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Cassandra smashing through gates.


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#251
In Exile

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Wulfram wrote...

The depiction of Warriors in the video and in DA2 is nothing in the vicinity of badass normal. It's straight up superhuman.


YMMV. I dislike any game that pretends to be realistic because it's just dissonant with what the protagonist does. Acting like the combat is a medieval simulator when I'm wearing five dragon skulls around my waste is what breaks my sense of immersion. 

#252
slimgrin

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jontepwn wrote...

Maybe her shield has special gate-smashing properties?

Seeker Shield of Gate Smashing Extreme
+50 Defense
+70 Health
+90000 Gate Smashing Damage

Honestly, it didn't really bother me. For me it seemed like a new way of manipulating the environment and to open up new paths. And that's always cool.


Making it a magical shield with bashing properties would be a nice touch.

#253
immhey

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Former_Fiend wrote...

Wulfram wrote...

The depiction of Warriors in the video and in DA2 is nothing in the vicinity of badass normal. It's straight up superhuman.


The depiction of warriors in the entire dragon age franchise is straight up superhuman, as dozens of examples have been pointed out in this thread.

Though in truth, I've honestly never seen a badass normal who wasn't technically superhuman.


There are different levels of superhuman.  

#254
Zu Long

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immhey wrote...

Zu Long wrote...

immhey wrote...

It would be fine if DA as a serie established itself as a really high fantasy like WarCraft. A warrior in WarCraft doing that wouldn't disturb people. DA:O established itself as more to the ground RPG.


No, it didn't. I'm going to quote myself from earlier:

*Sigh* People need to get over this notion that Dragon Age is some kind
of Medieval Simulation. It's not. It's NEVER been that way. As people
have pointed out, DA:O had plenty of completely unrealistic facets. My
100lbs soaking wet city elf warrior that you see in my profile picture
ran around in heavy armor, and could fling whole groups of armored
enemies through the air using a two-handed maul that was BIGGER THAN SHE
WAS. She could stun Dragons and Ogres who outweighed her by orders of
magnitude by pommel striking them.

To me? All of this was
awesome. I deliberately played as a warrior elf in part for the hilarity
of this tiny woman running around beating up fantasy monsters. I
realize that isn't to everyone's taste, but don't pretend like this is
some kind of shift on Bioware's part. They firmly set themselves here
from the very beginning.


People have also mentioned survival of unsurvivable attacks, like a dragon picking you up in its jaws and shaking you like a ragdoll.


The things you mentioned are actually not really that over the top in RPG world.   Realistic or not is not the problem here.  It's just that there's a line that DA:O set as far as the theme of the series go.  

The fact that people who played DA:O noticed the flashiness in the video kinda proves that it is indeen over the top.   In DA:O you could fight dragons and all but you never perform a next level of unbelieveable move like earthshattering move in the video.  You will notice that in DA:O, most attack skills of warrior are just simple art of using weapons.


In DA:O, you could do things like fling entire groups of people back using the sweep attack. That is actually physically impossible. Staggering things many times larger than you with pommel strike and shield bash is physically impossible. Shattering wooden barricades into kindling with a sword is physically impossible.

The fact that people are only now noticing this stuff seems to ME to prove that people are looking for things to nitpick/complain about.

#255
Heimdall

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In Exile wrote...

immhey wrote...
The fact that people who played DA:O noticed the flashiness in the video kinda proves that it is indeen over the top.   In DA:O you could fight dragons and all but you never perform a next level of unbelieveable move like earthshattering move in the video.  You will notice that in DA:O, most attack skills of warrior are just simple art of using weapons.


In DA:O, you could shatter barricades with a single slash of your sword, and they exploded into pieces. You also had a rockshattered talent for your 2Her, called "shattering blows" which gave you bonus damange to the made-entirely-out-of-rock golems.

I actually agree with you, but I still think taking down a metal gate with a shield bash is pushing it.

