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Arrow of Slaying + Death Blow = Almost No Stamina Loss


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#26
lessthanjake9

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tetracycloide wrote...

It would be difficult, if not impossible, to back up the claim that an ability that effectively doubles your crit rate is 'a wash in damage.'

Furthermore attack has a cap, once you can hit a target it is no longer useful, so stacking it in perpetuity is silly. If you have 30 dex for arrow of slaying how much more attack do you need to hit things? Remember that there are tons of abilities that increase attack or decrease enemy defense in game but very few that increase crit or damage on a bow.


EDIT: My next post is a better, more in depth explanation of all of this

Doubling your crit rate isnt THAT great, even if it sounds like it. As far as I know, crits are +50% damage. Maximizing the value of doubling crit% would be if your crit rate were 50%. I dont know how you get to 50% crit rate without bypassing the use of better items, but let's leave that alone for the moment. Here's the deal. Lets say your base damage is 50 and you have a 50% crit rate. You have a 50% chance of increasing your damage by 50%. That adds 12.5 damage on average. Doubling the crit rate to 100% adds another 12.5 damage. In other words, it increases base damage by 25%.

But that is really not the point. You can do your Aim/crit trick without a cunning based build. Your base crit rate will just be about 8% lower due to Song of Courage being worse with lower cunning. With your aim trick, that means that a cunning based archer will have a 16% higher crit rate. A 16% higher crit rate results in just 8% more damage.

With a base damage of 50, that is just an increase of 4 damage a second. The cunning based bard will probably also get about 3.5 more damage from Song of Courage's damage bonus, and 7 attack due to Song of Courage. Thus, a cunning based rogue with a base damage of 50 will have 7.5 higher damage, 7 higher attack, and a bit higher armor penetration due to the cunning. On the other hand, the dex based rogue can have about 25 higher attack and 50 higher defense due to the dexterity. 

You choose. Of course, the cunning from Song of Courage helps the rest of the party, and cunning is useful for skills, but if we are talking strictly the main character's effectiveness with a bow, dexterity is the clear winner.

Modifié par lessthanjake9, 21 janvier 2010 - 12:01 .


#27
lessthanjake9

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tetracycloide wrote...

To hit > Damage when the to hit adds more damage, yes. At 40 dex after gear, ranger/bard, max cunning Leliana with very little in the way of attack buffs or defensive debuffs easily averages 70% hit in a playthrough. You're never going to increase that number by more than 30% i.e. 30% more damage. Song of Courage + armor penetration is more than 30% more damage. The armor penetration bonus is more than 30% greater than a smaller armor penetration bonus that applies 30% more often. The portion of the damage that can crit is improved by 20% or more after aim via song of courage crit addition, the attack portion adds 10 or more attack end game so that's another 10% which must all count since hit is so much lower on cunning, and then there's the damage portion of the song. Still, even if all these bonuses come out to be significantly smaller than 30% hit with the right party makeup 10% party crit, with rogues or warriors in party, is worth at least double what it would be worth on an archer who only crits for 70-85. Party wide, even if it's not best for the rogue themselves, there'd have to be very little physical DPS for the crit and attack bonuses not to make up the difference.


First off, let me ask you a question. You said that the attack portion of Song of Courage adds 10 more attack. That means that you are talking a build with 85 cunning. You also mentioned the character would have 40 dexterity. You also say you are going to have a character who has buffed up their crit rate to 30-50%. I want you to show me a build, along with equipment in which you can achieve 85 cunning, 40 dexterity, and a 30-50% crit rate. I dont think it is even close to possible, assuming you end at about level 21 or 22, which is typical. So your build is totally implausible.

All of your assertions about increased damage from things are silly. Let's compare our builds and even help you by using your bogus assertion of 85 cunning with a cunning build and a 40% base crit chance before Song of Courage. We shall assume a base damage of 50 and for fairness, we will also assume that a non-cunning archer uses Song of Courage too. 
 
