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What would be your reaction if Bioware announced that there wouldn't be any romances in DA:I


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#551
GloriousDame

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Honestly? There are tons of great games out there with fantastic storylines or with just as high of an entertainment value.

While BioWare's stories and RPG element certainly draw me in, it's the romance that adds the extra needed factor to set it apart.  There are other games, like Dragon's Dogma and the Elder Scrolls series, that have an amazing CC and good stories, or other entertaining games like Kingdoms of Amalur, Borderlands, Battlefield, Fable, Saints Row, GTA, etc., that I would play more.  Romance is one of three winning factors that make BioWare games my favorite (RPG + Good Writing being the other two), but without it, it doesn't have much over other games that I'm entertained by.  What can I say? Romance deepens the immersion in the game for me.

Edit: I would definitely play DAI, but I'd be more likely to get a used copy or to pick it up on sale.

Modifié par ArinTheirinCousland, 07 septembre 2013 - 05:44 .


#552
werewoof

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Plaintiff wrote...

LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense

If, through development, they find that romances "aren't worth it", that money has already been spent.


furthermore i just don't see the chances of that happening being all that high. thing is you gotta have a gimmick. what sets your swords and sorcery and dragons video game apart from all the others? these days there's high competition. the witcher has its gratuitous sex scenes and nudity, skyrim had its vast open world (and was also backed by the elder scrolls series), dragon age has its story and characters and a big chunk of that draw is the romance subplots. even if you don't like them or dont think theyre good, its just dumb to think that bioware would ditch something so established in the franchise because it's "not worth it" - because it will presumably will be worth it.

ArinTheirinCousland wrote...

Honestly? There are tons of great games out there with fantastic storylines or with just as high of an entertainment value. 

While BioWare's stories and RPG element certainly draw me in, it's the romance that adds the extra needed factor to set it apart.  There are other games, like Dragon's Dogma and the Elder Scrolls series, that have an amazing CC and good stories, or other entertaining games like Kingdoms of Amalur, Borderlands, Battlefield, Fable, Saints Row, GTA, etc., that I would play more.  Romance is one of three winning factors that make BioWare games my favorite (RPG + Good Writing being the other two), but without it, it doesn't have much over other games that I'm entertained by.  What can I say? Romance deepens the immersion in the game for me.


yeah if it wasnt for the romance subplots and them being placed in a well executed story for backing, i wouldnt really like da:o that much. personally i dont like the aesthetic, the gameplay is a clunky awkward wreck, the character creator has the lighting of an early x-files episode, etc. lots of people cite the tactical cam but i dont give a damn about that, i'm not that type of gamer. personally there aint much of a draw for me outside of the characters and story and the romance is a major draw of that.

Modifié par tiktac, 07 septembre 2013 - 05:40 .


#553
Guest_LindsayLohan_*

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dreamgazer wrote...

I had not heard of Agile, Ms. Lohan. Thank you for the quick and dirty lesson.

<3

#554
Grand Admiral Cheesecake

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Plaintiff wrote...

Publishers aren't idiots. You have to demonstrate why a specific feature warrants additional resources.


This post reeks of privilege.

#555
Liamv2

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MEH.

#556
Plaintiff

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LindsayLohan wrote...

Plaintiff wrote...

LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense

If, through development, they find that romances "aren't worth it", that money has already been spent.


Not Entirely. Before you start any project you have goals and you do a cost benefit analysis. If the project manager does a cost benefit and realizes that romances are not worth it then THEY WILL NOT BE IMPLEMENTED

That's not "through development", then, is it. That's prior to development.

Bioware staff have come into this forum multiple times to state that cutting a feature does not automatically mean there is more money for other aspects of the game. There is no way of knowing when and where that money will be spent.

The assumption that ditching the romances would make a better game is false. Not only because it's unsure where the money would go, but because romances are a minor aspect of the gameplay and even if they were cut, the resources left over would likely not make any appreciable difference.

But please, reach into an alternate dimension and retreive a copy of DA2 sans-romance so I can bask in its excellence myself.

Modifié par Plaintiff, 07 septembre 2013 - 05:42 .


#557
Guest_Morocco Mole_*

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I think the Witcher's gimmick is actually being fun, rewarding, and actually managing to somewhat account for choices. Something Bioware has failed to do several times now.

#558
Guest_LindsayLohan_*

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Plaintiff wrote...

LindsayLohan wrote...

Plaintiff wrote...

LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense

If, through development, they find that romances "aren't worth it", that money has already been spent.


Not Entirely. Before you start any project you have goals and you do a cost benefit analysis. If the project manager does a cost benefit and realizes that romances are not worth it then THEY WILL NOT BE IMPLEMENTED


That's not "through development", then, is it. That's prior to development.

Bioware staff have come into this forum multiple times to state that cutting a feature does not automatically mean there is more money for other aspects of the game. There is no way of knowing when and where that money will be spent.


Development is the whole cycle. Requirements is also part of development what you are thinking of is implementation. A cost benefit analysis would be done throughout the development cycle.  It does not mean that but It would be the SMART thing to do.

#559
LethesDeep

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LindsayLohan wrote...
Gotta love the armchair development. Have you heard of scrum or agile my friend?

Posted Image

Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense


Oooooh, she has a diagram! Must be an expert. (that wasn't sarcasm, just a joke)

So with agile (which I'm reading as the common alpha-beta-release dev cycle) they get a lump sum they split between departments and use on features as they see fit (example: more money could go to armor design than level design) and they don't have to justify why they focused on a certain feature or cut another to the publisher? Am I understanding this right?

Modifié par LethesDeep, 07 septembre 2013 - 05:50 .


