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"He Speaks. He Talks. He Pierces the Veil"


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#76
Former_Fiend

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andrew252 wrote...

How do you pierce the sky?



With a chisel and a lot of nerve.

#77
Ziggeh

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Ieldra2 wrote...
That's what ITists said about ME3's ending. Including that it would be "brilliant". I find your "multitude of clues" about that convincing (i.e. not at all), and the idea about as appealing. 

As for 99%, it's always the conspiracy theorists who shout the loudest and proclaim how obvious their claims are. They make.....99% of the noise, that's for sure.

There aren't a "multitude of clues" that Corypheus lives. He looks at the warden, dies and then that Warden's personality changes and they start speaking in Corypheus's weird syntax. They spelled it out pretty clearly. So clearly it was weird that Hawke didn't catch on.

#78
Ieldra

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Ziggeh wrote...

Ieldra2 wrote...
That's what ITists said about ME3's ending. Including that it would be "brilliant". I find your "multitude of clues" about that convincing (i.e. not at all), and the idea about as appealing. 

As for 99%, it's always the conspiracy theorists who shout the loudest and proclaim how obvious their claims are. They make.....99% of the noise, that's for sure.

There aren't a "multitude of clues" that Corypheus lives. He looks at the warden, dies and then that Warden's personality changes and they start speaking in Corypheus's weird syntax. They spelled it out pretty clearly. So clearly it was weird that Hawke didn't catch on.

It's one sentence of all that they say. A half-sentence, actually. But watching the scenes again, I agree it is rather suggestive. Not the syntax, but the way Janeka says "I feel...like a new person", combined with the camera angle focusing on her face. I've only played one game with Janeka some time ago, and Larius's scene is much less suggestive, since his speech patterns were always a bit unusual.

Still, it could be completely innocuous. I guess we'll see if there was anything special to this scene in DAI. I just have a hard time seeing that they make a DLC antagonist into something more important.

Modifié par Ieldra2, 09 septembre 2013 - 11:18 .


#79
Sifr

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Granted, "a multitude" was overstating it, but this isn't wishful thinking like the Indoctrination Theory, there are at least four clues that he survived; his eyes briefly turning black, the strange stumble in the background at the same time, Larius/Janeka suddenly acting out of character and the creepy smile as they leave.

There have been plenty of other deaths in the series that have been depicted with far more finality. Loghain peacefully resigning himself to having his head cut off, Arl Howe going into the Void with zero grace, Leandra getting turning into the bride of Frankenstein, Duncan last being seen seconds from getting an battleaxe to the face...why leave it so oddly ambiguous if it was just a death of a generic DLC enemy?

But I fear we are going vastly off-topic once more.

Considering that the Fade is getting ripped asunder and we have the possible survival of a Tevinter Magister who once physically ripped his way into the Fade, even if he's not the master villain, he might have had a hand in what has happened.

We had the previous example of the Architect accidentally turning Urthemiel into an Archdemon and setting in motion the events of Origins, but not actually being seen until Awakening, after all.

#80
Qyla

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Gaider himself said that he has long term plans for DA, and the very set of DA2 shows that they had already planned what was going to happen before getting to work on DA2

#81
Wozearly

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In Exile wrote...

Wozearly wrote...
Don't get me wrong, I wish they had George R R Martin or Dan Abnett levels of pre-planning and foreshadowing, but both of them have also gone through significant adaptations as stories have developed in a series. Writing is often better as an evolutionary process than a planned one.


Not to take things off-topic, but IMO Martin is not a good example as a pre-planning sort of writer. Not that he doesn't have general outlines of where he's going, but he's on record as being a big fan of allowing his stories to grow organically as he writes them. 


I'd personally say that Martin is a good example of both the power of pre-planning and the strengths of adaptivity. Which was the point I was trying (and I think failing) to make!

Some of the most memorable events were cast in his mind well in advance (the Red Wedding is a good example), and you can find pretty clear foreshadowing one or two books in advance of when they happen. The intricacies of a number of plots also play out, interweave and then finally come together across multiple books. He knows where his characters are going, he knows how certain things will play out, but he then lets individual characters adapt as they move between the two...and only Martin himself will know how many additional subplots and twists that resulted in.

There are also relatively few loose ends over time, except those left intentionally loose. Almost all of them end up tied up in passing sooner or later, normally in somewhat unexpected ways.

I was contrasting this to Bioware, who make good use of a reasonable number of loose ends by picking those which they're interested in pursuing, whilst leaving others discarded. That's just not *quite* as satisfying as when the storyteller sweeps the loose ends into the story further down the line.

ThunderfoxF wrote...

And Abnett? Has he even written anything outside of the Warhammer Fantasy/40K Universes?


Abnett has written for Marvel, Doctor Who, Torchwood and created his own fiction; and that's not an exhaustive list. He's actually a fairly prolific writer, although he's undoubtedly (and deservedly) well known for his work on the WH40K IP.

He's also a believer in setting out an overall story arc with some critical moments and situations (which sometimes may shift a little), but has also created characters like Lijah Cuu by accident during a forced rewrite, who ended up playing critical roles in the storyline and not seeming out of place for a moment.

Again, a storyteller who knows where his characters are going, but lets them go off the railroad tracks to get there if that path seems to be more interesting when it comes to be written.

Call me crazy, but that's exactly how I'd like the Bioware writers to be (and I believe they are), at least up until the point where things start getting set in stone so that the game can actually, you know, be finished. B)

#82
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Ieldra2 wrote...

Still, it could be completely innocuous. I guess we'll see if there was anything special to this scene in DAI. I just have a hard time seeing that they make a DLC antagonist into something more important.


Hence why we are speculating on the matter.