Beerfish wrote...
by a lot, and it grieves me to say so because I like them.
Against one faction they do pretty well against the other three not well compared to other races.
- Huge health and shields which can still be one or two shotted against enemy bosses.
- Virtually no mobility at all.
- Huge hit boxes, where other classes can dance around sync killers as soon as you are in range your toast.
- Suffer from the melee build scenario of having to choose from health and shileds or melee damage.
- Rage mechanic that comes into play not often enough (as in you get into rage by killing stuff but then you have to hunt down other enemies and by that time rage can subside, not too mention it makes some maps like fbwhite blizzard pretty awful to play.)
Now before we get the old l2p, if played in pug by a good player then yes they will do better than the avg public player but stick 4 good players in a match, one krogan and the other 3 anything they wish and I'm betting you'll lag on the score board.
In conclusion, their high shields and health do not make up for increased sync kill danger and general danger of being an up close fighter.
I think you focus too much on the power of scions, they do what they do to all races so its not fair to call the krogan out on it and ignore their durability against massed mook fire which kills as often as bosses, if not more so..
Likewise, all races suffer from choosing between health or melee so not a "krogan weakness." But krogan can max health and still have above average melee damage, or max melee damage while still having above average health/shields. Not everybody can do that.
I also think you are leaning too much on the sync kill argument, as only inexperienced or incompetent players will try to melee a sync killer when it's not safe to do so. Those players will die regardless of what they're playing.
Krogan are a very forgiving race to play and may be the easiest in the game. Their kits universally have high durability and DR powers, and all have some of the most destructive powers or combinations of powers in the game. They're very straight forward and I love that about them.
I would call vorcha and volus the worst races in the game, or at least the ones with the steepest learning curve. And I'm not saying that as a hater, they're very good and very rewarding for people who learn them. But learning them is harder to do. Vorcha can make very good melee builds but I'd argue that they suffer more than krogan from the health or melee choice. Their signature power, Bloodlust, has to be built up and maintained like krogan Rage, but a krogan without Rage active is much better off than a vorcha without Bloodlust active. And, unlike Rage, Bloodlust takes up a valuable power slot and slows down other power use to boot.
Volus are incredibly fragile, and that's hard for some players to get around. A lot of their survivability is tied to Shield Boost, which has a long-ish cooldown and competes directly with active, offensive powers. I know there are people who are good with them but I don't consider them easy kits to play well and, at least in pugs, its pretty rare to see a volus that doesn't die every wave if doing something other than spamming SB.
Compared to these two, krogan are much more forgiving, arguably more destructive, and have greater variety in builds because they're not tied to "must have" racial powers like Bloodlust or Shield Boost.
All in my opinion, of course.