#560
Guest_LindsayLohan_*

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LethesDeep wrote...

LindsayLohan wrote...
Gotta love the armchair development. Have you heard of scrum or agile my friend?

Posted Image

Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense


Oooooh, she has a diagram! Must be an expert. (that wasn't sarcasm, just a joke)

So with agile (which I'm reading as the common alpha-beta-release dev cycle) they get a lump sum they split between departments and use on features as they see fit (example: more money could go to armor design than level design) and they don't have to justify why they focused on a certain feature or cut another to the publisher? Am I understanding this right?


Nope money is given at the begining of the project. However, Agile will allow them to guage what they could do on a larger scale. Combine that with a cost benefit analysis at the begining of their development and they would be able to grasp a naturally great scope of the project and features that can be implemented. If you have noticed they used to have scrum reviews. Well scrum reviews and basically illustrations of what they have done in each iteration. Good stuff i you ask me better than this

Posted Image

#561
Ananka

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Edit: screw it, this thread is a piece of crap.

Modifié par Annaka, 07 septembre 2013 - 06:17 .


#562
Inquisitor Recon

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Seems to me like romances have gone from something extra in the BG and KOTOR days to "BIOWER WHY CANT GARRUS BE MAI WAIFU R U BIGOTS OR SOMETHING?"

#563
Guest_Morocco Mole_*

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Garrus would be a "husbando"

Check your waifu privilege.

#564
Grand Admiral Cheesecake

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Inquisitor Recon wrote...

Seems to me like romances have gone from something extra in the BG and KOTOR days to "BIOWER WHY CANT GARRUS BE MAI WAIFU R U BIGOTS OR SOMETHING?"


To much bigoted privilege.

That's the cause of all of this!

#565
wolfhowwl

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I never understood people who wanted Shepard's ass ravaged by Garrus' literal boner.

#566
Guest_LindsayLohan_*

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wolfhowwl wrote...

I never understood people who wanted Shepard's ass ravaged by Garrus' literal boner.


You never? Do you even BSN?

#567
Guest_Catch This Fade_*

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Morocco Mole wrote...

Garrus would be a "husbando"

Check your waifu privilege.

Garrus is waifu, it is known

#568
Ryzaki

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wolfhowwl wrote...

I never understood people who wanted Shepard's ass ravaged by Garrus' literal boner.


hmph. Not my fault you can't see it. <3 MShepxGarrus forever! OTP! :whistle:

#569
TheBlackBaron

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wolfhowwl wrote...

I never understood people who wanted Shepard's ass ravaged by Garrus' literal boner.


Visit the kink meme more. 

#570
LethesDeep

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LindsayLohan wrote...

LethesDeep wrote...
So with agile (which I'm reading as the common alpha-beta-release dev cycle) they get a lump sum they split between departments and use on features as they see fit (example: more money could go to armor design than level design) and they don't have to justify why they focused on a certain feature or cut another to the publisher? Am I understanding this right?


Nope money is given at the begining of the project. However, Agile will allow them to guage what they could do on a larger scale. Combine that with a cost benefit analysis at the begining of their development and they would be able to grasp a naturally great scope of the project and features that can be implemented. If you have noticed they used to have scrum reviews. Well scrum reviews and basically illustrations of what they have done in each iteration. Good stuff i you ask me better than this
*snipped pic*


Oh, ok. I was way off. Thank you, I've now got another game design/development topic to learn about.

BTW, I'm loving how an opinion thread moved into a flame war that turned
into a lesson on game devlopment. Best thread I've read this year.

Modifié par LethesDeep, 07 septembre 2013 - 05:56 .


#571
Han Shot First

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Romances might add to character development or interaction, but it isn't an essential element to an RPG.

I'd be totally fine with them not being in DA:I. That being said if there were no romances I'd prefer there was actually a reason for that in the story, like for example the Inquisitors being an order of chaste warrior monks.

#572
Inquisitor Recon

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Cerberus must have rebuilt Shepard with some improvements to enable him/her to bang anything and survive. The yahg romance that would have proven this was cut due to the haters like myself.

#573
SlottsMachine

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Posted Image

#574
Guest_LindsayLohan_*

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LethesDeep wrote...

LindsayLohan wrote...

LethesDeep wrote...
So with agile (which I'm reading as the common alpha-beta-release dev cycle) they get a lump sum they split between departments and use on features as they see fit (example: more money could go to armor design than level design) and they don't have to justify why they focused on a certain feature or cut another to the publisher? Am I understanding this right?


Nope money is given at the begining of the project. However, Agile will allow them to guage what they could do on a larger scale. Combine that with a cost benefit analysis at the begining of their development and they would be able to grasp a naturally great scope of the project and features that can be implemented. If you have noticed they used to have scrum reviews. Well scrum reviews and basically illustrations of what they have done in each iteration. Good stuff i you ask me better than this
*snipped pic*


Oh, ok. I was way off. Thank you, I've now got another game design topic to learn about.

BTW, I'm loving how an opinion thread moved into a flame war that turned
into a lesson on game devlopment. Best thread I've read this year.


I could illustrate a few diagrams.

Agile
Posted Image

Spiral
Posted Image

Rapid Prototype

https://lh3.googleus...1o4nvLoLrQ0kCR4

Waterfall Model
Posted Image

#575
TheBlackBaron

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Han Shot First wrote...

Romances might add to character development or interaction, but it isn't an essential element to an RPG.

I'd be totally fine with them not being in DA:I. That being said if there were no romances I'd prefer there was actually a reason for that in the story, like for example the Inquisitors being an order of chaste warrior monks.


Serious chaste warrior monk of the Chantry Inquisition seduced by a nubile young libertine mage. 

These prompts just write themselves, don't they.