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Cassandra smashing through gates.


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#301
The Hierophant

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Rawgrim wrote...

If she has that kind of strenght, her throwing the book at Varric should have torn his head off :)

lol, it just means Varric's head is retroactively super durable now.

Wulfram wrote...

As an aside, what's the betting that there'll be a whole bunch of totally normal doors that we'll have to pick up keys for?

Nah all of them would have to be enchanted doors from now on.

#302
Uccio

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Savber100 wrote...

It's a game. That said, I do wish there was clearer explanation of how an armored knight just smashes a bunch of metal gates. Sure it's a game (hence why I don't mind as much) but I feel like it should be limited by the very lore rules you set.

Once again, the gate smash isn't the end of the world but it does stretch the believability and authenticity of the world you create. If it can be avoided, avoid it. Don't rely on the rule of cool to carry you through.

Personally, I will not be using this ability to break through and use other means to take the castle.



It´s just a game but what it shows is that there is little to no use of any tactics or castle sieging. And I was under the impression that there was supposed to be a change to lay a siege on a castle(s). So why bother siege anything if all you need is Cassandra?

#303
golak

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Tbh I allso find this a bit to wired, but that will not be something I would be pissy about, if it made it into the game.

#304
The Six Path of Pain

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Sejborg wrote...

It could have been an opportunity to switch up the gameplay a bit. Introduce a little puzzle were you would have to stop and think for a bit.

But nope. Just hammer away at every problem you face, because that's more fun.

It's the awesome button affect lol

#305
Tarek

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that was way over the top

#306
Zu Long

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immhey wrote...

I am perfectly aware that DA is more high fantasy than The Witcher but in DA:O, it wasn't this flashy.   DA:O set the theme and expectation for the others to follow.  I think the developers should respect that.  DA2 didn't of course.


So just to be clear here, this is less about how actually realistic the game is than how spectacular the effects are? Even though the level of superhuman skill hasn't actually changed. (Anyone who can blow multiple opponents away with single sword sweep can knock down a poorly maintained gate).  I honestly don't see how this makes any sense. Because the engine does a better job of demonstrating how superhuman you are, now you have a problem with it?

Modifié par Zu Long, 08 septembre 2013 - 06:19 .


#307
Afro_Explosion

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I see this getting out of control soon

#308
Savber100

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Ecmoose wrote...

Rawgrim wrote...

Legolas fired arrows as quickly as he could. It looked belivable when he did it as well. It doesn`t take much time to fire an arrow.

Aragorn held them off, yes. Didn`t defeat them.

No superhuman stuff involved.


No it doesn't take much time to shoot an arrow, not if you aren't trying to kill something or ward off an attacker anyway. It actually takes quite a bit of precision and strength to shoot many arrows in quick succession.

Why is it any more believable when Legolas shoots arrows at impossible speeds then it is for Cassandra to take down a gate with impossible strength?



Mainly because within Tolkien's lore about elves support the what we saw. Elves are the firstborns of Valar  which makes them pretty much god-like, immortal forces of nature.

They are not human so their combat prowess being nearly god-like is hardly unbelievable 

See now if Bioware had shown a QUNARI doing the gate-smashing, it would totally make sense. It's still a strech but it's more compatible with the lore than some freaking human with a shield.

#309
TKavatar

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If it were an enchanted Seeker shield I can accept that, I suppose.

But even then, destroying a metal gate in 2 hits? If it were a bit longer, say 6 hits, then the long 'cast' times wouldn't be so overpowered and not so flashy.

#310
crimzontearz

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Allan I beg of you....please PLEASE put a good word in for NG+......I REALLY want to be able to buy this game

#311
slimgrin

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Rawgrim wrote...

slimgrin wrote...

jontepwn wrote...

Maybe her shield has special gate-smashing properties?

Seeker Shield of Gate Smashing Extreme
+50 Defense
+70 Health
+90000 Gate Smashing Damage

Honestly, it didn't really bother me. For me it seemed like a new way of manipulating the environment and to open up new paths. And that's always cool.


Making it a magical shield with bashing properties would be a nice touch.


Wich means it should also work against humans. Especially if they are wearing metal.


Well, it would have a bit more world logic to it. I still say the best way is to make this a more involved gameplay problem to solve, ie; melt the hinges with acid, find the key, use explosives, find an alternate route. No doubt this particular event was to show a bit of spectacle. If every door/gate can be bashed down, then that's a problem.

#312
lady_v23

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*sighs* Oh thread...

#313
The Six Path of Pain

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Topsider wrote...

If a reinforced gate can be broken with ease, then a locked door or chest would be no problem. It looks impressive but I doubt the power demonstrated here will be usable anywhere else, outside of setpieces. A gimmick.

The Frostbite engine is good at destructible environments so I assume they want to show that off.

That's another thing. If she can do that to a gate than might as well introduce the lock bash.

