Plaintiff wrote...
LindsayLohan wrote...
Agile is a development methodology that bioware uses. They are developing through iterations and according to their progress they can be able to make decisions. If through development they find out that the romances are not worth it but they want to keep the money they most likely will. The publisher wants them to sell copies so that they can make a profit off it. There is no reason for the publisher to be stingy to a trusted company with a AAA title. Does not make sense
If, through development, they find that romances "aren't worth it", that money has already been spent.
furthermore i just don't see the chances of that happening being all that high. thing is you gotta have a gimmick. what sets your swords and sorcery and dragons video game apart from all the others? these days there's high competition. the witcher has its gratuitous sex scenes and nudity, skyrim had its vast open world (and was also backed by the elder scrolls series), dragon age has its story and characters and a big chunk of that draw is the romance subplots. even if you don't like them or dont think theyre good, its just dumb to think that bioware would ditch something so established in the franchise because it's "not worth it" - because it will presumably will be worth it.
ArinTheirinCousland wrote...
Honestly? There are tons of great games out there with fantastic storylines or with just as high of an entertainment value.
While BioWare's stories and RPG element certainly draw me in, it's the romance that adds the extra needed factor to set it apart. There are other games, like Dragon's Dogma and the Elder Scrolls series, that have an amazing CC and good stories, or other entertaining games like Kingdoms of Amalur, Borderlands, Battlefield, Fable, Saints Row, GTA, etc., that I would play more. Romance is one of three winning factors that make BioWare games my favorite (RPG + Good Writing being the other two), but without it, it doesn't have much over other games that I'm entertained by. What can I say? Romance deepens the immersion in the game for me.
yeah if it wasnt for the romance subplots and them being placed in a well executed story for backing, i wouldnt really like da:o that much. personally i dont like the aesthetic, the gameplay is a clunky awkward wreck, the character creator has the lighting of an early x-files episode, etc. lots of people cite the tactical cam but i dont give a damn about that, i'm not that type of gamer. personally there aint much of a draw for me outside of the characters and story and the romance is a major draw of that.
Modifié par tiktac, 07 septembre 2013 - 05:40 .