Multiplayer, do you want it or not? Maybe even PvP
#126
Guest_The Mad Hanar_*
Posté 04 octobre 2013 - 07:44
Guest_The Mad Hanar_*
#127
Posté 04 octobre 2013 - 08:34
I loved Mass Effect 3 multiplayer and I think a remake of that in Dragon Age setup would work just as well. Perhaps include stuff like siege warfare or the like. Only important thing for me is that multiplayer is not required play to reach "best" outcome. Multiplayer in Mass Effect had too much effect on the single player campaign, where it should have had no effect at all as it could stand fine by itself.
Modifié par Gnoster, 04 octobre 2013 - 08:36 .
#128
Posté 04 octobre 2013 - 11:49
Gnoster wrote...
Personally I am not fond of PvP, so if the multiplayer is that, then I wont participate. But wouldn't mind if it is included as I know many like it.
I loved Mass Effect 3 multiplayer and I think a remake of that in Dragon Age setup would work just as well. Perhaps include stuff like siege warfare or the like. Only important thing for me is that multiplayer is not required play to reach "best" outcome. Multiplayer in Mass Effect had too much effect on the single player campaign, where it should have had no effect at all as it could stand fine by itself.
I agree, PvE MP >>>>>>>>>>>>>> PvP MP IMO.
Tying the SP to the MP to get the 'best' ending was a mistake that should not be repeated, but I would be more than happy with a player's SP affecting their MP game if such a feature had to be present.
Things like a player's keep upgrades appearing in the MP game, helping the team to better defend agaisnt the siege. Maybe the choices picked in SP could affect which race or class was unlocked first. Siding with the Dalish over the Qunari will give a player the Dalish class first, and then they have to work towards getting the Qunari ones.
Just a thought anyway.
#129
Posté 04 octobre 2013 - 12:03
#130
Posté 04 octobre 2013 - 12:13
#131
Posté 04 octobre 2013 - 12:38
#132
Posté 04 octobre 2013 - 12:50
I like the care given to making a complete single player experience If I want to play in multiplayer I'll just load up WoW or League of Legends or even battlefield 3 just keep it out of my single player story driven RP Dragon Age games.
#133
Posté 04 octobre 2013 - 01:06

#134
Posté 04 octobre 2013 - 08:12
#135
Posté 04 octobre 2013 - 08:35
#136
Posté 04 octobre 2013 - 09:44
OdanUrr wrote...
Dragon Battle Age Inquisition Field 4.
HA
multiplayer if its Co-op or a side story but for the love of god no PVP <_<
Modifié par TheExtreamH, 04 octobre 2013 - 09:45 .
#137
Posté 04 octobre 2013 - 10:35
What I'd like to see is maybe having players act out certain events in the DA timeline, similar to ME3's "PvE MP" being the front-line Reaper War surrounding Shepard's story.
Examples could be:
Player Grey Warden PCs from back in the day vs (AI) Darkspawn from the 4th Blight
Qunari invaders attacking Tevinter and its magisters during their expansionist war
Ferelden Soldiers routing out Orlesian imperialists during their Rebellion, and other such settings
Just my thoughts on the matter.
Modifié par EnoughLetters, 04 octobre 2013 - 10:38 .
#138
Posté 04 octobre 2013 - 10:44
#139
Guest_Morocco Mole_*
Posté 04 octobre 2013 - 10:45
Guest_Morocco Mole_*
#140
Guest_Lady Glint_*
Posté 04 octobre 2013 - 11:06
Guest_Lady Glint_*
#141
Posté 04 octobre 2013 - 11:34
#142
Posté 05 octobre 2013 - 12:49
Reaverwind wrote...
Only if they go all the way and make DA:I an mmo.
I disagree. GTA Online shows that it's possible for a game to have an online mode that is very in depth compared to the SP mode without being an MMO.
#143
Posté 05 octobre 2013 - 01:21
#144
Posté 05 octobre 2013 - 01:42
But PVP? Will necessitate servers. Which means I can't play. It will be hard enough hitting an AI with that ping, let alone a human player that jumps up and down over and behind you so as soon as your computer gives you permission to fire an ability "[player] is now in range of backstab or w/e" it's immediately negated with a "ERROR: Target must be in front of you!" (Seriously, WoW, get some real Pacific servers.)
