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Whatever Happens, the Sequel Should Invalidate, or Partially Validate ME3 Endings.


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#126
Guest_StreetMagic_*

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csm4267 wrote...

Next game won't be a sequel. It'll either be a prequel, or something that takes place during Mass Effect 3 (Reapers still there, war still going on).


Rule of thumb: Don't believe anything Casey Hudson says. Doesn't even matter if it's bad or good.. there's just no reason to believe it either way.

#127
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However, if they're going to do a sequel (not sure if they are), then the decisions in ME3 ending need to have as little impact on the game as possible.


The last 5 minutes of the game is not the ending. From the Final Hours app:

"Instead of putting a fork in the road near the end of the game, what if the player could make real choices from the start, that could cascade throughout not just the first game, but the entire trilogy".

I don't think a lot of people understand how this game series is supposed to work. In other words, choices affect the journey, not the destination.

#128
MegaSovereign

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Except for me and others, there end had no "best choices". There weren't even "good choices" The ending had to aspire to achieve "bad choices" "Sophie's Choice: IN SPACE!!!"


The point I'm making is that by definition none of ME3, including the endings, fit as "moral nihilism." In fact, the endings are a textbook experiment on moral relativism.

I don't think this alone is a serious problem in context to the next game's pre-history.

And yet no choice in the trilogy hit me with such revulsion as RGB.

Keep RGB the frak away from whatever comes next and I'll entertain the thought of someday purchasing the game.


I don't know whether these are direct responses to my statements or just your usual commentary about the ending. Save it because I've heard it all.

I don't think there is really much I can say that can be constructive at this point. I've given my opinion. My only hope is that Bioware will take there time with the next gen Mass Effect game and that they focus very hard on the narrative structure of the plot.