#256
Zu Long

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immhey wrote...

Former_Fiend wrote...

Wulfram wrote...

The depiction of Warriors in the video and in DA2 is nothing in the vicinity of badass normal. It's straight up superhuman.


The depiction of warriors in the entire dragon age franchise is straight up superhuman, as dozens of examples have been pointed out in this thread.

Though in truth, I've honestly never seen a badass normal who wasn't technically superhuman.


There are different levels of superhuman. 


And as we've pointed out. Bioware has firmly planted themselves on this level since the beginning. Complaining about it now smacks of looking for something to complain about.

#257
Rawgrim

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Allan Schumacher wrote...

Depends on how high up the meteros are falling from, doesn`t it? She is just summoning them out of thin air some place above the enemy.


No, it would depend on how fast they are moving at the point of impact, and how much mass they have. With those values we can determine the momentum and the kinetic energy contained and go from there. But I suspect no one really wants to start busting out the math.


Unfortunately, the game series has always been one that sees some disconnect between the Lore and how the Gameplay plays out. Sometimes for tech reasons (not being able to do horned Qunari with the first game), sometimes because we aim to just make something more fun. And unfortunately, for myself as a gamer, I can see the fun in having an ability like this.

Mostly because it provides a choice for me as a gamer. It informs me that "some obstacles may be passable when it's not immediately obvious." It shows that how I spec a character can open up different paths for my party. These things are things I consider valuable in my RPGs.


Yes, no decision will make everyone happy, and if this is a situation of us just taking things too far for you to support, then that's the way it is and it's fair of you to think that. Do what you think is right for yourself. But given that similar actions like these have historically existed in Dragon Age games, stuff like this will very likely still be in the final game.

On some level I agree with the notion that games are about fans and developers both starting from their spot and meeting somewhere in the middle. If a player and game can find that meeting spot, they'll probably enjoy the game, but if not then that becomes less likely.

RPGs are pretty common for this sort of logical inconsistency, and personally I don't really see it as a negative either. In a cutscene a quick hit with a single arrow or a murder knife results in death. If we wanted consistency in the lore, it would seem like we'd actually require hacking away at someone, which I do not think is necessary.


If you're seeing this as some reason to toss out the "awesome button" pejorative, however, then it seems like the DA series has always contained the "awesome button" because this stuff has always existed in the game.

We try to make the games and gameplay interesting and fun. Obviously, what works for some people may not work for all people.


Don`t get me wrong, though. Pretty much everything you guys have revealed so far leads me to belive DA:I will be a great game. Possibly pushing BG2 off the pedestal as well. But I think this bit takes things too far in one direction. If we get a good explanation to how or why one can jab down a castle gate with a shield, by all means.

#258
dielveio

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Rule of cool applied, why not?
In DAO everybody was ok killing ogres by attacking their feet or just the limbs of the dragons and then all of sudden your giant-killer-warden-vanquisher-of-the-blight couldn't open(or smash the lock) a locked door or chest without being a rogue or having one in the party.
That was believable and realistic as Cassandra smashing that gate, but Cassandra smashing the gate is a problem, right?

#259
Former_Fiend

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Zu Long wrote...

immhey wrote...

Zu Long wrote...

immhey wrote...

It would be fine if DA as a serie established itself as a really high fantasy like WarCraft. A warrior in WarCraft doing that wouldn't disturb people. DA:O established itself as more to the ground RPG.


No, it didn't. I'm going to quote myself from earlier:

*Sigh* People need to get over this notion that Dragon Age is some kind
of Medieval Simulation. It's not. It's NEVER been that way. As people
have pointed out, DA:O had plenty of completely unrealistic facets. My
100lbs soaking wet city elf warrior that you see in my profile picture
ran around in heavy armor, and could fling whole groups of armored
enemies through the air using a two-handed maul that was BIGGER THAN SHE
WAS. She could stun Dragons and Ogres who outweighed her by orders of
magnitude by pommel striking them.

