"He Speaks. He Talks. He Pierces the Veil"
#1
Posté 08 septembre 2013 - 01:34
#2
Posté 08 septembre 2013 - 01:46
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
#3
Posté 08 septembre 2013 - 01:56
Your forgetting that they likely left the fate of Corypheus ambiguous so that at a latter date, if they wanted to use him as a villain they could. Its not necessary for them to have planned for him to be a major villain in DA:I all the way back during DA 2. They may simply divide to revisit the character at a latter point. Or perhaps they literally started drawing up plans for DA: I that long ago. After all, games are in planned out long before we hear about them. After all, they don't need all of DA: I planned out in order to decided Corypheus will have a role within the game.
#4
Posté 08 septembre 2013 - 02:02
In Exile wrote...
This was a line by Larius about Corypheus in DA2 Legacy - which I was just replaying. Given the entire mess that DAI is dealing with, I wonder if attributing the pierced Veil to Corypheus is less than crackpot.
Whoa. Whoa. Whoa. When the heck did Larius say that? I just played Legacy last week and I don't remember him saying that line. Given all that's happened in the past week with DA, I would have (should have) picked up on that immediately.
#5
Posté 08 septembre 2013 - 02:17
Fast Jimmy wrote...
Ooooooh. Interesting.
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
You aren't giving Bioware credit for such detailed forshadowing in DA?!
With all the things that were left hanging and all the questions in there air after just DAO?
Then there is the tie in of the mage and templar war crossing DA2, Asunder, and now DAI.
It may very well be reading to much into a single line, but you reasoning why is lacking if you ask me.
#6
Posté 08 septembre 2013 - 02:17
eluvianix wrote...
Whoa. Whoa. Whoa. When the heck did Larius say that? I just played Legacy last week and I don't remember him saying that line. Given all that's happened in the past week with DA, I would have (should have) picked up on that immediately.
After you release the second seal and ask about Corypheus. It's an answer to a Q that comes up as part of an investigation chain.
Fast Jimmy wrote...
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
I bet it really means that Corypheus just summons demons occasionally while asleep, but it's more fun to speculate.
#7
Posté 08 septembre 2013 - 10:23
Fast Jimmy wrote...
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
Sometimes things evolve in unexpected ways.
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
#8
Posté 08 septembre 2013 - 10:41
#9
Posté 08 septembre 2013 - 10:44
Wozearly wrote...
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
Well they've had the general arc of the direction they are taking the story to for some time now. But the role played by Anders was originally to be played by Velanna. Which I would have preferred to be honest. Added a nice layer of racial tension. Also the whole anger transforming Justice into Vengeance would have made more sense in my opinion.
#10
Posté 08 septembre 2013 - 12:04
Elfman wrote...
Wozearly wrote...
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
Well they've had the general arc of the direction they are taking the story to for some time now. But the role played by Anders was originally to be played by Velanna. Which I would have preferred to be honest. Added a nice layer of racial tension. Also the whole anger transforming Justice into Vengeance would have made more sense in my opinion.
Ha! I can only imagine the threads we would have seen on here if they had. "So you made DA2 Elves ugly AND terrorists?! Why does Bio hate Elves?!!!!!"
#11
Posté 08 septembre 2013 - 12:06
It would be interesting if you left The Architect alive. Would they work together or would they be on opposite sides? The Wardens could split.
Velanna was frustating and abrasive enough for an expansion. I can't imagine having to put up with her for a whole game. Especially considering that Justice would have ultimately made even moodier. Screw blowing up a chantry, she would have murdered everyone. And their cats.Elfman wrote...
Wozearly wrote...
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
Well they've had the general arc of the direction they are taking the story to for some time now. But the role played by Anders was originally to be played by Velanna. Which I would have preferred to be honest. Added a nice layer of racial tension. Also the whole anger transforming Justice into Vengeance would have made more sense in my opinion.
Their final selection of Anders fit much better than it would have for Velanna. He's got a direct stake in the Mage Templar war and there was a lot of room for his character to go in. It warped and brought to surface a perspective he's always held. Plus, Velanna would have meant no Merill and no Merill would have meant an upset Astus. ;P
Modifié par AstusOz, 08 septembre 2013 - 12:06 .
#12
Posté 08 septembre 2013 - 12:25
I don't disagree with that, you make an excellent point. Things change and even work better as being ambiguous, even to the writers themselves, to work with future material in an unspecified way.Wozearly wrote...
Fast Jimmy wrote...
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
Sometimes things evolve in unexpected ways.
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
That being said, I feel the amount of dangling plot threads and ambiguous story hooks have grown to a degree too large to take seriously at the moment. It is painting a picture to me that they are just throwing hints on the canvas and seeing to a picture emerges rather than having a detailed vision of what they want to do other than a general set of highlight events.
Which is both simply my opinion, as well as also totally fine... but it also tempers my tendencies to say "oh, are they trying to tell us something?" Because I would bet its a 50:50 possibility of it either being intentional or a totally a code tam turn of phrase (like InExile said, simply a way to say "he summons demons in his sleep").
