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Krogans are the worst race in the game....


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#101
Beerfish

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robarcool wrote...


No. Frankly, all the Krogans are awesome. Just don't try to go full melee except warlord.

As for their playstyle, I will say health/melee is a poor choice to begin with. That is a game design problem. But that doesn't mean you have to play the Krogan in a certain way. Geth infiltrator was most likely to be the ultimate sniper, but people play him with a claymore, as a melee guy etc and be equally successful, if not more. Similarly for Krogans, they were intended to be played as melee characters by Bioware, but players make them work better in other playstyles. So adapt and play.


That is the whole point though, the krogans bonuses, rage and fort are geared towards melee.  The quality of players on bsn can make any class rock because they find ways to make any buuld successful, it doesn;t negate the fact that a class that seems to be built for tankiness and melee is not used that way to be successful.

#102
RedJohn

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Beerfish wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.


Exactly, and that is why the krogans have melee bonuses in their builds, thus the fact that they are the worst race.  How many full melee korgans do you see running around?  Warlod and his hammer but otherwise?


Explain me exactly why you think that and I will carefully explain you why you are wrong.

Modifié par RedJohn, 08 septembre 2013 - 05:58 .


#103
MGW7

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The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could

Edit, I run a full melee krogan sentinel, vanguard, shaman, and soldier, Just because you max melee damage doesn't mean you need to rely on it by itself, using only melee is foolish unless you're a warlord, and I don't use the reegar,
You have 84 points to spend after all,

Modifié par MGW7, 08 septembre 2013 - 06:07 .


#104
Arctican

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Element 0 wrote...

Arctican wrote...

Element 0 wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.

 

Warlord without Reegar - Gimp Warlord. 


Soloing, yes. But in team matches, you can slap on the Disciple and Electric Hammer and keep up with those Reegar Krolords just fine, even on Platinum.

 

Electric hammer means gimp health or tech armor or power damage. It's just not worth it. 


Frankly, his power passives are nothing special. I prefer the ability to CC and a great team detonator/primer than measly Krogan power passives.

#105
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Arctican wrote...

Element 0 wrote...

Arctican wrote...

Element 0 wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.

 

Warlord without Reegar - Gimp Warlord. 


Soloing, yes. But in team matches, you can slap on the Disciple and Electric Hammer and keep up with those Reegar Krolords just fine, even on Platinum.

 

Electric hammer means gimp health or tech armor or power damage. It's just not worth it. 


Frankly, his power passives are nothing special. I prefer the ability to CC and a great team detonator/primer than measly Krogan power passives.

 

Weight capacity for faster CD is also important on Biotic Hammer. 

#106
rcolol

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Beerfish wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.


Exactly, and that is why the krogans have melee bonuses in their builds, thus the fact that they are the worst race.  How many full melee korgans do you see running around?  Warlod and his hammer but otherwise?


Full melee KroSent? Melee Shaman? Melee Vanguard? They can all be made to work. I think you're just complaining because you are bad with Krogan. Or this thread is just another troll post.

#107
lightswitch

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MGW7 wrote...

The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could


this one understands

#108
David Diablo

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@Leland Gaunt
Thankfully, my battlemaster couldn't give a rats ass about "self respect" and enjoys using the reegar incendiary to all it's cheesy glory. : p
Killing efficiency is the most important thing to a krogan.

#109
Daxamite

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silentstep79 wrote...

OP, all I read were reasons why YOU struggle with the Krogan. seems they don't suit your playstyle. mind you, I struggle with Krogan at times for all the reasons you mentioned, but I've seen ppl DESTROY with them on plat in lobbies of skilled players running other OP kits. one of them has already posted in this thread...

I don't think there's a "worst" kit. for every one that gets mentioned, I can think of at least two ppl that have mastered it. sure there's "popular and unpopular" kits, but none are really that awful.


that match with you, me and rzibara the other night comes to mind .... :unsure::sick:

:D:wizard::P

#110
Cirvante

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David Diablo wrote...

@Leland Gaunt
Thankfully, my battlemaster couldn't give a rats ass about "self respect" and enjoys using the reegar incendiary to all it's cheesy glory. : p
Killing efficiency is the most important thing to a krogan.

Your battlemaster must have misplaced his quad somewhere. :whistle:

#111
Zyzimorph

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Wut?

#112
Leland Gaunt

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David Diablo wrote...

@Leland Gaunt
Thankfully, my battlemaster couldn't give a rats ass about "self respect" and enjoys using the reegar incendiary to all it's cheesy glory. : p
Killing efficiency is the most important thing to a krogan.