Your build hits 70% of the time normally, but has Song of Courage. Song of Courage adds 10% to hit (which is generous since I suspect 10 attack adds less than 10% to hit percentage). So you will hit 80% of the time. You will get 6 extra damage from Song of Courage, and increase crit rate by 10%. That will be 20% with Aim, leaving you with a total 100% crit chance with Aim on. Since crits increase damage by 50% that will increase average damage by 50%. So let's calculate your total damage. Your base damage is 50. You hit 80% of the time, meaning you average 40 damage. Since you crit 100% of the time, your real average damage is 60. Song of Courage adds another 6 damage, leaving you at 66 average damage.

My build hits 100% of the time normally. I will say my build has has only 20 cunning (which is giving me no extra cunning gear, which is again quite generous towards you). Song of Courage will add 2.7 damage and 4% base crit chance. With Aim on, that means he will crit 88% of the time. I have a base damage of 50, After crits, this means I average 72 damage. The 2.7 damage from Song of Courage leaves me with 74.7 average damage.

So I will have a 74.7 average damage to your 66 average damage. Thus, I do 8.7 more damage per second. Of course, Cunning adds to armor penetration as well. It adds an extra 0.14 per point. Your build will have about 65 extra cunning than mine (once more, I am being VERY generous towards you). That means you will have 9.1 more armor penetration per hit. Let’s not mention the fact that your extra armor penetration will only come into play a fraction of the time, and just say that we are fighting very high armor opponents. You do 9.1 more armor penetration per hit. However, even with no aim time, each archer attack takes 1.65 seconds. Thus, your armor penetration will do 9.1 more damage every 1.65 seconds; in other words 5.52 extra damage per second. That still leaves me 3.18 damage per second ahead. Therefore, after being EXTREMELY generous towards your build throughout my calculations, I still find that my build will do 3.18 more damage per second. At the same time, I will have about 50 more defense. My build is better.

#28
soteria

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Going from a 70% to hit to a 90% to hit is much more then a 20% dmg increase. If each hit is for 50 points of dmg then over 10 attacks a to hit rate of 70% gives you 350 dmg. A to hit of 90% gives you 450 dmg over 10 attacks. Which is about a 33% damage increase. Criticals or song of courage will not cover a 100 point difference over 7 attacks. And I think a 90% to hit ratio is low once you get perfect stiking. +100 to hit is just amazing for 50% of the time is just awesome!


Just for the record, going from 70% to 90% is a 28.5% increase in damage. You don't have to give a lot of examples, it's just 90/70. If crit adds 50% damage to a hit, then going from 70% to 90% is a 14.25% increase in damage.

I don't know if it's true or not, but I've always felt like my chance to hit went up when an enemy was stunned or paralyzed or frozen.  I know you can backstab normally unflankable enemies when they're paralyzed.

Modifié par soteria, 21 janvier 2010 - 01:29 .


#29
tetracycloide

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lessthanjake9 wrote...

First off, let me ask you a question. You said that the attack portion of Song of Courage adds 10 more attack. That means that you are talking a build with 85 cunning. You also mentioned the character would have 40 dexterity. You also say you are going to have a character who has buffed up their crit rate to 30-50%. I want you to show me a build, along with equipment in which you can achieve 85 cunning, 40 dexterity, and a 30-50% crit rate. I dont think it is even close to possible, assuming you end at about level 21 or 22, which is typical. So your build is totally implausible.


Level 24 or 25 is easily doable, 24 at a minimum.  I'm not sure how much content you'd have to skip to only hit 21 or 22 in a play through but that's certainly not typical for me.  If it's typical for you then you'll have to adjust the numbers down by 2-4 levels of cunning.

Strength: ~15 (i.e. base)
Dexterity: 30 before gear
Cunning: 86 before gear (assuming level 24 and both stat books)

We start with a set of +cunning and +all stats gear to buff cunning as much as possible
Cunning Gear:
Helm of Honnleath 2
Andruil's Blessing 2
Dusk ring 3
Key to the City 2
Dead Thaig Shanker 5
cunning from gear 14

Total cunning for Song of Courage prebuff: 100 
Total crit from Song of Courage: 12.0%

With duncan's sword this could be as high as 106 but that's only really possible really late game after you pick up the imperial ring.  One could also be level 25 but that requires the use of questionable tactics like killing NPC allies for XP or using repeatable XP turnins.  Things many would consider exploits.  It's only .6% crit so I'll leave it out.

Now, after activating Song of Courage, we swap gear-sets for one that adds as much crit as possible.