#314
immhey

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Zu Long wrote...

immhey wrote...

I am perfectly aware that DA is more high fantasy than The Witcher but in DA:O, it wasn't this flashy.   DA:O set the theme and expectation for the others to follow.  I think the developers should respect that.  DA2 didn't of course.


So just to be clear here, this is less about how actually realistic the game is than how spectacular the effects are? Even though the level of superhuman skill hasn't actually hanged. (Anyone who can blow multiple opponents away with single sword sweep can knock down a poorly maintained gate).  I honestly don't see how this makes any sense. Because the engine does a better job of demonstrating how superhuman you are, now you have a problem with it?


I stated earlier I have less problem with gatshattering than earthshattering move that the pc in the video made which look like it comes straight from JRPG.  The effect of skill is one of the tool you use to express the theme of the fantasy too.  You would see the difference between the skill effect in final fantasy and DA:O.  A sword move that push a group of human away is not the same as a sword move that break the earth.

#315
Wulfram

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Hitpoints are an abstraction.  OK, people aren't actually fighting like that but it would be annoying if you'd just die to a lucky roll.

But I don't see what smashing through a metal door can be an abstraction for.  I don't see how I can take it any way other than literally.  When I tell the story of how the Inquisitor took back the fort, I don't see what tale I can tell of that apart from "Cassandra smashed through the metal door".

#316
Sejborg

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Allan Schumacher wrote...

It could have been an opportunity to switch up the gameplay a bit. Introduce a little puzzle were you would have to stop and think for a bit.


Welcome to demo land. RPGs in and of themselves don't lend well to demos because a lot of what people like about them are driving the narrative in their own way. We had a finite timeslot to do the presentation in, and any puzzle that wouldn't be dismissed as trite and easy within the allotted time probably doesn't exist.


Are you trying to tell me that there will be puzzles instead of gate smashing in the final game?

#317
Savber100

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The discussion is a bit heated but I have yet to see anything that violates forum rules.

Ukki wrote...


It´s just a game but what it shows is that there is little to no use of any tactics or castle sieging. And I was under the impression that there was supposed to be a change to lay a siege on a castle(s). So why bother siege anything if all you need is Cassandra?



See that was one of my biggest problem with the demo (which was still great)... Bioware needs to show off more of these non-combat scenarios they keep claiming as the current ones breeds misconception. Half of the videos out there don't even show off the tactical camera.

Once again, I hope Bioware shows us this siege mechanic to be more than 'woman inquisitor hulk smashes metal gates"

I repeat though... I am not against the warrior smashing against gate. I just want an reasonable explanation within the context of the lore. 

Having said all that, I need to see more before jumping further in.

Modifié par Savber100, 08 septembre 2013 - 06:24 .


#318
Rawgrim

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Allan Schumacher wrote...

Yes. But aparantly Cassandra is just as strong as those dragons are. So she should kill anything with one blow too, no?


This thread is dangerously close to being locked if people are just going to start using the arguments used against them as counter arguments back at the people (something that happens WAY too often on this forum as it is).

It's pretty evident that the poster is OKAY with the mechanic in Dragons, and your response conveys and impression that you're not actually understanding what they said. After getting snappy at people for "not reading your posts" this type of behaviour really frustrates me.

It gives the impression that you're just seeking to be argumentative, at this point.


When I have to explain my points to the same person 3 times, Its just as frustrating. Belive me. But yes, I agree with you on the Dragon post. My bad. Sorry.

I am not arguing just to be argumentative. Not my intent at all. If I come across that way, its probably because I tend to sound blunt when I write in english. My bad, though. i need to improve on it.


Simple solution to the issue: Make wooden doors breakable by bashing. Metal doors needs grenades or magic. that way rogues and mages gets something to do when we run into locked doors too.

#319
Ecmoose

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Rawgrim wrote...

If she has that kind of strenght, her throwing the book at Varric should have torn his head off :)


I can break a glass in my hand, but I don't break every glass I pick up to drink out of. One can control their strength.

DnD sort of pioneered the stat points system, and in that system everything upwards of 20 was considered superhuman. I once had a halfling barbarian kick in an obsidian door. It's not JRPG material, it's just examples of insane strength plus luck of the draw. These stats set your character apart and defined them as far and away the best of the best. Cassandra is one of those companions and by means of intense training can make use of a weak point in a gate to smash it. 

Or maybe she's received her talents through magical means allowing her access to impossible acts of strength when she needs it. As other have said though, I hope they keep consistency. I have no problem with Cassandra smashing doors as long as she can smash every door. 

Modifié par Ecmoose, 08 septembre 2013 - 06:24 .


#320
esper

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Ukki wrote...

esper wrote...

Rawgrim wrote...

esper wrote...

Rawgrim wrote...

esper wrote...