To me? All of this was
awesome. I deliberately played as a warrior elf in part for the hilarity
of this tiny woman running around beating up fantasy monsters. I
realize that isn't to everyone's taste, but don't pretend like this is
some kind of shift on Bioware's part. They firmly set themselves here
from the very beginning.


People have also mentioned survival of unsurvivable attacks, like a dragon picking you up in its jaws and shaking you like a ragdoll.


The things you mentioned are actually not really that over the top in RPG world.   Realistic or not is not the problem here.  It's just that there's a line that DA:O set as far as the theme of the series go.  

The fact that people who played DA:O noticed the flashiness in the video kinda proves that it is indeen over the top.   In DA:O you could fight dragons and all but you never perform a next level of unbelieveable move like earthshattering move in the video.  You will notice that in DA:O, most attack skills of warrior are just simple art of using weapons.


In DA:O, you could do things like fling entire groups of people back using the sweep attack. That is actually physically impossible. Staggering things many times larger than you with pommel strike and shield bash is physically impossible. Shattering wooden barricades into kindling with a sword is physically impossible.

The fact that people are only now noticing this stuff seems to ME to prove that people are looking for things to nitpick/complain about.


That last one with the barricade is really what gest me. People keep complaining that Cassandra smashed a "metal" gate into pieces as if it would be better if it was wooden.

#260
Rawgrim

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slimgrin wrote...

jontepwn wrote...

Maybe her shield has special gate-smashing properties?

Seeker Shield of Gate Smashing Extreme
+50 Defense
+70 Health
+90000 Gate Smashing Damage

Honestly, it didn't really bother me. For me it seemed like a new way of manipulating the environment and to open up new paths. And that's always cool.


Making it a magical shield with bashing properties would be a nice touch.


Wich means it should also work against humans. Especially if they are wearing metal.

#261
Face of Evil

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immhey wrote...

There are different levels of superhuman.


Dragon Age heroes have always been roughly at the level of LOTR, a setting where Aragon, Gimli and Legolas can run for days without tiring and Boromir can get shot with five or six arrows and still slaughter about forty orcs. In other words, far beyond the capabilities of we mere mortals, but not quite Captain America.

The gate-smashing is walking the line, but I wouldn't say it's gone over it yet.

Modifié par Face of Evil, 08 septembre 2013 - 05:58 .


#262
immhey

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Zu Long wrote...

immhey wrote...

Zu Long wrote...

immhey wrote...

It would be fine if DA as a serie established itself as a really high fantasy like WarCraft. A warrior in WarCraft doing that wouldn't disturb people. DA:O established itself as more to the ground RPG.


No, it didn't. I'm going to quote myself from earlier:

*Sigh* People need to get over this notion that Dragon Age is some kind
of Medieval Simulation. It's not. It's NEVER been that way. As people
have pointed out, DA:O had plenty of completely unrealistic facets. My
100lbs soaking wet city elf warrior that you see in my profile picture
ran around in heavy armor, and could fling whole groups of armored
enemies through the air using a two-handed maul that was BIGGER THAN SHE
WAS. She could stun Dragons and Ogres who outweighed her by orders of
magnitude by pommel striking them.

To me? All of this was
awesome. I deliberately played as a warrior elf in part for the hilarity
of this tiny woman running around beating up fantasy monsters. I
realize that isn't to everyone's taste, but don't pretend like this is
some kind of shift on Bioware's part. They firmly set themselves here
from the very beginning.


People have also mentioned survival of unsurvivable attacks, like a dragon picking you up in its jaws and shaking you like a ragdoll.


The things you mentioned are actually not really that over the top in RPG world.   Realistic or not is not the problem here.  It's just that there's a line that DA:O set as far as the theme of the series go.  

