I play plenty of games without romance, but I think people are too extreme on both sides of this spectrum. Like, why is there "I WOULD NEVER PLAY THE GAME WITHOUT ROMANCES"? Why does there have to be "I would love Bioware for not including romances"?
The first one is just stupid, and the second one is kinda selfish. Like, what, you can't play a game unless there's a sex scene at the end? Or you won't be 100% satisfied unless Bioware takes away a feature that others enjoy?
I for one, love many games that don't have romances at all. On the other hand, I like them. I think romance has potential to add a lot to a story. I very much enjoyed Morrigan's romance in Origins. It was very meaningful when she told my Warden that she wanted to perform the ritual because it would save his life. And finally hearing her say "I love you" made me "d'awwww" at my screen.
Could I have gotten by without it? Sure. But that ending wouldn't have meant as much to me. Seeing a character going from spite, to intrigue, to entering a relationship based on sex, to actually falling in love. It was very touching, and I enjoyed it a lot.
Then there's DAII... now, I just wanna say that Aveline was the only character that wasn't infuriating to me, and she was not romanceable. I really would've preferred that she was, but since she wasn't, I played alone in DAII. There was romance, but I completely ignored the option because I hated all of the characters offered to me. That's probably not a good thing. Flaws are one thing. Morrigan's lack of being able to fall in love was a flaw. But Merrill being a complete moron, and Isabella being a giant skank? What about Anders being bat-sh*t insane? Or Fenris doing nothing but whining, CONSTANTLY? That's probably not a good example of in-game romances, in my opinion.
See Bioware, if you add romances, make them meaningful. Let them add on to my story. Don't just add them because people want to watch their character plow something.