I don't quite see the problem as both warrior and rouges are superhuman in da. They were in da:o, da:a and da2. Combat have never pretended to be realistic. I think the video mentioned that Cassandra was specced to be able to break thing, which I think is a much more interesting aspect.


If you hit a metal door with such a force, you should be able to hit people with it too. This makes it overpowered.


If I can stun a dragon 5 time my size (which we could in da:o), yet people still survive when I hit them with the same problem. I do not see the problem.

Thedosdian are superhuman compared to us and made of something much studierer than real life humans. It has always been that way.


So why do they need gunpowder, siege engines and whatsnot if a single person can just bash a gate? And why bother with gates or walls at all?


They don't really need gunpowder, actually. Lyrium and/or mages have the same explosion effect. Qunari just don't like magic.

And have we ever seen a siege engines in game?  I do not remember a battering ramp, beyond the giant armbolt (don't remember the english name, but the once you can use against the archdemon) But if they have them it  must be for the same reason that we have cars even though we have legs that can walk. They are easier to use and can be made more powerfull without tiring a human out the same way.

As for walls. Protection against the weather, protections for you stuff, privacy or just slowing the enemy down. It might only take Cassandra two hit break the door down, but it is still two hit, which means time, which means that if you are a good commander you will be alerted and have more time to prepare for a counteracttack (such as getting the archers in place) something you would not have without the door.



No, the archers are still scrathing their arses in the guard room when Cassandra is in the yard already.


That just mean that this is a stupid group they fought, that does not know how to manage it resources well. I will bet that if someone tries to bash the Inqusitions strong hold in, we will appriacte the seconds it takes for that door to break as you can actually give orders in that time frame.

#321
crimzontearz

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Ecmoose wrote...

Rawgrim wrote...

If she has that kind of strenght, her throwing the book at Varric should have torn his head off :)


I can break a glass in my hand, but I don't break every glass I pick up to drink out of. One can control their strength.

DnD sort of pioneered the stat points system, and in that system everything upwards of 20 was considered superhuman. These stats set your character apart and defined them as far and away the best of the best. Cassandra is one of those companions and by means of intense training can make use of a weak point in a gate to smash it. 

Or maybe she's received her talents through magical means allowing her access to impossible acts of strength when she needs it. As other have said though, I hope they keep consistency. I have no problem with Cassandra smashing doors as long as she can smash every door. 

the WOD games had a lovely way to deal with truly superhuman strength

#322
Former_Fiend

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mx_keep13 wrote...

I see this getting out of control soon


You see control here? I don't.

#323
lady_v23

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Rawgrim wrote...

Allan Schumacher wrote...

Yes. But aparantly Cassandra is just as strong as those dragons are. So she should kill anything with one blow too, no?


This thread is dangerously close to being locked if people are just going to start using the arguments used against them as counter arguments back at the people (something that happens WAY too often on this forum as it is).

It's pretty evident that the poster is OKAY with the mechanic in Dragons, and your response conveys and impression that you're not actually understanding what they said. After getting snappy at people for "not reading your posts" this type of behaviour really frustrates me.

It gives the impression that you're just seeking to be argumentative, at this point.


When I have to explain my points to the same person 3 times, Its just as frustrating. Belive me. But yes, I agree with you on the Dragon post. My bad. Sorry.

I am not arguing just to be argumentative. Not my intent at all. If I come across that way, its probably because I tend to sound blunt when I write in english. My bad, though. i need to improve on it.


Simple solution to the issue: Make wooden doors breakable by bashing. Metal doors needs grenades or magic. that way rogues and mages gets something to do when we run into locked doors too.


Your problem is pretty much the gate thing then?  Not the warriors smashing the ground or the mages teleporting or the warriors yanking an enemy with a chain( no idea what it is)

#324
Zu Long

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Wulfram wrote...

Hitpoints are an abstraction.  OK, people aren't actually fighting like that but it would be annoying if you'd just die to a lucky roll.

But I don't see what smashing through a metal door can be an abstraction for.  I don't see how I can take it any way other than literally.  When I tell the story of how the Inquisitor took back the fort, I don't see what tale I can tell of that apart from "Cassandra smashed through the metal door".


Does smashing through a metal door really make the story more fantastic then "and then Vivienne rained fire from the sky?"

Modifié par Zu Long, 08 septembre 2013 - 06:26 .


#325
crimzontearz

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Zu Long wrote...

Wulfram wrote...

Hitpoints are an abstraction.  OK, people aren't actually fighting like that but it would be annoying if you'd just die to a lucky roll.

But I don't see what smashing through a metal door can be an abstraction for.  I don't see how I can take it any way other than literally.  When I tell the story of how the Inquisitor took back the fort, I don't see what tale I can tell of that apart from "Cassandra smashed through the metal door".


Does smashing through a metal door really make the story less fantastic then "and then Vivienne rained fire from the sky?"

verisimilitude is important