The fact that people who played DA:O noticed the flashiness in the video kinda proves that it is indeen over the top.   In DA:O you could fight dragons and all but you never perform a next level of unbelieveable move like earthshattering move in the video.  You will notice that in DA:O, most attack skills of warrior are just simple art of using weapons.


In DA:O, you could do things like fling entire groups of people back using the sweep attack. That is actually physically impossible. Staggering things many times larger than you with pommel strike and shield bash is physically impossible. Shattering wooden barricades into kindling with a sword is physically impossible.

The fact that people are only now noticing this stuff seems to ME to prove that people are looking for things to nitpick/complain about.


As I said earlier that it's not a problem with realism here. Yes, the sweep attack does more damage than real human would be able to but it's just a sweep attack. The ground doesn't splited apart, The people who got hit don't explode into pieces. There are different levels of unbelieveable stuff in fantasy.  I don't know how you couldn't tell the difference.  For example Final Fantasy and The Witcher.

#263
AngryFrozenWater

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Zu Long wrote...

AngryFrozenWater wrote...

I think the OP has a point. It's not about realism, but about the illusion of a believable world. BW mentioned that the over the top combat would be reduced, but with scenes like the crushing of that gate, it seems to be back like never before.

I've looked around, but I haven't found the part where Bioware stated "realistic medieval combat" as one of their selling points for DA:I.

I never claimed that BW promised that ("realistic medieval combat"). I am even stating that it is not about realism. Read what you quoted before reversing my post. ;)

Modifié par AngryFrozenWater, 08 septembre 2013 - 05:58 .


#264
Wulfram

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Former_Fiend wrote...

The depiction of warriors in the entire dragon age franchise is straight up superhuman, as dozens of examples have been pointed out in this thread.


There are some over the top moves - yes, the war shout ability is ridiculous - and a bunch of hitpoint related abstraction in DA:O, yes.  It's still quite different from just tossing every hint of connection with reality out the window, and treating warriors as in all respects straight up Mutants.

Particularly when you then turn around and make "ooh, mages are so dangerous" a major theme.

#265
esper

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I don't quite see the problem as both warrior and rouges are superhuman in da. They were in da:o, da:a and da2. Combat have never pretended to be realistic. I think the video mentioned that Cassandra was specced to be able to break thing, which I think is a much more interesting aspect.

Edit. I do think that they have a problem getting the lore to match mages and suppossely demons danger level. As I much admit that is see every person in dragon age as a superhuman compared to real life.

Modifié par esper, 08 septembre 2013 - 05:57 .


#266
Herr Uhl

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Rawgrim wrote...

Wich means it should also work against humans. Especially if they are wearing metal.


Not really, unless the humans are up against a wall. Humans tend to fly back before shattering.

#267
The Hierophant

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Unless Cassandra is the Captain America of Thedas then what's the point of building gates that fit warriors could easily destroy? If Cassandra's strength is not the norm, is it lyrium or magic?

If Cassandra's level of strength is attained by eating Wheaties and doing pushups then Hawke or the Warden should've been capable of smashing locked doors, and treasure chests with ease. Riordan should've survived his fall with broken legs, and arms as superhuman strength is usually paired with durability. If Cassandra didn't have super durability her arms should've been mangled after the deed.

For me this isn't a case of superhuman abilities being improbable but it's consistency in relation to what's been established. Shoot, super strength would've been useful with all those looked doors in DA2.

#268
Rawgrim

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esper wrote...

I don't quite see the problem as both warrior and rouges are superhuman in da. They were in da:o, da:a and da2. Combat have never pretended to be realistic. I think the video mentioned that Cassandra was specced to be able to break thing, which I think is a much more interesting aspect.


If you hit a metal door with such a force, you should be able to hit people with it too. This makes it overpowered.

#269
immhey

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Face of Evil wrote...

immhey wrote...

There are different levels of superhuman.


