Morocco Mole wrote...
There will be double teaming in the future
You are sooooooooo cool.....
Morocco Mole wrote...
There will be double teaming in the future
Guest_Catch This Fade_*
But can they indulge in polygamy with the same person(s)?dreamgazer wrote...
J. Reezy wrote...
This man is ahead of his time. Dat revolutionary thinking.Morocco Mole wrote...
I hope there are co-op romances
Fable III's got him beat.
Modifié par J. Reezy, 07 septembre 2013 - 05:19 .
Guest_Morocco Mole_*
Guest_LindsayLohan_*
Plaintiff wrote...
It's feasible, sure. But if the publisher already gave them money for feature XYZ, they might very well say no. If I was a publisher I would want to know why my developers suck so much at estimating how much money they need to polish a feature to an acceptable standard.TheBlackBaron wrote...
Plaintiff wrote...
That's not how media development works. Generally speaking, the developer goes to the publisher and says "We want to include feature XYZ and here's why we think you should give us the money for it."
The publisher says "That is a convincing argument, you can has dis moneez" or, alternatively "That is not a convincing argument, we keep dis moneez".
If the developer decides to then cut that feature, they do not get to just keep the money and spend it on whatever the hell they like. That money doesn't belong to them. It belongs to the publisher.
Or, just thinking out loud here, they might consider justifying using money that would have gone into the romances to instead enhance feature XYZ.
I didn't give them the money to fix a feature that shouldn't need fixing. I gave it to them for a new feature. They've already spent some of my money on that new feature, that I will now never get back. Why should I let them keep it to spend on something else entirely?
J. Reezy wrote...
But can they indulge in polygamy with the same person(s)?dreamgazer wrote...
J. Reezy wrote...
This man is ahead of his time. Dat revolutionary thinking.Morocco Mole wrote...
I hope there are co-op romances
Fable III's got him beat.
But that's still not how it works. EA doesn't give Bioware a lump sum of zots and ask them to make "a game", the allocation of zots is accounted for in detail. Every department has a separate budget. Extra zots left over from the graphics department does not get automatically funnelled to another department. Any number of things could happen to it.TheBlackBaron wrote...
Plaintiff wrote...
It's feasible, sure. But if the publisher already gave them money for feature XYZ, they might very well say no. If I was a publisher I would want to know why my developers suck so much at estimating how much money they need to polish a feature to an acceptable standard.TheBlackBaron wrote...
Plaintiff wrote...
That's not how media development works. Generally speaking, the developer goes to the publisher and says "We want to include feature XYZ and here's why we think you should give us the money for it."
The publisher says "That is a convincing argument, you can has dis moneez" or, alternatively "That is not a convincing argument, we keep dis moneez".
If the developer decides to then cut that feature, they do not get to just keep the money and spend it on whatever the hell they like. That money doesn't belong to them. It belongs to the publisher.
Or, just thinking out loud here, they might consider justifying using money that would have gone into the romances to instead enhance feature XYZ.
I didn't give them the money to fix a feature that shouldn't need fixing. I gave it to them for a new feature. They've already spent some of my money on that new feature, that I will now never get back. Why should I let them keep it to spend on something else entirely?
You've misunderstood.
I have five zots. I spend them on features XYZ. I have another five zots I might have spent on romance. In both cases, I would have developed the features to a B level.
Or, alternatively, I might instead speand all ten zots on features XYZ and develop them to an A level.
In a perfect world I'd get twenty zots and develop them both to the A level, but I'm sort of operating under the assumption here that publishers aren't my person checking fund and generally expect to not have to sell ten million copies to make their money back because I sent the budget up to Daikatana levels.
Guest_Morocco Mole_*
greengoron89 wrote...
Plaintiff wrote...
You don't "know" anything. Your personal taste is just that. Personal.
I'll remember that next time you throw one of your little poltical fits.
Modifié par Grand Admiral Cheesecake, 07 septembre 2013 - 05:25 .
Guest_greengoron89_*
Modifié par greengoron89, 07 septembre 2013 - 05:27 .