Critical gear:
The Long Sight: 5%
Cadash Stompers: 2%
Longbowman's Belt: 2%
Far Song: 3% (could have used whitewood but damage would have been much worse)
Total Crit from gear: 12%

We're now at 12% from gear and 12% from Song of Courage with another 1.6% from the tier 7 bow that won't count for aim.  Now we add party member buffs.

Party (just for Aim buffing, could switch to anything afterward):
Leliana Bard @ 60 cunning: 8%
Zevran Bard @ 60 cunning: 8%
Shale with ranged aura: 10%

Also keep in mind here that song buffs of more than 8% from either bard are possible as 60 cunning is pretty low.  Remember we could be using all of the +cunning equipment we used in step one on our PC archer to buff the songs of these party members as well.

Total Pre-Aim Crit: 10% + 8% + 8% + 12% + 12% + 1.6%= 50.0% + 1.6% from bow's base
Total Post- Aim Crit: 101.6%

Now if we remove every party member and every piece of +crit equipment aim is adding 50% crit by itself.  Once active Aim will remain active at this buffed level until deactivated by switching weapons, including to other bows, or switching to another bow sustain stance like defensive fire or rapid fire.  This means any gear can then be equiped including Felon's Coat for 6 dexterity, Key to the City for 2 dexterity, and Cadash Stompers for another 2 dexterity for a total of 40, although this could also be higher if we really wanted it to be.

Could you do this trick without a cunning based build?  Yes, of course you could.  Is it better?  I don't know.  I know the crit addition from song of courage would be smaller.  Base cunning is around 15, no?  After gear and fade essences that's maybe 35 I think?  That would be 5.5% crit with the Song, a loss of 6.5% party wide, 13% personally.  Is this worse in terms of DPS?  That would depend on how much the party gets out of that crit, what the defense of the target is, what the party brings in terms of attack buff and defensive debuffs, and target armor rating I think.  I'd like to stress again the point that, if you include stuns which remove significant portions of defense on their on, there are quite a few defense reduction talents and items available in the game.  The tank alone will have 4 stuns and, most likely, warcry for -10 defense and that's just by themselves.

You speak a lot about fairness but keep pulling Leliana's numbers from above as if they were PC numbers.  They aren't.  A PC archer with a min/maxed party would fair better than a 70% hit rate, far better.  In fact most of your 'extremely generous toward cunning' numbers look pretty weak to me.  Relative to what a full fledged build is capable of 85 cunning is an decent base but certainly not a generous total after gear bonuses, which are significant.

Crit damage is not limited at 50% extra damage.  Items like Red Jenny Seekers and Far Song add to this multiplier, on an archer it's entirely possible to get critical hits up to 90% in the right gear although since massive armor is impractical I usually just use Red Jenny Seekers and Far Song for 75% myself.

Personally I don't consider defense even remotely useful on a party based build.  I run with tanks 100% of the time and I don't have any trouble with deaths.  If you find defense useful then adjust your stat weightings accordingly, were I to place a non zero value on defense I'd readily agree dexterity to be a superior build in all cases.  It's also better early in the game but I build most of my characters to their fullest potential by level 24 and no earlier.  Again, you might have different priorities than I in this reguard.  I'd certainly concede a dexterity stacking build has an easier time leveling up and dealing damage in the mid levels than any other build for both warriors and rogues.

Modifié par tetracycloide, 21 janvier 2010 - 02:15 .


#30
beancounter501

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Bah, after playing around with archery I think I found the perfect archer build! Dex 30, Take the whole Arrow of Slaying Line(4 Talents) then get either dual welding if you are a rogue or dual/sword & board if you are a warrior. Any build that relies on archery is just weak. No let me just say it is downright terrible. The only thing that makes archery worth a darn is AoS. You can get that with 4 talents. Simply start the fight with AoS then switch to your favorite melee skill. The perfect archer build in my mind. It WILL be better then any dedicated archer build by a mile.

Legolas is dead in this game.

Modifié par beancounter501, 21 janvier 2010 - 06:04 .


#31
beancounter501

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soteria wrote...