Dragon Age heroes have always been roughly at the level of LOTR, a setting where Aragon, Gimli and Legolas can run for days without tiring and Boromir can get shot with five or six arrows and still slaughter about forty orcs.

The gate-smashing is walking the line, but I wouldn't say it's gone over it yet.


That's where DA is at in my imo too but what bothers me is not Cassandra but the earthshattering move from the pc in the video.  Aragon never perform **** like that.

#270
Rawgrim

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Herr Uhl wrote...

Rawgrim wrote...

Wich means it should also work against humans. Especially if they are wearing metal.


Not really, unless the humans are up against a wall. Humans tend to fly back before shattering.


It would still kill them. Unless the human body can take more damage in a single blow than a castle gate can.

#271
esper

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Rawgrim wrote...

esper wrote...

I don't quite see the problem as both warrior and rouges are superhuman in da. They were in da:o, da:a and da2. Combat have never pretended to be realistic. I think the video mentioned that Cassandra was specced to be able to break thing, which I think is a much more interesting aspect.


If you hit a metal door with such a force, you should be able to hit people with it too. This makes it overpowered.


If I can stun a dragon 5 time my size (which we could in da:o), yet people still survive when I hit them with the same move. I do not see the problem.

Thedosdian are superhuman compared to us and made of something much studierer than real life humans. It has always been that way.

Modifié par esper, 08 septembre 2013 - 05:59 .


#272
Rawgrim

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The Hierophant wrote...

Unless Cassandra is the Captain America of Thedas then what's the point of building gates that fit warriors could easily destroy? If Cassandra's strength is not the norm, is it lyrium or magic?

If Cassandra's level of strength is attained by eating Wheaties and doing pushups then Hawke or the Warden should've been capable of smashing locked doors, and treasure chests with ease. Riordan should've survived his fall with broken legs, and arms as superhuman strength is usually paired with durability. If Cassandra didn't have super durability her arms should've been mangled after the deed.

For me this isn't a case of superhuman abilities being improbable but it's consistency in relation to what's been established. Shoot, super strength would've been useful with all those looked doors in DA2.


If she has that kind of strenght, her throwing the book at Varric should have torn his head off :)

#273
Zu Long

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immhey wrote...

As I said earlier that it's not a problem with realism here. Yes, the sweep attack does more damage than real human would be able to but it's just a sweep attack. The ground doesn't splited apart, The people who got hit don't explode into pieces. There are different levels of unbelieveable stuff in fantasy.  I don't know how you couldn't tell the difference.  For example Final Fantasy and The Witcher.


See above where I state that Bioware hasn't not altered where they stand on this. People seem to want a Witcher level of combat realism from DA, but it's never been there. Ever. Your character, be they mage, warrior, or rogue has always been superhuman. Bioware has changed the application of that superhuman strength to be more interactable with the environment as befits the new engine, but it's always been there.

Modifié par Zu Long, 08 septembre 2013 - 05:59 .


#274
Herr Uhl

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Rawgrim wrote...

Herr Uhl wrote...

Rawgrim wrote...

Wich means it should also work against humans. Especially if they are wearing metal.


Not really, unless the humans are up against a wall. Humans tend to fly back before shattering.


It would still kill them. Unless the human body can take more damage in a single blow than a castle gate can.


The dragons in DAI can smash pillars of rock into pebbles without even trying. Anything they'd do to a melee fighter would kill them by your logic.

#275
Former_Fiend

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Rawgrim wrote...

esper wrote...

I don't quite see the problem as both warrior and rouges are superhuman in da. They were in da:o, da:a and da2. Combat have never pretended to be realistic. I think the video mentioned that Cassandra was specced to be able to break thing, which I think is a much more interesting aspect.


If you hit a metal door with such a force, you should be able to hit people with it too. This makes it overpowered.


Not necessarily. A metal door doesn't fight back. A metal door doesn't move and dodge and parry and block. A metal door just stands there patiently and lets you hit it.