Aller au contenu

Metal Gear Solid 5 not looking so good, it seems...


  • Veuillez vous connecter pour répondre
93 réponses à ce sujet

#26
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

greengoron89 wrote...

There's been some backlash against the design of one of the characters in the game as well, it seems:

www.ign.com/articles/2013/09/07/halo-dev-metal-gear-solid-v-character-design-is-disgusting

That's a pretty over-the-top design, indeed, but it's not as if the MGS series is a stranger to not-so-modest character designs.

Yeah considering the franchise that reaction seems a bit unnecessary. Oh yeah and what happened to Cortana again? Oh right...
Image IPB
Granted, she was always naked, but she "grew".

Modifié par J. Reezy, 07 septembre 2013 - 10:55 .


#27
Liamv2

Liamv2
  • Members
  • 19 049 messages
While i don't support over sexualisation in games that is a slight over reaction. Anyways they have a game with a half naked hologram lady so they aren't in any position to talk.

#28
Hey

Hey
  • Members
  • 4 080 messages
the first and second metal gears were good games.

#29
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Liamv2 wrote...

I really hope thief does not go this direction


I find it pretty funny that games that would have been labeled as RPGs (like Dishonored and the new Thief) are doing stealth better than stealth games like Splinter Cell and Metal Gear Solid, while shooters like Black Ops 2 are beginning to do stats and story choice and consequence better than RPGs like Mass Effect and Dragon Age. Couple that with the fact that you can get a better feeling of building up your bases in Assassin's Creed than you can build up your cities in the new SimCity and it all becomes very weird. 

Why are games not content at just being good at what they do? It seems that every genre sees an unfulfilled market demand for every type of gameplay but their own. 

#30
Liamv2

Liamv2
  • Members
  • 19 049 messages
They all try to please as many tastes as possible and end up pleasing nobody.

#31
The Hierophant

The Hierophant
  • Members
  • 6 933 messages

Cowboy Saunter wrote...

not having one, or more like making people believe.one dos not have one, makes things easier.such as this, ill still play MGS5 but im going in more disappointed then chris brown.


Lol, i'm still going to play the game too.

Plus that outfit is hilarious.

#32
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages
Just give it time guys, IGN will give it a 10/10.

#33
Liamv2

Liamv2
  • Members
  • 19 049 messages

Naughty Bear wrote...

Just give it time guys, IGN will give it a 10/10.


Nope it is published by a smaller publisher so it will get a 7 at best if it was published by ubisoft or EA it may get a 10.

#34
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Liamv2 wrote...

Naughty Bear wrote...

Just give it time guys, IGN will give it a 10/10.


Nope it is published by a smaller publisher so it will get a 7 at best if it was published by ubisoft or EA it may get a 10.


You underestimate the power of a brand name. Bioshock Infinite, Mass Effect 3 and Call of ****ing Duty. Same reptive gameplay, still brilliant ratings.

#35
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages
"Kojima's earlier comments on the matter raised eyebrows when he said he had wanted Quiet made "more erotic" so fans "want to do cosplay" and also to get "its figurine to sell well"

Kojima you salty old dog!

Modifié par Naughty Bear, 07 septembre 2013 - 02:45 .


#36
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages
Well, this is a hard pill to swallow.
Reminds me of Conviction. 

greengoron89 wrote...

There's been some backlash against the design of one of the characters in the game as well, it seems:

www.ign.com/articles/2013/09/07/halo-dev-metal-gear-solid-v-character-design-is-disgusting

That's a pretty over-the-top design, indeed, but it's not as if the MGS series is a stranger to not-so-modest character designs.


"Industry full of man babies"?

Are we talking about the same company who designed Cortana with full c-cups?

#37
Liamv2

Liamv2
  • Members
  • 19 049 messages

Naughty Bear wrote...

Liamv2 wrote...

Naughty Bear wrote...

Just give it time guys, IGN will give it a 10/10.


Nope it is published by a smaller publisher so it will get a 7 at best if it was published by ubisoft or EA it may get a 10.


You underestimate the power of a brand name. Bioshock Infinite, Mass Effect 3 and Call of ****ing Duty. Same reptive gameplay, still brilliant ratings.


True while i enjoyed the story in both ME and BIO:Inf the combat was ehhh yet still got 9's and 10 same as the last of us and assassins creed 3

#38
RedArmyShogun

RedArmyShogun
  • Members
  • 6 273 messages
I think with MGSR and the path of the past games MGS has been moving away from Stealth as a core mechanic for some time now.

