Whatever Happens, the Sequel Should Invalidate, or Partially Validate ME3 Endings.
#51
Posté 08 septembre 2013 - 11:21
#52
Posté 08 septembre 2013 - 11:38
I am expecting Bioware to announce that they will improve combat even more and make the game more accessible so I Can know that they are putting the series in its grave. When I was young I knew that I liked hot dogs, chocolate syrup, and sandwiches. So I decided to make a hot dog with chocolate syrup sandwich.
#53
Posté 08 septembre 2013 - 01:57
#54
Posté 08 septembre 2013 - 05:07
Kataphrut94 wrote...
The only ones that are invalidated would be people who picked an option specifically because they wanted a species totally wiped out. If this forum has taught me anything, it's that the people who make those sort of choices are insufferable weirdos, so I have no problem whatsoever with invalidating their choices.
This is awfully arrogant, but I'm sure you realize that.
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
#55
Posté 08 septembre 2013 - 05:24
AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Any ending that tries to validate everyone's imports will inevitably do that.
Heck ME3 was halfway there already.
#56
Posté 08 septembre 2013 - 05:34
Although a prequel would give them less boundaries to work within given Shepard's final choice, as world-changing as they are, and it would probably be much less of a hassle to develop a prequel. Point is a sequel would be like making three different games. I just don't see it as possible. ME3 itself didn't really do a bang-up job getting your decisions right either. And that was just with two previous games.
Gah! I wish they could just come out and say if it's a sequel or prequel. It would at least narrow down the speculation.
Modifié par jontepwn, 08 septembre 2013 - 05:37 .
#57
Posté 08 septembre 2013 - 05:52
iakus wrote...
AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Any ending that tries to validate everyone's imports will inevitably do that.
Heck ME3 was halfway there already.
We may differ on the best solution, but we do agree about the nature of the problem.
#58
Posté 08 septembre 2013 - 06:15
#59
Posté 08 septembre 2013 - 06:18
#60
Posté 09 septembre 2013 - 12:35
And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Modifié par IsaacShep, 09 septembre 2013 - 12:35 .
#61
Posté 09 septembre 2013 - 01:06
IsaacShep wrote...
And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Haven't played that. How bad was it?
#62
Posté 09 septembre 2013 - 01:09
I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars.IsaacShep wrote...
And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
#63
Posté 09 septembre 2013 - 01:12
It's the Light Side stories of both KotOR games+Revan novel.AlanC9 wrote...
IsaacShep wrote...
And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Haven't played that. How bad was it?
If people actually read up on KotOR though, they would know that the canon was set before Knights of the Old Republic was even released. Revan was always Light Side, male, and a Bastilla lover. The Exile was always female, and she rebuilt the Jedi Order. Long before TOR was even a thing.
That is how the Jedi Order still exists in the Original Saga. It didn't just magically reform after being completely obliterated. Someone had to survive to pass on the teachings.
#64
Posté 09 septembre 2013 - 01:12
It's rather hard to accept especially because Revan and Exile were mute Player Characters. But in TOR they have voices, set gender and 'character'.AlanC9 wrote...
Haven't played that. How bad was it?
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.Br3ad wrote...
I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars.
Modifié par IsaacShep, 09 septembre 2013 - 01:15 .
#65
Posté 09 septembre 2013 - 01:14
#66
Posté 09 septembre 2013 - 01:35
IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.
Was there? What I took away from KotOR 2 was that the choices didn't matter.
#67
Posté 09 septembre 2013 - 01:40
AlanC9 wrote...
IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.
Was there? What I took away from KotOR 2 was that the choices didn't matter.
Why should choices matter outside the game they were made in?
#68
Posté 09 septembre 2013 - 02:55
iakus wrote...
AlanC9 wrote...
IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.
Was there? What I took away from KotOR 2 was that the choices didn't matter.
Why should choices matter outside the game they were made in?
Ideally, they should matter within the series they were made in.
#69
Posté 09 septembre 2013 - 03:28
MegaSovereign wrote...
Ideally, they should matter within the series they were made in.
I think the Mass Effect trilogy pretty much demonstrated how well that works.
And that was without a galaxy spanning change,
#70
Posté 09 septembre 2013 - 03:36
Also the flaw of the import system was its implementation, not the concept itself. IMO they should work to refine it rather than get rid of it.
..But I said "ideally" for a reason. I don't believe there is a solution that will satisfy everyone.
#71
Posté 09 septembre 2013 - 03:55
IsaacShep wrote...
It's rather hard to accept especially because Revan and Exile were mute Player Characters. But in TOR they have voices, set gender and 'character'.AlanC9 wrote...
Haven't played that. How bad was it?The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.Br3ad wrote...
I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars.
I like how you think.
Side note: before the Revan Novel, There was no canon romance for Revan.
#72
Posté 09 septembre 2013 - 03:57
#73
Posté 09 septembre 2013 - 04:50
iakus wrote...
Why should choices matter outside the game they were made in?AlanC9 wrote...
IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.
Was there? What I took away from KotOR 2 was that the choices didn't matter.
If the choices all go to the same place, then they never mattered. They might have appeared to in the first game, but that's just an illusion caused by misleading final cutscenes.
Edit: this is not an argument against blatantly retconning the choices so they never happened in the first place. That's a different issue.
Modifié par AlanC9, 09 septembre 2013 - 05:23 .
#74
Posté 09 septembre 2013 - 05:20
AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.
Shame that Obsidian just feel in love with the metaphysical part of the plot that they cooked up.
Though I actually think KoTOR 2's big failing was the way the handled what turned out to be a confusingly pre-set protagonist. It was like the Nameless One without the amensia, and I don't think it was well-handled from an RP perspective.
#75
Posté 09 septembre 2013 - 05:26
In Exile wrote...
Though I actually think KoTOR 2's big failing was the way the handled what turned out to be a confusingly pre-set protagonist. It was like the Nameless One without the amensia, and I don't think it was well-handled from an RP perspective.
I cut them some slack there since I saw it as an experiment.





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