I thought that moment was awesome! Mike Laidlaw even said in the demo "this is not the most solid keep." Maybe the door is rusted, old, and rickety? Maybe, given that the player has previously poisoned the well of this keep and lured many of it's soldiers away to be killed, the Venatori were unable to devote the required time for keep maintenance? Heck, given what we've seen of them, they seem to be rather fanatical and almost primitive anyway. They're more interested in digging up dark secrets than keeping their fortress strong.
Seriously, you may need to open your minds to possibilities beyond what is simply shown on screen. If you can't do that I'm surprised you were able to get through any of the past Dragon Age games. As someone previously mentioned, a warrior's War Cry in DAO literally knocks people backward...by yelling. And not just my tiny elven mage, but also my big qunari friend in full heavy plate. Also, my mage conjured a big firestorm right in the middle of the Circle Tower's libraries....but no books wooden bookshelves were burned. Where was this outrage over physics then?
The fact is...videogames are always going to be a medium were physics are partially limited. They could be limited because the environment at least needs to be stable, given that PC can literally call meteors from the sky, or they can be limited in order to make the player feel special. Mages shouldn't be the only PCs that can feel special. Mages will have plenty of opportunities to affect the world with magic, but warrior and rogues also need to be able to this; warrior probably through strength and rogues through subterfuge.
Anyway, it sounds as though they are placing gameplay limitations on these sorts of abilities. Mike Laidlaw mentioned that Cassandra was spec'd that way. So if you'd prefer not to see Cassandra break down a gate...don't spec her that way and take up one of the other five ways he said you could use to get inside the keep.
Modifié par Zangler1, 08 septembre 2013 - 04:34 .