I laugh.
I'm sorry to tell you that your "Battlemaster" is a disgrace to the Krogan race then.

#113
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MGW7 wrote...

The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could

Edit, I run a full melee krogan sentinel, vanguard, shaman, and soldier, Just because you max melee damage doesn't mean you need to rely on it by itself, using only melee is foolish unless you're a warlord, and I don't use the reegar,
You have 84 points to spend after all,

 

LOL, tank killers. Simple Phantom deals so much damage that a Krolord can only take 2 or 3 shots more than squishy classes. And once taht Phantom comes close there's no quarantee she's not gonna pull a BS move like completely ignoring staggers and just stopping your hammer mid-air for a stab. 

#114
David Diablo

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:crying:

Leland Gaunt wrote...

David Diablo wrote...

@Leland Gaunt
Thankfully, my battlemaster couldn't give a rats ass about "self respect" and enjoys using the reegar incendiary to all it's cheesy glory. : p
Killing efficiency is the most important thing to a krogan.


I laugh.
I'm sorry to tell you that your "Battlemaster" is a disgrace to the Krogan race then.




#115
Arctican

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Beerfish wrote...

by a lot, and it grieves me to say so because I like them.

Against one faction they do pretty well against the other three not well compared to other races.

- Huge health and shields which can still be one or two shotted against enemy bosses.
- Virtually no mobility at all.
- Huge hit boxes, where other classes can dance around sync killers as soon as you are in range your toast.
- Suffer from the melee build scenario of having to choose from health and shileds or melee damage.
- Rage mechanic that comes into play not often enough  (as in you get into rage by killing stuff but then you have to hunt down other enemies and by that time rage can subside, not too mention it makes some maps like fbwhite blizzard pretty awful to play.)

Now before we get the old l2p, if played in pug by a good player then yes they will do better than the avg public player but stick 4 good players in a match, one krogan and the other 3 anything they wish and I'm betting you'll lag on the score board.

In conclusion, their high shields and health do not make up for increased sync kill danger and general danger of being an up close fighter.




Going to reply to your points.

-Only Scions can really one or two shot Krogan shields. You're conveniently forgetting the rest of the enemies that are unable to do the same to the Krogans, but can against other races. This means, getting mowed down by bull**** like Marauder or Captain fire is so much less of an issue.

-Mobility is lacking yes, but he has one of the fastest sprint speed and frankly doesn;t need the mobility given he can tank all enemies except Scions. It's balance.

-Yes, the hit boxes do make them a bit more susceptible to sync-kills.

-The melee vs health scenario applies to all races. Krogans actually gain a little bit back in surviability in the form of Rage. The others don;t have the same thing.

-The rage thing is proably only probamatic for Kroldier and the Krotent, but for the Kroguard and the Krolord? Not an issue in keeping it up. Yes, the blindness is annoying, but that;s one map out of how many? And even then, it;s not like you can't find enemies inside of FBW building.

#116
Arctican

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Element 0 wrote...

Arctican wrote...

Element 0 wrote...

Arctican wrote...

Element 0 wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.

 

Warlord without Reegar - Gimp Warlord. 


Soloing, yes. But in team matches, you can slap on the Disciple and Electric Hammer and keep up with those Reegar Krolords just fine, even on Platinum.

 

Electric hammer means gimp health or tech armor or power damage. It's just not worth it. 


Frankly, his power passives are nothing special. I prefer the ability to CC and a great team detonator/primer than measly Krogan power passives.

 

Weight capacity for faster CD is also important on Biotic Hammer. 


Which isn't an issue if you're carrying a Disciple or a Wraith. Your CD for Biotic Hammer is slower with a Reegar which can't take advantage of the Weight bug Omniblade.

#117
Wizard of Ox

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lol

This thread is stupid, but it made me laugh.


L2p pyjak.

Modifié par KroGan_eRRanT, 08 septembre 2013 - 06:19 .


#118
Evil

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MGW7 wrote...

The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could

Edit, I run a full melee krogan sentinel, vanguard, shaman, and soldier, Just because you max melee damage doesn't mean you need to rely on it by itself, using only melee is foolish unless you're a warlord, and I don't use the reegar,
You have 84 points to spend after all,

I like this platform, it understands!
Theres a right and a wrong time and place for everything, including headbutts.

Leland Gaunt wrote...
No self-respecting Krogan would ever use a Reegar.
Anyone who's telling you otherwise is a ****ing Pyjak and should be crushed.

Sig'd for truth.  I would only consider making an exception for solo's, which I hate.

