Annomander wrote...
Aye, that's good, I wasn't sure if it was worth mentioning as the swarmers eating the target cap of powers
wasn't strictly a "bug" as such.
True, there is always a grey area when fixing something. PM has no target cap for example, is it OP? well maybe in husk mode, otherwise getting more than 3 unit inside impact area is pretty difficult. When your power does nothing at all it simply looks wrong, the only limits that should be off limits are the number of BE detonated from one cast because it would make some combos too powerfull.
Annomander wrote...
Also, I've added Chris Schanche as a friend, as he was referencing "dragoon audio" in a thread.
A change they made caused dragoons to lose some audio (presumably sounds and dialogue unique to the dragoon) prior to retaliation launching.
Thisaudio might still exist in the game files, and you would be the man who might be able to fix it so it plays correctly. It would only affect the host, but at least the unique audio (dragoon's yelling stuff + cracking of whips according to Chris Schanche) would be present for people who had your patch installed.
Yeah some audio tracks are wrong, also in last DLC things like fembot "I owe you" line when reviving someone else, those could be easily replaced, and will not impact other players.
Annomander wrote...
And for what it's worth... Yes, incendiary ammo should be fixed. Beneficial bug is still a bug.
Skill points glitch should also be fixed if you can track down what's causing it. Another beneficial bug which also should be removed if possible.
Incendiary ammo fix will probably be in. Skill points glitch is a random obvious bug, so yeah it will be removed too if we find it.
Annomander wrote...
Can you add a direction / facing check for phantoms too? So they cannot sync kill players that are in range, but standing BEHIND the phantom? This did crop up in a bug tracking discussion thread, and wondered if we could use the same code that fixed banshee magnet hands to prevent phantoms from being able to magnet sync kill players.
On the list too, we already found why she can synckill you after her sword was broken, adding the rotation and target check shouldn't be too difficult as well.
Modifié par Caratinoid, 08 septembre 2013 - 09:23 .