Of course that doesn't compute, that's nonsense. What would most likely happen is:LindsayLohan wrote...
Developer :" Hey Client we are developing AAA software for you but we plan on cutting out the extra features to improve the core features"
Client : " I don't think that is a good idea why don't you give me my money back and make room for the mediorcre features?"
Developer : "Seems Legit"
Does not compute tbh.
Modifié par tiktac, 07 septembre 2013 - 05:28 .
Guest_Morocco Mole_*
Modifié par Morocco Mole, 07 septembre 2013 - 05:27 .
Morocco Mole wrote...
There will be double teaming in the future
Herp derp. I don't parade my opinion around as fact and I never did.MassivelyEffective0730 wrote...
Plaintiff wrote...
You don't "know" anything. Your personal taste is just that. Personal.greengoron89 wrote...
Plaintiff wrote...
Which will be acheived by them doing what you want them to, and not what others want them to, which is exactly sandalisthemaker's point.greengoron89 wrote...
What I want is for Bioware to get back on track and put out a worthy follow-up to DA:O.
Your idea of a "worthy follow-up" to DA:O is not objective or uncontestable.
I know it doesn't involve placating <insert Bioware character here>mancers at every turn.
And that's more than you seem to know.
Same for you buddy.
Guest_Morocco Mole_*
MassivelyEffective0730 wrote...
I want threesomes. And more.
Plaintiff wrote...
But that's still not how it works. EA doesn't give Bioware a lump sum of zots and ask them to make "a game", the allocation of zots is accounted for in detail. Every department has a separate budget. Extra zots left over from the graphics department does not get automatically funnelled to another department. Any number of things could happen to it.
There is no guarantee whatsoever that removing romance from DA2 would've improved any aspect of the game.
Modifié par TheBlackBaron, 07 septembre 2013 - 05:30 .
Guest_LindsayLohan_*
Plaintiff wrote...
Of course that doesn't compute, that's nonsense. What would most likely happen is:LindsayLohan wrote...
Developer :" Hey Client we are developing AAA software for you but we plan on cutting out the extra features to improve the core features"
Client : " I don't think that is a good idea why don't you give me my money back and make room for the mediorcre features?"
Developer : "Seems Legit"
Does not compute tbh.
Developer: "Hey Client we are developing AAA software for you but we plan on cutting out the extra features to improve the core features."
Client: "I already gave you money for the core features. If you're not making those extra features then give me my money back and print the software as is. I'll give these resources to a developer that doesn't suck at budgeting."

Publishers aren't idiots. You have to demonstrate why a specific feature warrants additional resources.TheBlackBaron wrote...
Plaintiff wrote...
But that's still not how it works. EA doesn't give Bioware a lump sum of zots and ask them to make "a game", the allocation of zots is accounted for in detail. Every department has a separate budget. Extra zots left over from the graphics department does not get automatically funnelled to another department. Any number of things could happen to it.
There is no guarantee whatsoever that removing romance from DA2 would've improved any aspect of the game.
Before I even send the proposal to the publisher, I have to create a design document and ask for the budget necessary to fulfill it. I could, instead of asking for money to develop romances, instead ask for more money to develop feature XYZ in greater detail, without changing the total budget I'm asking for the game - because, again, I assume the publisher is financing this to make a profit and not as my personal art house project.
If it's the latter, **** it, it's threesome time with Tali and Traynor.
If, through development, they find that romances "aren't worth it", that money has already been spent.LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense
Plaintiff wrote...
Publishers aren't idiots. You have to demonstrate why a specific feature warrants additional resources.
Modifié par TheBlackBaron, 07 septembre 2013 - 05:35 .
Guest_LindsayLohan_*
Plaintiff wrote...
If, through development, they find that romances "aren't worth it", that money has already been spent.LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense
Guest_Catch This Fade_*
Yo, real talk, I saw this in recent years. You just made me remember it. It might've been in one of my game design classes.LindsayLohan wrote...
Gotta love the armchair development. Have you heard of scrum or agile my friend?