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Do people care too much about romance ?


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#101
Blank-Slate-Blues

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Sopa de Gato wrote...

Too much, yes. To the point Bioware/EA's even been using their promoting of certain sexual viewpoints to deflect legitimate criticism of both writing problems and flaws in recent games.

Though I also think it's become far too easy to accomplish a romance, as well. At least DAO had you kind of work for something, in DA2 you just had everyone humping Hawke's leg from the get go to show off their new social viewpoint of the moment thing. I don't expect something on the levels of BG2's romance minefields back, but it was fun to gradually accomplish something that flowed naturally over the course of a game rather than something you could do in one camp visit (DAO) or lock into on the first player-induced conversation (DA2).


Yes, one of DA2 pitfalls was that the romances were much too easy to accomplish and were actually quite detrimental to the characters (Fenris romancing a mage!Hawke comes to mind) but one thing that lots of non-straight gamers agree on is that it offered them more visibility than DAO and allowed them to play heroes that were like them. This is why romances are important for alot of people

I haven't played BG but the DAO romances (what I experienced anyway) felt actually quite organic, so take that as you will:P

#102
Paul E Dangerously

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Blank-Slate-Blues wrote...
I haven't played BG but the DAO romances (what I experienced anyway) felt actually quite organic, so take that as you will:P


Mm..think more like DAO, but without the ability to sit down and make a person spill their entire life story and fall in love with you during one long conversation. Instead, you had conversations every so often that might eventually lead to a romance, and while in a romance you had to maintain it, and could get yourself dumped by choosing poorly.

#103
AngryFrozenWater

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I'm fine with the game having romances. It adds to the flavor of the game. BW games wouldn't be the same without them. Looking forward to the ones in the next game.

#104
Killdren88

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People care about specific things for a game. Some see a tactical Rpg others see a romantic adventure. All really based on perspective.

#105
Guest_Fandango_*

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No doubt. Creepy isn't it?

#106
Taura-Tierno

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Well, if I had to choose, I'd choose good gameplay mechanics. Fortunately, asking people to choose between good gameplay and good romances is a false dichotomy. As of yet, Bioware games have included good romances and good gameplay mechanics (in grand scheme of things).

#107
Cainhurst Crow

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It can get more than a little ridiculous, especially when you get threads asking for the cart(race, sexuality, nationality) before the horses(personality, quality of writing, logic in the story.)

#108
Secretlyapotato

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It's what got me interested in DAO in the first place. That so bad? :o

#109
Guest_Snoop Lion_*

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Yes.

#110
Blank-Slate-Blues

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Sopa de Gato wrote...

Blank-Slate-Blues wrote...
I haven't played BG but the DAO romances (what I experienced anyway) felt actually quite organic, so take that as you will:P


Mm..think more like DAO, but without the ability to sit down and make a person spill their entire life story and fall in love with you during one long conversation. Instead, you had conversations every so often that might eventually lead to a romance, and while in a romance you had to maintain it, and could get yourself dumped by choosing poorly.


I vaguely remember reading somewhere that if the player didn't bend over backwards, their LI could leave. Or they would end up having to fight them to the death??

That actually sounds pretty cool IMHO

#111
Guest_Fandango_*

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Secretlyapotato wrote...

It's what got me interested in DAO in the first place. That so bad? :o


Respectfully, I find it more than a little strange. 

#112
Cainhurst Crow

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Fandango9641 wrote...

Secretlyapotato wrote...

It's what got me interested in DAO in the first place. That so bad? :o


Respectfully, I find it more than a little strange. 


I find it very strange, wasn't there anything else to it than that?

#113
Inquisitor Recon

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Foshizzlin wrote...
Yes.

^
Obsession is putting it lightly.

#114
Guest_greengoron89_*

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I would hope you found more to enjoy about the game than just that.

#115
Paul E Dangerously

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Blank-Slate-Blues wrote...
I vaguely remember reading somewhere that if the player didn't bend over backwards, their LI could leave. Or they would end up having to fight them to the death??
That actually sounds pretty cool IMHO


It really all depends on the LI. The most notorious is Viconia, the dark elf cleric. Her romance is the real minefield in the game, thanks to her alien upbringing and adjustment to surface life, so the PC has to be very, very careful or they can get kicked out of it.

As far as the latter, party members had their own goals and feelings, so if you put two NPCs from opposing factions or viewpoints into a party, they could eventually leave or throw down.