Going from a 70% to hit to a 90% to hit is much more then a 20% dmg increase. If each hit is for 50 points of dmg then over 10 attacks a to hit rate of 70% gives you 350 dmg. A to hit of 90% gives you 450 dmg over 10 attacks. Which is about a 33% damage increase. Criticals or song of courage will not cover a 100 point difference over 7 attacks. And I think a 90% to hit ratio is low once you get perfect stiking. +100 to hit is just amazing for 50% of the time is just awesome!


Just for the record, going from 70% to 90% is a 28.5% increase in damage. You don't have to give a lot of examples, it's just 90/70. If crit adds 50% damage to a hit, then going from 70% to 90% is a 14.25% increase in damage.

True, true.  But I have always found it is much better to try and post  a real world example rather then just rely on math.  You would be suprised how many blank looks you will get if you just say 90/70.  People like specific examples.  See I have been in the working world for a long time, you just learn these things.  Image IPB 

With that said I am not following your whole 14.25% increase in damage due to crits.  I think you need to check your math again.  You are missing a very important variable there.  The formula is NOT 90/70 * .5 = 14.25.  The formula is 90/70 * Crit Rate * .5.  Crit rate is going to vary depending on the build.  So see posting real world examples helps!  Even to the poster...  Image IPB

#32
soteria

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No, I meant going from 70% crit to 90% crit. Sorry for the confusion.

#33
beancounter501

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OK, I understand now. But still you are not factoring hit rate and attack speed. The only way you are getting that high crit rate is with running aim. Which also has 1.5 penalty on bow draw rate.



Even worse you basically have to tailor your whole party to boost your one chump archer. Now drum roll here, it maybe adds 20-30 pts a hit. And that is assuming you are holding a 100% crit rate - which you could hit in theory. It is so incredibly situtational and kind of silly. Roll a mage they make much better long distance attackers.






#34
tetracycloide

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Again, you don't have to tailor anything for the archer. All the crit buffing is done ahead of time and the party could then be switched to anything. Aim can be offset with salves and there is a cap on attack speed. A party will have defense debuffs no matter what really so there's no loss there. Even if it was an acher was with three mages imagine how easy it would be to shatter frozen targets with a 50%+ chance to shatter with every auto attack. No wasting stamina or mana on auto crits is nice.

#35
beancounter501

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But a warrior archer could do the exact same thing to buff crit rate. The only thing he is missing out on is the 12% self buff through song of courage. So about a 24% crit rate. He can more then make up for that with using critical shot consistently, which has a really fast cooldown - 10 seconds. A rogue archer without death blow would never be able to spam critical strike.

#36
tetracycloide

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One crit every 10 secs isn't 24% of attacks plus no song buff plus no party utility plus no Red Jenny Seekers

Modifié par tetracycloide, 21 janvier 2010 - 02:38 .


#37
beancounter501

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How many attacks does in archer with aim make in 10 seconds? Maybe four or five? Works out about right.

#38
tetracycloide

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With Aim, a swift salve, and haste? More than 4 to be sure.

#39
beancounter501

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Are you sure swift salve and haste work with archery? Never tested it though. I was under the impression that they did not work with it.

#40
lessthanjake9

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Level 24 or 25 is easily doable, 24 at a minimum. I'm not sure how much content you'd have to skip to only hit 21 or 22 in a play through but that's certainly not typical for me. If it's typical for you then you'll have to adjust the numbers down by 2-4 levels of cunning.




You have to do EVERYTHING to get to that level, and you probably need the help of a lot of DLC content that not everyone has. Whether you or I end our games at level 24 is irrelevant. Most people end the game around level 21 or 22; I guarantee it. And when I talk about builds, I am aiming it towards what is most effective for most players. In this case, your build gains relatively speaking the higher the level because you gain cunning (thus making Song of Courage better), and I simply gain attack and defense that might be overkill anyways by that point. So talking about it at level 24 is just giving your build an advantage, when that is not a realistic level for 95% of players. It's not a big deal though.