#39
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages
How can that be Shogun?
Metal Gear Solid Rising was never released and Revengeance isn't even the same game...Also it's a spin-off made by an entirely different studio
Anyway, Now that I've had time to cool down, why are we taking IGNs opinion into consideration here?
None of us like IGN, nor trust anything they have to say, are you all just looking for an excuse to start ****? I was, but then I thought about it.

#40
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Splinter Cell 108 wrote...

Looks like another stealth game is going to the crapper, in order become more "mainstream". To be honest, I've always been a Splinter Cell man, I never played MGS nor did I take an interest to it but currently Splinter Cell sucks so yeah. Seems like MGS is following the same idiocy that plagues Splinter Cell, I guess real stealth games are gone for good.

It is interesting that IGN, is saying this things when there was no end to the praising they gave to Conviction and Blacklist, both of which follow that stupid gameplay routine. I'm starting to think even games like Skyrim are soon going to have better stealth systems than these so called "stealth games".


That's not fair. You can ghost about 95% of Blacklist. Stealth is really supported.

That said, we'll see how this works out.

#41
Arcadian Legend

Arcadian Legend
  • Members
  • 8 820 messages

LegendaryAvenger wrote...
Well, this is a hard pill to swallow.

Reminds me of Conviction.

greengoron89 wrote...
There's been some backlash against the design of one of the characters in the game as well, it seems:

www.ign.com/articles/2013/09/07/halo-dev-metal-gear-solid-v-character-design-is-disgusting

That's a pretty over-the-top design, indeed, but it's not as if the MGS series is a stranger to not-so-modest character designs.

"Industry full of man babies"?

Are we talking about the same company who designed Cortana with full c-cups?


Yeah, people in glass houses shouldn't throw stones. Some have theorised that part of the reason for Quiet's outfit is because she likely has the ability to change the colour of her skin. Watch the trailer again. Notice how the black markings around her eyes completely disappear when she stops gazing down the scope of her rifle and looks at the camera? It's not farfetched, considering the franchise we're talking about here. The End's ghillie suit in MGS3 was actually a part of his body for example, and allowed him to make use of photosynthesis to restore his stamina. It also changed colour when he started to die.

Here's a bit of followup news regarding what Kojima said about Quiet:

http://www.escapistm...Sexy-Not-Erotic

As for the game itself, I'll wait to see what the other MG fans opinions of it are like when the game releases, and I'll make a decision then and only then. There hasn't been a game in the franchise (that I've played at least) that has let me down yet. Maybe MGS5 will change that, or maybe it won't.

Modifié par Arcadian Legend, 07 septembre 2013 - 04:30 .


#42
Mashiro Yuki

Mashiro Yuki
  • Members
  • 204 messages
Lol@HaloDevsbeinghypocrites.

#43
RedArmyShogun

RedArmyShogun
  • Members
  • 6 273 messages

TheClonesLegacy wrote...

How can that be Shogun?
Metal Gear Solid Rising was never released and Revengeance isn't even the same game...Also it's a spin-off made by an entirely different studio
Anyway, Now that I've had time to cool down, why are we taking IGNs opinion into consideration here?
None of us like IGN, nor trust anything they have to say, are you all just looking for an excuse to start ****? I was, but then I thought about it.



The last few games I can play while being as stealthy as a dump truck, like in MGS3 I made the mistake of having a 90 min boss fight with the Sorrow as I killed well over 300 people lulz.

To clarify I don't mind the changes. I like being able to mow **** down.

Modifié par RedArmyShogun, 07 septembre 2013 - 05:06 .


#44
Mashiro Yuki

Mashiro Yuki
  • Members
  • 204 messages
Metal Gear Solid has always been a mixture of combat and stealth, btw. Splinter Cell Conviction was adding this high-octane combat to a game that was ONLY about stalking, and planning.

MGS, since the first game, has always forced combat-heavy moments on you. From the elevator scene in MGS1, to the Frog encounter in MGS4. And those aren't even boss fights.

Add a tighter control system, and more uses of combat is simply refining something they've been doing since... forever. Comparing MGS to Splinter Cell is just nonsense, as they've never been anything alike, and they still aren't.