Modifié par Sopa de Gato, 08 septembre 2013 - 08:29 .


#116
Secretlyapotato

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Darth Brotarian wrote...

Fandango9641 wrote...

Secretlyapotato wrote...

It's what got me interested in DAO in the first place. That so bad? :o


Respectfully, I find it more than a little strange. 


I find it very strange, wasn't there anything else to it than that?


Obviously, I didn't buy the game just so I could have a virtual romance with a video game character. =D Tis what intrigued me to the game, then I read about the lore and characters more and got interested.

#117
Seboist

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Secretlyapotato wrote...

It's what got me interested in DAO in the first place. That so bad? :o


Considering that it's such a small inconsequential part of the game and not even that great.. why, yes it is.

#118
BouncyFrag

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Yes they do.

#119
NRieh

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Do people care too much about...

...Qunary
...Elves
...Dwarves
...Exploration
...Dialogue Wheel
...
...
...what other people care about

?

#120
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I actually miss some of the DA:O-style romances. While Leliana and Zevran were pretty insignificant in the end, the romances with Morrigan and Alistair could actually alter the main storyline.

Same with Carth and Bastila in KOTOR, now that I think about it.

More of that, less of the tacked-on people-pleasing romances.

Modifié par greengoron89, 08 septembre 2013 - 08:40 .


#121
Dave of Canada

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Yes, they're almost completely irrelevant but seems to exist to foster an unhealthy habit amongst those dedicated towards wanting their cyber-avatar to have a brief five-second fade to black.

I wouldn't mind it too much if the romances weren't praised for being the pinnacle of writing when the majority of them serve absolutely no purpose for character development, main plot tie-ins and effectively gives the romanced character plot-armor for the game they're presented it because they don't want to hurt sensitive people.

I applaud Gaider for what he did with Alistair and Morrigan in Dragon Age: Origins, shame about the Morrigan fanservice DLC and Alistair fans having a way out, though.

We need more of that, less of Dragon Age 2 hamfisting three of the four romances into neat little packages you can take to bed. Anders had potential but it was bogged down by the character being one-note.

Modifié par Dave of Canada, 08 septembre 2013 - 08:45 .


#122
Blank-Slate-Blues

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Sopa de Gato wrote...

It really all depends on the LI. The most notorious is Viconia, the dark elf cleric. Her romance is the real minefield in the game, thanks to her alien upbringing and adjustment to surface life, so the PC has to be very, very careful or they can get kicked out of it.

As far as the latter, party members had their own goals and feelings, so if you put two NPCs from opposing factions or viewpoints into a party, they could eventually leave or throw down.


The fact that the character's goals were more nuanced and could lead to actual clashes between companions (as opposed to just arguing with each other all the time) sounds super intriguing and definitely makes them sound more real. And I imagine romancing a Qunari might be a bit like Viconia's romance.:D

The problem with the characters in DA2 (whether or not you romanced them), is that no matter what you did the  nearly all of the characters stuck by you. It's especially the case with Anders and Fenris who argue all the fricking time but never come to blows. It kind of makes their opposition seem a bit shallow in comparison. In this respect, Isabela is really te only one who has any agency as a character and isn't just there for the player.

Though for some characters it made sense - Merril and Fenris have no where else to go - but for Anders, he only leaves if you kick him out in act 2 or you kill him at the end of the game. As far as I know, if you play pro-templar he doesn't really do anything about it.

Ah, I'm going off topic, sorry.

#123
HurricaneGinger

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I love the romances - I think they are a good design choice for the games because it makes the story feel more real; it gives you something else to fight for and look forward to in the game. But yes, some people can take them too far. Hell, in half my PTs my Warden/Hawke does not have a love interest.

#124
Blank-Slate-Blues

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greengoron89 wrote...

I actually miss some of the DA:O-style romances. While Leliana and Zevran were pretty insignificant in the end, the romances with Morrigan and Alistair could actually alter the main storyline.

Same with Carth and Bastila in KOTOR, now that I think about it.

More of that, less of the tacked-on people-pleasing romances.


But doesn't that sort of imply that straight characters are more worthy of importance while everyone else is relegated to being secondary characters. In DA2, making them all bisexual/playersexual did a bit to fix that unfortunate implication from what I understand.

And I don't understand, why shouldn't the romances please people? Isn't that their purpose?

#125
TheBlackBaron

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Many do and many do not. It's just that the former congregate on the BSN so that SA and 4chan and the rest can view them like a zoo.