Strength: ~15 (i.e. base)

Dexterity: 30 before gear

Cunning: 86 before gear (assuming level 24 and both stat books)



We start with a set of +cunning and +all stats gear to buff cunning as much as possible

Cunning Gear:

Helm of Honnleath 2

Andruil's Blessing 2

Dusk ring 3

Key to the City 2

Dead Thaig Shanker 5

cunning from gear 14



Total cunning for Song of Courage prebuff: 100

Total crit from Song of Courage: 12.0%



With duncan's sword this could be as high as 106 but that's only really possible really late game after you pick up the imperial ring. One could also be level 25 but that requires the use of questionable tactics like killing NPC allies for XP or using repeatable XP turnins. Things many would consider exploits. It's only .6% crit so I'll leave it out.



Now, after activating Song of Courage, we swap gear-sets for one that adds as much crit as possible.



Critical gear:

The Long Sight: 5%

Cadash Stompers: 2%

Longbowman's Belt: 2%

Far Song: 3% (could have used whitewood but damage would have been much worse)

Total Crit from gear: 12%



We're now at 12% from gear and 12% from Song of Courage with another 1.6% from the tier 7 bow that won't count for aim. Now we add party member buffs.



Party (just for Aim buffing, could switch to anything afterward):

Leliana Bard @ 60 cunning: 8%

Zevran Bard @ 60 cunning: 8%

Shale with ranged aura: 10%



Also keep in mind here that song buffs of more than 8% from either bard are possible as 60 cunning is pretty low. Remember we could be using all of the +cunning equipment we used in step one on our PC archer to buff the songs of these party members as well.



Total Pre-Aim Crit: 10% + 8% + 8% + 12% + 12% + 1.6%= 50.0% + 1.6% from bow's base

Total Post- Aim Crit: 101.6%



Now if we remove every party member and every piece of +crit equipment aim is adding 50% crit by itself. Once active Aim will remain active at this buffed level until deactivated by switching weapons, including to other bows, or switching to another bow sustain stance like defensive fire or rapid fire. This means any gear can then be equiped including Felon's Coat for 6 dexterity, Key to the City for 2 dexterity, and Cadash Stompers for another 2 dexterity for a total of 40, although this could also be higher if we really wanted it to be.




This is essentially just an exploit of the game. You aren’t meant to do things like put on +cunning gear for Song of Courage maximization, then take it off, put on crit gear for aim maximization, and then take it off and actually use the best equipment after that, while keeping the bonuses from the previous sets of equipment. That just exploits the fact that sustained spells and abilities do not do any check for your stats after you turn them on. It’s not something that the devs meant you to do; I guarantee it. If your build is only competitive with mine because of this kind of exploitation of holes in the game’s rules, then it is NOT competitive with mine. That’s not even mentioning the fact that doing that kind of shuffling of equipment is just annoying.



Party (just for Aim buffing, could switch to anything afterward):

Leliana Bard @ 60 cunning: 8%

Zevran Bard @ 60 cunning: 8%

Shale with ranged aura: 10%[




Again, this is just a blatant exploit. You shouldn’t get any bonuses from Leliana’s Song of Courage when she is NOT there! I know you CAN do it and it’s a single player game so you can do whatever you want, but you cant say your build is better because you can exploit rules in the game to vastly increase the power of your build. If you want the buffing from those party members, you should have to bring those party members around. And if, in order to make your build better, you want your party to be a rogue archer PC, Leliana, Zevran, and Shale, then be my guest, because that is a very badly balanced party that my build wouldn’t have to use.



Could you do this trick without a cunning based build? Yes, of course you could. Is it better? I don't know. I know the crit addition from song of courage would be smaller. Base cunning is around 15, no? After gear and fade essences that's maybe 35 I think? That would be 5.5% crit with the Song, a loss of 6.5% party wide, 13% personally. Is this worse in terms of DPS? That would depend on how much the party gets out of that crit, what the defense of the target is, what the party brings in terms of attack buff and defensive debuffs, and target armor rating I think.




With two mages in the party (which is probably optimal, lets be honest), your Song of Courage will only help one other character in your party (except in bizarre situations like Virulent Walking Bomb being able to crit), limiting its extra usefulness.



In any case, a loss of 13% crit rate really is only a loss of 6.5% damage (About 7.1% if you have Far Song). That’s not a lot in the grand scheme of things, especially when my build will have about 33 higher attack and 66 higher defense than yours at level 24. 7% extra damage pales in comparison to 33 higher attack (not to mention the defense, which makes my archer into a tank while yours needs to be managed so as not to draw any agro because you have bad defense, armor, and hp).



