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Whatever Happens, the Sequel Should Invalidate, or Partially Validate ME3 Endings.


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#51
wright1978

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Basically they should choose an ending to go with(have no import whatsoever) & tell players this is an alternate timeline where x occurred rather than the player's universe. Set it a thousand years after with completely new set of characters so there's as little reminder of the trainwreck that is the ME3 ending.

#52
JonathonPR

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Bioware should retcon the existence of ME2, ME3, and drop the Reaper plot. The immediate Reaper threat was dealt with by the end of the first Mass Effect. They should not have come up in the Mass Effect setting for at least a few hundred years setting time. Bioware had to get the shovels out to dig a hole and bury the series in that rather than staying on the surface and appreciating the rest of the garden they had made.

I am expecting Bioware to announce that they will improve combat even more and make the game more accessible so I Can know that they are putting the series in its grave. When I was young I knew that I liked hot dogs, chocolate syrup, and sandwiches. So I decided to make a hot dog with chocolate syrup sandwich.

#53
Bionuts

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They could do the whole "nother galaxy", but I'm not sure if they got the organs for that.

#54
AlanC9

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Kataphrut94 wrote...
The only ones that are invalidated would be people who picked an option specifically because they wanted a species totally wiped out. If this forum has taught me anything, it's that the people who make those sort of choices are insufferable weirdos, so I have no problem whatsoever with invalidating their choices.


This is awfully arrogant, but I'm sure you realize that.

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.

#55
Iakus

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AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.


Any ending that tries to validate everyone's imports will inevitably do that.

Heck ME3 was halfway there already.

#56
jontepwn

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I think if they were to do a sequel it should center around a close-knit group of characters, kinda like the Normandy crew, maybe a ragtag group of mercs or freelancers. But with no life-ending threat that wants to kill everything like the Reapers. Make it more personal. And depending on your ME3 endgame choice it would determine if you ever saw controlled/converted Reapers. Whether or not Geth/Quarians are alive, the state of Tuchanka and the Krogans etc, etc.

Although a prequel would give them less boundaries to work within given Shepard's final choice, as world-changing as they are, and it would probably be much less of a hassle to develop a prequel. Point is a sequel would be like making three different games. I just don't see it as possible. ME3 itself didn't really do a bang-up job getting your decisions right either. And that was just with two previous games.

Gah! I wish they could just come out and say if it's a sequel or prequel. It would at least narrow down the speculation.

Modifié par jontepwn, 08 septembre 2013 - 05:37 .


#57
AlanC9

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iakus wrote...

AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.


Any ending that tries to validate everyone's imports will inevitably do that.

Heck ME3 was halfway there already.


We may differ on the best solution, but we do agree about the nature of the problem.

#58
SilJeff

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Well, for one no galactic extinction type of a story, that way BW could just say it is too small for Control Ending's Shep-reapers to get involved with. But I don's think it is at all possible to incorporate Synthesis in any way.

#59
MegaSovereign

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It seems like whatever they do will upset certain people. Regardless, I'm interested in how they handle it. I hope they don't go the prequel/midquel route because that would be a pretty crappy cop out.

#60
shepskisaac

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AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.

And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.

Modifié par IsaacShep, 09 septembre 2013 - 12:35 .


#61
AlanC9

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IsaacShep wrote...

AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.

And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.


Haven't played that. How bad was it?

#62
Br3admax

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IsaacShep wrote...

AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.

And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.

I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars. 

#63
Br3admax

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AlanC9 wrote...

IsaacShep wrote...

AlanC9 wrote...

KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea.

And it still was better then picking one canon like SWTOR did later with KOTOR 1 & 2 material.


Haven't played that. How bad was it?

It's the Light Side stories of both KotOR games+Revan novel. 

If people actually read up on KotOR though, they would know that the canon was set before Knights of the Old Republic was even released. Revan was always Light Side, male, and a Bastilla lover. The Exile was always female, and she rebuilt the Jedi Order. Long before TOR was even a thing. 

That is how the Jedi Order still exists in the Original Saga. It didn't just magically reform after being completely obliterated. Someone had to survive to pass on the teachings. 

