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Multiplayer, do you want it or not? Maybe even PvP


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#126
Guest_The Mad Hanar_*

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I can't really say whether I'm interested in it or not because I don't really know what it's like yet. But the ME team did a good job, so it might work out okay.

#127
Gnoster

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Personally I am not fond of PvP, so if the multiplayer is that, then I wont participate. But wouldn't mind if it is included as I know many like it.

I loved Mass Effect 3 multiplayer and I think a remake of that in Dragon Age setup would work just as well. Perhaps include stuff like siege warfare or the like. Only important thing for me is that multiplayer is not required play to reach "best" outcome. Multiplayer in Mass Effect had too much effect on the single player campaign, where it should have had no effect at all as it could stand fine by itself.

Modifié par Gnoster, 04 octobre 2013 - 08:36 .


#128
Vortex13

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Gnoster wrote...

Personally I am not fond of PvP, so if the multiplayer is that, then I wont participate. But wouldn't mind if it is included as I know many like it.

I loved Mass Effect 3 multiplayer and I think a remake of that in Dragon Age setup would work just as well. Perhaps include stuff like siege warfare or the like. Only important thing for me is that multiplayer is not required play to reach "best" outcome. Multiplayer in Mass Effect had too much effect on the single player campaign, where it should have had no effect at all as it could stand fine by itself.


I agree, PvE MP >>>>>>>>>>>>>> PvP MP IMO.

Tying the SP to the MP to get the 'best' ending was a mistake that should not be repeated, but I would be more than happy with a player's SP affecting their MP game if such a feature had to be present.

Things like a player's keep upgrades appearing in the MP game, helping the team to better defend agaisnt the siege. Maybe the choices picked in SP could affect which race or class was unlocked first. Siding with the Dalish over the Qunari will give a player the Dalish class first, and then they have to work towards getting the Qunari ones.

Just a thought anyway. 

#129
Uccio

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NO.

#130
Reaverwind

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Only if they go all the way and make DA:I an mmo.

#131
dancarrero

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As long as it isn't obligatory.I'm one of those people that that is affected by excessive fast movement.I get nauseous, so I must play at a leisurely pace.I cant play online because I would screw it up for other players.However. I don't want my single player experience messed up because I am not going to play multiplayer. I remember how furious I was with ME3 trying to force me to play online in order to get the Shepherd breathes ending.Just make it voluntary without it affecting single player mode and everyone will be happy.

#132
Eralrik

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I don't mind Co-op as long as it's a stand alone separate entity that has no connection to Single player I don't mind that we could be soldiers in keeps and castles or outposts part of the war but not actually being woven into the single player and needing it to win the game for the best possible ending. While I enjoyed Co-op in ME3 being part of the single player aspect sucked the life out of single player for me I still have no desire to play through the single player of ME3. If they do the same with DA:I I'll probably play the single player once and then shelve it and uninstall it like I did ME3.
I like the care given to making a complete single player experience If I want to play in multiplayer I'll just load up WoW or League of Legends or even battlefield 3 just keep it out of my single player story driven RP Dragon Age games.

#133
OdanUrr

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Dragon Battle Age Inquisition Field 4.

Image IPB


B)

#134
frankf43

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I don't want it and won't play it. But I see no reason to deprive the experience from other players if they wish to play it.

#135
Fredward

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So long as me not playing it doesn't close off story elements (characters, quests, plotlines, ENDINGS etc) I don't mind. I'm fine with multiplayers getting shiny new weapons and armor though. They worked for it after all.

#136
TheExtreamH

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OdanUrr wrote...

Dragon Battle Age Inquisition Field 4.

Image IPB


B)



HA :o
multiplayer if its Co-op or a side story but for the love of god no PVP <_<

Modifié par TheExtreamH, 04 octobre 2013 - 09:45 .


#137
EnoughLetters

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I believe I'd enjoy multiplayer in some form for DAI. However, It should be something completely separate from the main game( Galactic Readiness) so as not to bother those who don't enjoy such things.

What I'd like to see is maybe having players act out certain events in the DA timeline, similar to ME3's "PvE MP" being the front-line Reaper War surrounding Shepard's story.

Examples could be:
Player Grey Warden PCs from back in the day vs (AI) Darkspawn from the 4th Blight
Qunari invaders attacking Tevinter and its magisters during their expansionist war
Ferelden Soldiers routing out Orlesian imperialists during their Rebellion, and other such settings


Just my thoughts on the matter.

Modifié par EnoughLetters, 04 octobre 2013 - 10:38 .


#138
Iakus

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I'm just going to reiterate my "kill it with fire" stance on multiplayer in any form for DAI

#139
Guest_Morocco Mole_*

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PvP is most likely a no. But I could see an updated version of ME3's horde mode.

#140
Guest_Lady Glint_*

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Team co-op would be nice. I don't know about PvP, maybe team PvP.

#141
Reaver102

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I'd prefer if they just focused on single player.

#142
Vortex13

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Reaverwind wrote...

Only if they go all the way and make DA:I an mmo.


I disagree. GTA Online shows that it's possible for a game to have an online mode that is very in depth compared to the SP mode without being an MMO.

#143
Fetunche

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Aslong as the single player is not affected, I don't care as I've never played multiplayer games.

#144
snackrat

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Multi on its own is fine, however being in NZ I will always, always have a minimum of 1-sec lag to American servers. ME3 was alright (despite all its faults, like large amounts of junk data, sending based on frame rate, etc etc) because it was peer-to-peer, so I could play with NZ or Aus friends to minimise the problem.

