-measure? Kojima emphasized that the demo was on a lower, still-untuned difficulty for the sake of my hands-off presentation, but it’s still something that concerns me deeply.
Ground Zeroes is deviating from what’s always made the series special to me. If you’re a Splinter Cell fan, you may be having deja vu. This has “Conviction” written all over it. Yes, it looks fast, and fun, and empowering. But it is absolutely not the Metal Gear you know. Its stealth is more about fluid, forward movement than patience and precision timing. I think it can work, but instinct makes me fear change.
Ground Zeroes and The Phantom Pain represent a strange new era for Metal Gear Solid, one where systems (finally) take precedent over the story, which Kojima’s previously stated plays a smaller role than ever. Big Boss is an easier badass to play, a man with newfound skills that enable him to get around a larger world and interact with it in more meaningful, accelerated ways.
Ouch... not a very flattering picture that IGN (of all sources) paints. While I never held a great deal of interest in MGS5, this information doesn't bode well. :S
Modifié par greengoron89, 06 septembre 2013 - 08:04 .





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