#64
shepskisaac

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AlanC9 wrote...

Haven't played that. How bad was it?

It's rather hard to accept especially because Revan and Exile were mute Player Characters. But in TOR they have voices, set gender and 'character'.

Br3ad wrote...

I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars.

The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.

Modifié par IsaacShep, 09 septembre 2013 - 01:15 .


#65
Br3admax

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As I said, those things were set before either of the original games were released. It should not have been a shocker to anyone. SW, unlike ME or DA, has a set canon that must happen.

#66
AlanC9

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IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.


Was there? What I took away from KotOR 2 was that the choices didn't matter.

#67
Iakus

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AlanC9 wrote...

IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.


Was there? What I took away from KotOR 2 was that the choices didn't matter.


Why should choices matter outside the game they were made in?

#68
MegaSovereign

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iakus wrote...

AlanC9 wrote...

IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.


Was there? What I took away from KotOR 2 was that the choices didn't matter.


Why should choices matter outside the game they were made in?


Ideally, they should matter within the series they were made in.

#69
Iakus

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MegaSovereign wrote...

Ideally, they should matter within the series they were made in.


I think the Mass Effect trilogy pretty much demonstrated how well that works.

And that was without a galaxy spanning change,

#70
MegaSovereign

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That depends on who you're asking. To me it was better than what I expected but worse than I had hoped. It was a hit or miss but the times where they did affect things added replay value for not only ME3 but for previous games as well.

Also the flaw of the import system was its implementation, not the concept itself. IMO they should work to refine it rather than get rid of it.


..But I said "ideally" for a reason. I don't believe there is a solution that will satisfy everyone.

#71
DeathScepter

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IsaacShep wrote...

AlanC9 wrote...

Haven't played that. How bad was it?

It's rather hard to accept especially because Revan and Exile were mute Player Characters. But in TOR they have voices, set gender and 'character'.

Br3ad wrote...

I don't know why you think your choices mattered in a SW game, because Light Side is always canon side. This is SW, there was already an established canon that Lucas wanted, and that's how it's always going to be. Did you honestly think otherwise? Again, I would like to point out this is Star Wars.

The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.




I like how you think. 


Side note: before the Revan Novel, There was no canon romance for Revan.

#72
Br3admax

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Yes there was. You could not decide if you romanced anyone in KotOR or not. If you said your Revan was male, Bastila was romanced. If you said your Revan was female, Carth was romanced. There was no way around that. Also, there were more Shans, descended from Bastilla mind you, before TOR was a thing also. I doubt they came from anywhere else.

#73
AlanC9

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iakus wrote...

AlanC9 wrote...

IsaacShep wrote...
The point is that KOTOR 2 still attempted to recognize the non canon version of Revan/events from KOTOR 1, so that there was at least an illusion that choices mattered.


Was there? What I took away from KotOR 2 was that the choices didn't matter.

Why should choices matter outside the game they were made in?


If the choices all go to the same place, then they never mattered. They might have appeared to in the first game, but that's just an illusion caused by misleading final cutscenes.

Edit: this is not an argument against blatantly retconning the choices so they never happened in the first place. That's a different issue.

Modifié par AlanC9, 09 septembre 2013 - 05:23 .


#74
In Exile

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AlanC9 wrote...
KotOR 2 tried what you're talking about -- grinding K1's LS and DS endings into indistinguishable mush. It was awful. The game was good enough to recover from the horrible start, but it's a terrible idea. 


Shame that Obsidian just feel in love with the metaphysical part of the plot that they cooked up. 

Though I actually think KoTOR 2's big failing was the way the handled what turned out to be a confusingly pre-set protagonist. It was like the Nameless One without the amensia, and I don't think it was well-handled from an RP perspective. 

#75
AlanC9

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In Exile wrote...
Though I actually think KoTOR 2's big failing was the way the handled what turned out to be a confusingly pre-set protagonist. It was like the Nameless One without the amensia, and I don't think it was well-handled from an RP perspective. 


I cut them some slack there since I saw it as an experiment.