Modifié par Evil Mastered, 08 septembre 2013 - 06:21 .


#119
lightswitch

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Element 0 wrote...

MGW7 wrote...

The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could

Edit, I run a full melee krogan sentinel, vanguard, shaman, and soldier, Just because you max melee damage doesn't mean you need to rely on it by itself, using only melee is foolish unless you're a warlord, and I don't use the reegar,
You have 84 points to spend after all,

 

LOL, tank killers. Simple Phantom deals so much damage that a Krolord can only take 2 or 3 shots more than squishy classes. And once taht Phantom comes close there's no quarantee she's not gonna pull a BS move like completely ignoring staggers and just stopping your hammer mid-air for a stab. 


are you ignoring my challenge?

#120
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Arctican wrote...

Element 0 wrote...

Arctican wrote...

Element 0 wrote...

Arctican wrote...

Element 0 wrote...

RedJohn wrote...

also: Weapons > Melee, unless you are Warlord.

 

Warlord without Reegar - Gimp Warlord. 


Soloing, yes. But in team matches, you can slap on the Disciple and Electric Hammer and keep up with those Reegar Krolords just fine, even on Platinum.

 

Electric hammer means gimp health or tech armor or power damage. It's just not worth it. 


Frankly, his power passives are nothing special. I prefer the ability to CC and a great team detonator/primer than measly Krogan power passives.

 

Weight capacity for faster CD is also important on Biotic Hammer. 


Which isn't an issue if you're carrying a Disciple or a Wraith. Your CD for Biotic Hammer is slower with a Reegar which can't take advantage of the Weight bug Omniblade.

 

Disciple on a Krogan? NO, just NO. Wraith - maybe, but I'm bored with it now. I never use a Reegar either, but I'm just saying that is by far the best match for KW. 

#121
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lightswitch wrote...

Element 0 wrote...

MGW7 wrote...

The problem seems to be that you don't understand enemy strengths and weaknesses as they apply to our strengths and weaknesses,

Scions are TANK KILLERS, they fire big slow shots that demolish things to slow to avoid them, like krogans, but are easy to dodge for weak mobile kits, drell can dance around scions all day,

Troopers (marauders) do limited damage, but avoid shield gate and are difficult to dodge, relatively, they gun down drell, volus, and regular humans like it's going out of style, but krogan and other tanks laugh off their pity fire and snap them in two with their bare hands,

tl;dr if tank killers couldn't kill krogans, nothing could

Edit, I run a full melee krogan sentinel, vanguard, shaman, and soldier, Just because you max melee damage doesn't mean you need to rely on it by itself, using only melee is foolish unless you're a warlord, and I don't use the reegar,
You have 84 points to spend after all,

 

LOL, tank killers. Simple Phantom deals so much damage that a Krolord can only take 2 or 3 shots more than squishy classes. And once taht Phantom comes close there's no quarantee she's not gonna pull a BS move like completely ignoring staggers and just stopping your hammer mid-air for a stab. 


are you ignoring my challenge?

 

Your melee Shaman vs my Krogan Soldier and powers/Weapons? You're ON. 

No Reegar, No Acolyte. 

#122
Wizard of Ox

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Leland Gaunt wrote...

No self-respecting Krogan would ever use a Reegar.
Anyone who's telling you otherwise is a ****ing Pyjak and should be crushed.


No self-respecting Krogan would ever use a shotgun made by and for frogs.

#123
Sebastianthorson

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LuckyBullet95 wrote...

Krogan Warlord
...
- Weapons Platform

What.
The.
F....

#124
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KroGan_eRRanT wrote...

Leland Gaunt wrote...

No self-respecting Krogan would ever use a Reegar.
Anyone who's telling you otherwise is a ****ing Pyjak and should be crushed.


No self-respecting Krogan would ever use a shotgun made by and for frogs.

 

Yet, he uses Venom that's made by Salarian scum. So...no difference. :P

#125
Wizard of Ox

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Element 0 wrote...

KroGan_eRRanT wrote...

Leland Gaunt wrote...

No self-respecting Krogan would ever use a Reegar.
Anyone who's telling you otherwise is a ****ing Pyjak and should be crushed.


No self-respecting Krogan would ever use a shotgun made by and for frogs.

 

Yet, he uses Venom that's made by Salarian scum. So...no difference. :P


Let's not overreact, shall we? The Reegar is way worse than the Venom and shouldn't be used on any character. 
And good job on understanding the joke ;).

Modifié par KroGan_eRRanT, 08 septembre 2013 - 06:29 .