Co-op would at least be more tolerable, but I don't know how DA2 will convert. ME had to remove the squad menu's tactical functionality, and in my opinion that sank it - they removed a lot of stuff, relying on other player to keep you informed. Then they remove the vestigal remnants of text chat in PC.
They removed the radar, because teammates can announce locations. Yet those FEW that do will have innumerable barriers: languages, accents, mic quality, volume, and even if the few that come through alright audibly - you don't necessarily know WHO they are. Even in a well co-ordinated team, the radar is a craptonne more helpful than that!
What about Dragon Age? It's a party game, it's about building a team that can take down challengers with combos and arrangements. Shepard was supported by their squadmates, but the N7s have to learn to be self-sufficient with half the powers, as they get ignored by theirs. Can they expect to just swap out AI squaddies for co-op players and have them work together smoothly?
What about the tactics? If there are no AI squaddies, the tactics are negated completely. If there are, then who sets them? Are players running a quad each and PvPing? (Server problems again...) Or do a team of 4 or less - like ME3 - overcome encounters by operating their own individual character, real-time?
I'm not saying it can't be done, and who knows? They'll know more than I could, and I can only imagine them working with what they already have, not whatever new stuff they may put in. But if they remove tactics, a large portion of people aren't going to want to play, since all that remains they don't care about. If they make it PvP, a large section of the global playerbase cannot hope to play, as they'll serve only to make people closer to server-home feel better about themselves. And if they make it co-op, everyone will be too busy chasing their own goals or being the hero to actually synergise.
"Wynne, I need healing!" "Not now Warden I am hitting this demon with my staff bad demon bad"
"Aveline, pull this ogre off me I'm getting slaughtered" "lol butts i not yer tank i just dont choose weak dyin guys liek you obviesly do, nub now i go solo dargon"
...damn that would make Dragon Age some short games.
#145
Posté 05 octobre 2013 - 01:51
I can't see PVP being very good, but I won't object if they include it, as long as the game isn't based around it. I want a roleplaying game, not a miniature skirmish game...if I wanted a skirmish game I'd play D&D4e. (see what I did there?
If it was like Neverwinter Nights, and could support persistent world type games, then that would be awesome! But again, I can live without it.
#146
Posté 05 octobre 2013 - 02:08
Honestly I play Dragon Age because it's a Single Player game. It's my haven away from dealing with people and the idea of MP makes my skin crawl.
While I did a bit of Me3's MP, I did so because at the time MP effected SP. It also fit the genre well enough to support it.
I don't feel that MP would benefit the Dragon Age experience, with MAYBE the option for Companion controlling Co-op being the only one I could see even being worth putting the effort into.
At the end of the day, if I wanted to play a MP game, I'd play an MMO or a game designed to be a MP game with a SP attached. I play Dragon Age to roleplay and enjoy my solitary time AWAY from actual people.
#147
Posté 05 octobre 2013 - 03:44
enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth.
however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.
#148
Posté 05 octobre 2013 - 05:48
animedreamer wrote...
Not enough options if you ask me...
enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth.
however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.
See this is where I envision the options of playing as the non-human creatures of dragon age. Being able to play as things like Malibri, or Sylvans, or Golems alongside your Human, Elf, Dwarf, and Qunari allies will make the MP more varied and engaging.
ME 3 MP had numerous aliens to play as, but each one had to follow the same basic framework as the human characters. I say that DA:I takes that same formula that ME had and expand upon it. Give us unique creatures to play as with different methods of play; say the Werewolf player cant use armor or ranged attacks, and can run on two or four legs, and has several attacks based on clawing and biting you opponents.
#149
Posté 05 octobre 2013 - 05:58
#150
Posté 05 octobre 2013 - 06:06
animedreamer wrote...
Not enough options if you ask me...
enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth.
however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.
Mass effect 3's multiplayer added new abilites with their kit combinations and had their entire character be a specialization in it of itself.
So if you had a tevinter mage as a specialization, that mage could have their own dedicated ability tree called "magister" or something else all together. A lot of old abilities, maybe throw in a new one here or there, and have a limit on how many trees are avaliable to them. So if the inquisitor had, like, 5 or 6 trees in the SP like how DA2 hadit, than the multiplayer characters could have, like 2 or 3 trees avaliable.





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