Modifié par Fast Jimmy, 08 septembre 2013 - 12:26 .
#13
Posté 08 septembre 2013 - 12:27
#14
Posté 08 septembre 2013 - 12:32
#15
Posté 08 septembre 2013 - 12:38
I believe they had a problem and someone told them the solution they were looking for was in the city.
Because "I seek the Light" doesn't sound evil to me....
It would be really nice to fight him and learn the truth of the original golden city field trip...
I can imagine him tearing the veil because :
1/he knows some stuff we don't and already did some crazy stuff in the past .
2/ he is a darkspawn now and has not much to loose.
3/he probably has more knowledge of the fade than any current living mage .
#16
Posté 08 septembre 2013 - 03:48
#17
Posté 08 septembre 2013 - 04:22
Fast Jimmy wrote...
Ooooooh. Interesting.
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
In Witch Hunt there is a conversation between two students that you can over hear. They are talking about mages rebelling in Kirkwall, I assume it was a small reference to DA2 but who knows for certain. I have played WH several times but only took notice the last time I played it. Can't remember the exact quote.
Modifié par Angangseh, 08 septembre 2013 - 04:23 .
#18
Posté 08 septembre 2013 - 04:46
AstusOz wrote...
That's an interesting quote. I have no doubt that The Conductor will factor into story in some way. The seeds are all there and considering that Dumat was slain, I imagine he'd think there would be a way to bring him back via The Fade. Maybe, I dunno.
It would be interesting if you left The Architect alive. Would they work together or would they be on opposite sides? The Wardens could split.
If the Architect is the same thing as Corypheus - and there's quite a lot in Legacy which suggests that, especially if you bring Anders along with you - then it's possible that the Architect won't die.
What's more interesting as a question is whether Corypheus is better off for having been killed and having taken over a darkspawn body. He sounds more cogent, aware and in control when speaking through Larius/Janeka. It may be that killing the Architect triggers a recognition from him that he's not a darkspawn at all, but rather a magister.
#19
Posté 08 septembre 2013 - 05:33
I'm curious if we'll meet another of their group in Inquisition. I find it interesting that Mike has stated that there is a five game plan and that there are five ancient magisters in total. I might be drawing a link between nothing but it's always fun to speculate. :]
Modifié par AstusOz, 08 septembre 2013 - 05:36 .
#20
Posté 08 septembre 2013 - 05:41
AstusOz wrote...
I'm curious if we'll meet another of their group in Inquisition. I find it interesting that Mike has stated that there is a five game plan and that there are five ancient magisters in total. I might be drawing a link between nothing but it's always fun to speculate. :]
Where did he say that?
#21
Posté 08 septembre 2013 - 05:47
When you look at the video you can see he's a bit lost for a fraction of second , like he's making some stuff up .
#22
Posté 08 septembre 2013 - 05:48
www.youtube.com/watch
Modifié par AstusOz, 08 septembre 2013 - 05:50 .
#23
Posté 08 septembre 2013 - 05:54
"I have no idea what I was talking about there, frankly. There's no plan for a specific, limited number of DA games. Oh, we totally do have an arc planned for DA, but if I said it was five games, I must have misspoke. More ongoing"
#24
Posté 08 septembre 2013 - 06:00
Wozearly wrote...
Fast Jimmy wrote...
Then again, I'm doubting they would have thrown a crumb that small into a piece of DLC that easy to overlook. It would give the assumption of a very high level of detail planning and foreshadowing, which I'm not sure is fair to attribute to the DA series.
Sometimes things evolve in unexpected ways.
Speaking personally, I'm not convinced that the Anders / Justice angle on the Mage-Templar war was conceived when Awakening was written, but it looked like a nice piece of foreshadowing when it became central in DA2.
The tendency for Bioware to leave themselves several untied threads at the end of any game in a series must be helpful to the writers when approaching a sequel, as it gives them a number of different angles that they could potentially pursue and also have it look as if it was broadly planned from the start. Of course, it winds the fans up something chronic when a significant loose end is, as a result, not picked up and is left dangling and never to be resolved...
Not Anders/Justice in particular, but they did know that a companion from Awakening would be possessed by Justice for DA2. So it's possible that they had an inkling of what they wanted DAI to be and tossed that veil line into a DLC for DA2. As mentioned above they made allusions to Kirkwall in DAO WH.
#25
Posté 08 septembre 2013 - 06:03
Yeah, Twitter is pretty awful to search through. I just used Google and that exact phrase. Here it is. :]
twitter.com/Mike_Laidlaw/status/365969873848909827
I'm still hoping we meet another magister though! As for Corypheus' statement, I honestly don't think it's a coincidence that it rings so close to home to what we know about DAI. He's gonna be playing around, no doubt.
Modifié par AstusOz, 08 septembre 2013 - 06:06 .





Retour en haut