I already calculated all of this out for you earlier. I assumed you had 85 cunning, and I had 20 (meaning no extra gear for either of us. The extra cunning gear would basically be a wash anyways). I gave you an 80% hit rate, which is generous for a build that has no extra dexterity beyond the necessary 30. Remember, arrows naturally hit a MUCH lower percent of the time than melee even with the same attack rating because any enemy with a shield has higher missile deflection than defense and there are many shielded enemies. Furthermore, many shielded enemies use shield wall/cover/defense, which further boosts missile deflection beyond what the shield does. Lastly, archers can’t flank, something which significantly increases melee hit rates. You NEED high attack to get a high hit rate with archery, and your build won’t have that. I gave you your high crit rate. I factored in armor penetration from cunning, and even assumed that the entire extra armor penetration applied 100% of the time, which is not realistic at all. My build still came out a decent bit ahead in damage.



I didn’t even need to factor in my monstrously higher defense. I didn’t need to factor in the fact that rogue archers can go quickly in and out of stealth to get a free crit every 10 seconds anyways which devalues your higher crit rate from cunning since it won’t have an effect on the 20% of your shots which would be done from stealth. I didn’t mention the fact that use of the Critical Shot talent similarly negates the value of your extra crit rate. I didn’t mention the fact that your build will miss on Arrow of Slaying a significant amount of times, especially before you get Master Archer, while mine will hit as close to 100% of the time as possible. I assumed my archer would use a gimped version of Song of Courage, instead of pointing out that my character would be free to go Ranger instead for a boost in DPS that crushes your build. There are SO many things like this that I didn’t even have to get into to prove my build was better.



I'd like to stress again the point that, if you include stuns which remove significant portions of defense on their on, there are quite a few defense reduction talents and items available in the game. The tank alone will have 4 stuns and, most likely, warcry for -10 defense and that's just by themselves.




Warcry decreases enemies’ attack , not their defense.



Anyways, sure, stuns will help you actually hit some, but the fact is this. Your base attack will be abysmal. You will NEED to have Song of Courage, Aim, and Dueling on to have a decent to hit. First off, you’ll need to be pretty far on in the game to get all three of those (since you need two specializations for it). Thus, youll spend the majority of the game missing A LOT. Secondly, its orange and yellow enemies that are the real problems most of the time. Those enemies are gonna shrug off stuns pretty quickly, and they will frequently have very high defense, especially shielded ones. You will have a very tough time hitting them even if youre buffed up with sustainables, because youll have a tough time getting to like 130 in attack.



Lastly, it should be mentioned that your cunning build pidgeonholes you into using Longbows. They are the best option anyways unmodded, but if one has the dex hotfix, this gimps your build. You can’t use shortbows since you need the +10 attack and crit bonuses from Far Song, AND you NEED damage to be affected by cunning. However, with the dex hotfix, shortbows are the best bows in the game. Having a 1.0 modifier from dex for damage instead of a 0.5 modifier from dex and a 0.5 modifier from strength/cunning is much better. The damage potential is SIGNIFICANTLY higher (as in, I’ll have like a 30% higher base damage AND the much higher attack rating).



You speak a lot about fairness but keep pulling Leliana's numbers from above as if they were PC numbers. They aren't. A PC archer with a min/maxed party would fair better than a 70% hit rate, far better. In fact most of your 'extremely generous toward cunning' numbers look pretty weak to me. Relative to what a full fledged build is capable of 85 cunning is an decent base but certainly not a generous total after gear bonuses, which are significant.




Why does it being Leliana really make that big of a difference? A cunning-based Leliana build would have the same dex as a PC build because the goal would be 30 either way. The difference would just be that the lack of Fade essences would leave Leliana with less cunning, but that doesn’t affect hit rate. She would be a Bard/Duelist as well, so she’d have the same sustainables. She might occasionally be a level behind you, but that’s not a huge deal. The only other thing I can think of is that you are saying this because you assume the PC would be geared up with uber gear, while Leliana wouldn’t. This is probably true, but its not a HUGE difference. Far Song will give +10 attack, but many people get that one for Leliana anyways. Otherwise, things like Felon’s Coat and Andruil’s give +2 or +3 overall attack bonuses.