The stealth being based in the dark is really the only similarity in the MGSV demo that I saw to Splinter Cell. And as a huge fan of the series, it's a welcome change. Darkness is a huge factor in real stealth, and I'm glad MGS has finally incorporated that. Snake still has quick, defensive movements, like when he dives out of the way of the spotlight. It's basically the "roll" function that's been around since Metal Gear Solid 2, but it looks less conspicuous. Then there's the crouch walking, which has been around since MGS4. It was also a welcome addition to the series, because it offered a bridge between crawling and running around. All MGS has been doing with these changes is making it's stealth system more believable, when, let's face it, as much as I love MGS, Snake is as sneaky as a nuclear explosion.

Metal Gear Solid has been redefining itself with every new game that's been released. Each story has it's own tone, each game has it's own mechanics... this has been a trend since the beginning. Metal Gear Solid V looks absolutely INCREDIBLE, and if you really pay attention, you can see that just about everything they've added to Snake's movements is just a fine-tuned version of what he's been doing since the first game. Making the game open-world is an interesting choice for such a series, but it also opens up countless opportunities.

And finally... Keiffer Sutherland is not Snake. That is the only change that legitimately pisses me off. I'll give you guys that one.

#45
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages

RedArmyShogun wrote...

TheClonesLegacy wrote...

How can that be Shogun?
Metal Gear Solid Rising was never released and Revengeance isn't even the same game...Also it's a spin-off made by an entirely different studio
Anyway, Now that I've had time to cool down, why are we taking IGNs opinion into consideration here?
None of us like IGN, nor trust anything they have to say, are you all just looking for an excuse to start ****? I was, but then I thought about it.



The last few games I can play while being as stealthy as a dump truck, like in MGS3 I made the mistake of having a 90 min boss fight with the Sorrow as I killed well over 300 people lulz.

To clarify I don't mind the changes. I like being able to mow **** down.

My Nitpick to you using Risings original name.
<--------------------------------------------------





:lol:

:P

#46
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
I've never even played a MGS game.
:unsure:

#47
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Fast Jimmy wrote...

Liamv2 wrote...

I really hope thief does not go this direction


I find it pretty funny that games that would have been labeled as RPGs (like Dishonored and the new Thief) are doing stealth better than stealth games like Splinter Cell and Metal Gear Solid

I could've sworn Thief was a stealth franchise. I was sneaking around in Deadly Shadows quite often.

#48
Druss99

Druss99
  • Members
  • 6 390 messages

LegendaryAvenger wrote...

Well, this is a hard pill to swallow.
Reminds me of Conviction. 

greengoron89 wrote...

There's been some backlash against the design of one of the characters in the game as well, it seems:

www.ign.com/articles/2013/09/07/halo-dev-metal-gear-solid-v-character-design-is-disgusting

That's a pretty over-the-top design, indeed, but it's not as if the MGS series is a stranger to not-so-modest character designs.


"Industry full of man babies"?

Are we talking about the same company who designed Cortana with full c-cups?



I'm sorry but I have to take umbrage with this. I can't just let you just post these blatant fallacies and not call you up on it. They look like d-cups to me. :P

#49
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
As an aside, I personally thought MGS4 was dreadfully boring, bloated, and melodramatic (even by MGS standards). I think that's what put a damper on my interest in the series the most.

This just looks to be the final nail in the coffin. The series had a nice run, but it should've ended with Big Boss going on a ridiculously long expositional soliloquy.

Modifié par greengoron89, 07 septembre 2013 - 10:48 .


#50
Druss99

Druss99
  • Members
  • 6 390 messages

greengoron89 wrote...

As an aside, I personally thought MGS4 was dreadfully boring, bloated, and melodramatic (even by MGS standards). I think that's what put a damper on my interest in the series the most.

This just looks to be the final nail in the coffin. The series had a nice run, but it should've ended with Big Boss going on a ridiculously long expositional soliloquy.


I kind of enjoy the ridiculous over the top melodrama of it all. I recently played through MGS2: HD again and it reminded me just how awful the last few hours were in that game. I started MGS3: HD, but the controls are so awful that I'm really putting off going back to. I sh*t you not, I was pressing somewhere between 3 and 5 buttons to aim my gun, even then I had to fire a shot before I could aim it. What's putting me off is that they are such a chore to play, but I kind of don't want them to change at the same time. It's a weird limbo.

I literally started playing Revengeance a couple of hours ago, I have absolutely no clue what's going on, but it seems like it might be fun... or annoying as hell.