But PVP? Will necessitate servers. Which means I can't play. It will be hard enough hitting an AI with that ping, let alone a human player that jumps up and down over and behind you so as soon as your computer gives you permission to fire an ability "[player] is now in range of backstab or w/e" it's immediately negated with a "ERROR: Target must be in front of you!" (Seriously, WoW, get some real Pacific servers.)


Co-op would at least be more tolerable, but I don't know how DA2 will convert. ME had to remove the squad menu's tactical functionality, and in my opinion that sank it - they removed a lot of stuff, relying on other player to keep you informed. Then they remove the vestigal remnants of text chat in PC.
They removed the radar, because teammates can announce locations. Yet those FEW that do will have innumerable barriers: languages, accents, mic quality, volume, and even if the few that come through alright audibly - you don't necessarily know WHO they are. Even in a well co-ordinated team, the radar is a craptonne more helpful than that!

What about Dragon Age? It's a party game, it's about building a team that can take down challengers with combos and arrangements. Shepard was supported by their squadmates, but the N7s have to learn to be self-sufficient with half the powers, as they get ignored by theirs. Can they expect to just swap out AI squaddies for co-op players and have them work together smoothly?
What about the tactics? If there are no AI squaddies, the tactics are negated completely. If there are, then who sets them? Are players running a quad each and PvPing? (Server problems again...) Or do a team of 4 or less - like ME3 - overcome encounters by operating their own individual character, real-time?

I'm not saying it can't be done, and who knows? They'll know more than I could, and I can only imagine them working with what they already have, not whatever new stuff they may put in. But if they remove tactics, a large portion of people aren't going to want to play, since all that remains they don't care about. If they make it PvP, a large section of the global playerbase cannot hope to play, as they'll serve only to make people closer to server-home feel better about themselves. And if they make it co-op, everyone will be too busy chasing their own goals or being the hero to actually synergise.

"Wynne, I need healing!" "Not now Warden I am hitting this demon with my staff bad demon bad"
"Aveline, pull this ogre off me I'm getting slaughtered" "lol butts i not yer tank i just dont choose weak dyin guys liek you obviesly do, nub now i go solo dargon"

...damn that would make Dragon Age some short games.

#145
Squire

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A multiplayer co-op campaign could be interesting, but I can live without it.

I can't see PVP being very good, but I won't object if they include it, as long as the game isn't based around it. I want a roleplaying game, not a miniature skirmish game...if I wanted a skirmish game I'd play D&D4e. (see what I did there? ;) )

If it was like Neverwinter Nights, and could support persistent world type games, then that would be awesome! But again, I can live without it.

#146
Heidenreich

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No thank you.

Honestly I play Dragon Age because it's a Single Player game. It's my haven away from dealing with people and the idea of MP makes my skin crawl.

While I did a bit of Me3's MP, I did so because at the time MP effected SP. It also fit the genre well enough to support it.

I don't feel that MP would benefit the Dragon Age experience, with MAYBE the option for Companion controlling Co-op being the only one I could see even being worth putting the effort into.

At the end of the day, if I wanted to play a MP game, I'd play an MMO or a game designed to be a MP game with a SP attached. I play Dragon Age to roleplay and enjoy my solitary time AWAY from actual people.

#147
animedreamer

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 Not enough options if you ask me...

enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth. 

however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.

#148
Vortex13

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animedreamer wrote...

 Not enough options if you ask me...

enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth. 

however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.



See this is where I envision the options of playing as the non-human creatures of dragon age. Being able to play as things like Malibri, or Sylvans, or Golems alongside your Human, Elf, Dwarf, and Qunari allies will make the MP more varied and engaging.

ME 3 MP had numerous aliens to play as, but each one had to follow the same basic framework as the human characters. I say that DA:I takes that same formula that ME had and expand upon it. Give us unique creatures to play as with different methods of play; say the Werewolf player cant use armor or ranged attacks, and can run on two or four legs, and has several attacks based on clawing and biting you opponents.

#149
Versus Omnibus

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For the one hundredth time: NO!!

#150
Cainhurst Crow

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animedreamer wrote...

 Not enough options if you ask me...

enemies is fine i suppose. Elves, Dwarves, Qunari, Templars (most if not all human), so on and so forth. 

however class kits seem far to small and inbetween to me. in ME3 each of shepards class choices had a varying theme that provided a specific strategy in multiplayer. I just don't see that in DA, Warrior, Rogue and Mage, even if you tried to break those three up and mitch match them it would seem awkward because the player character could never do anything like that... by mitch and match i mean, hybriding the three in order to make up 3 new disciplines. Marauder (Warrior/Rogue), Arcane Sword (Warrior/Mage), Shadow Blade (Rogue/Mage). Ok I don't know, i just don't see it working though... but i could be wrong, i thought i'd hate ME3 multiplayer as well, but it turned out i was wrong on that too.


Mass effect 3's multiplayer added new abilites with their kit combinations and had their entire character be a specialization in it of itself.

So if you had a tevinter mage as a specialization, that mage could have their own dedicated ability tree called "magister" or something else all together. A lot of old abilities, maybe throw in a new one here or there, and have a limit on how many trees are avaliable to them. So if the inquisitor had, like, 5 or 6 trees in the SP like how DA2 hadit, than the multiplayer characters could have, like 2 or 3 trees avaliable.