I will tell you one thing. I just looked at my first playthrough around level 18 (I happened to have a save with Leliana in the party from then). I specced Leliana with a random half cunning-based build where she ended up with 20 strength, and 46 dexterity (ie much higher base attack rating than your build would have) at that point in the game. She had Dueling. My PC was a cunning based rogue, who had gotten Song of Courage so she had been being buffed by a good song of courage for a bit. I also had her using Aim consistently from midgame on. She had on typical second-rate gear you’d give an NPC, so there was a bit of increase to her dexterity. Her hit rate for the game was 65%! Sure, this was at level 18, was her hit rate for the entire game, and she had lesser equipment than a PC would have, but her base attack was 10 higher than your build’s! That basically makes up for the fact that her equipment was lesser. It was still 65%! Obviously a level 24 character would hit much better than the average of a level 18 character’s game, but the point is that assuming 80% with Song of Courage is not unfair. And furthermore, the other point is that your build would CLEARLY have serious problems hitting throughout the entire game even if you think you can get your hit rate up okay by the end.



Crit damage is not limited at 50% extra damage. Items like Red Jenny Seekers and Far Song add to this multiplier, on an archer it's entirely possible to get critical hits up to 90% in the right gear although since massive armor is impractical I usually just use Red Jenny Seekers and Far Song for 75% myself.




Fair enough, but that doesn’t really change things that much. You said yourself that my build would crit 13% less with Aim on. That means you have an increase of 9.75% damage instead of 6.5%.



Personally I don't consider defense even remotely useful on a party based build. I run with tanks 100% of the time and I don't have any trouble with deaths. If you find defense useful then adjust your stat weightings accordingly, were I to place a non zero value on defense I'd readily agree dexterity to be a superior build in all cases. It's also better early in the game but I build most of my characters to their fullest potential by level 24 and no earlier. Again, you might have different priorities than I in this reguard. I'd certainly concede a dexterity stacking build has an easier time leveling up and dealing damage in the mid levels than any other build for both warriors and rogues.




Why would you focus on how powerful your builds are at level 24 solely? You spend virtually no time at level 24. I guess its being a powergamer, but I think a power gamer should consider the power of their character throughout the game.



And you may run with tanks etc etc. But there are two problems. First off, that pidgeonholes you into needing a good tank with taunt at any given time. That is somewhat limiting, even if having a dedicated tank is normally a good idea anyways. Secondly, you clearly don’t use Scattershot that much. It gives you huge aggro. I realize you can use a taunt afterwards, but that can be impossible if taunt is on cooldown or your tank is down. You may say your tank never goes down, but at that point you’re just saying that your build is really good because youre a really good player who makes no mistakes and thus never has your archer attacked. That doesn’t mean your build is better; it just means a good player can deal with the glaring flaws in it.



Lastly, you can’t reliably solo with your build. Mine, you can.



Again, you don't have to tailor anything for the archer. All the crit buffing is done ahead of time and the party could then be switched to anything. Aim can be offset with salves and there is a cap on attack speed. A party will have defense debuffs no matter what really so there's no loss there. Even if it was an acher was with three mages imagine how easy it would be to shatter frozen targets with a 50%+ chance to shatter with every auto attack. No wasting stamina or mana on auto crits is nice.




I will ignore the fact that your strategy here is exploitation of flaws in the game. Beyond that, I’d like to discuss Aim. You advocate the use of salves. That’s all well and good, but that brings in a whole new variable. You won’t have unlimited salves, and what you do have will cost you money to buy the ingredients for. You cant ignore that cost.



The fact is that Aim doubles crit rate because it also essentially doubles attack time. As far as I know, it adds 1.5 seconds to attack time (not aim time, so it can’t be negated with rapid fire). Base attack time for a longbow or shortbow is 1.65 seconds. So Aim almost doubles it. Thus, without boosting your character with extraneous items, the doubling of the crit rate doesn’t do much more than ensure that you get the same number of crits per second as before.



You can talk about Haste all you want, but the fact is that Haste doesn’t work on archers. Your swift salves may work (I don’t actually know), but again as far as I know, you cant have unlimited swift salves, so this is a rather silly point to hinge your idea on.