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Enemy accuracy revisited


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#51
Jeremiah12LGeek

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Caratinoid wrote...
Swarmers are already on the list, they will no longer be considered for head count when casting a power or doing a BE. Right now doing a BE on a raveger will most often do no damage to ravager itself or other enemies in range if there are swarmers under it (biotic c***block). Shockwave or any other ranged attack will kill all swarmers in one cast if they are all in range.


ENVY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#52
Caratinoid

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Annomander wrote...

Aye, that's good, I wasn't sure if it was worth mentioning as the swarmers eating the target cap of powers
wasn't strictly a "bug" as such.

True, there is always a grey area when fixing something. PM has no target cap for example, is it OP? well maybe in husk mode, otherwise getting more than 3 unit inside impact area is pretty difficult. When your power does nothing at all it simply looks wrong, the only limits that should be off limits are the number of BE detonated from one cast because it would make some combos too powerfull.

Annomander wrote...
Also, I've added Chris Schanche as a friend, as he was referencing "dragoon audio" in a thread.

A change they made caused dragoons to lose some audio (presumably sounds and dialogue unique to the dragoon) prior to retaliation launching.

Thisaudio might still exist in the game files, and you would be the man who might be able to fix it so it plays correctly. It would only affect the host, but at least the unique audio (dragoon's yelling stuff + cracking of whips according to Chris Schanche) would be present for people who had your patch installed.

Yeah some audio tracks are wrong, also in last DLC  things like fembot "I owe you" line when reviving someone else, those could be easily replaced, and will not impact other players.

Annomander wrote...

And for what it's worth... Yes, incendiary ammo should be fixed. Beneficial bug is still a bug.

Skill points glitch should also be fixed if you can track down what's causing it. Another beneficial bug which also should be removed if possible.

Incendiary ammo fix will probably be in. Skill points glitch is a random obvious bug, so yeah it will be removed too if we find it.

Annomander wrote...
Can you add a direction / facing check for phantoms too? So they cannot sync kill players that are in range, but standing BEHIND the phantom? This did crop up in a bug tracking discussion thread, and wondered if we could use the same code that fixed banshee magnet hands to prevent phantoms from being able to magnet sync kill players.


On the list too, we already found why she can synckill you after her sword was broken, adding the rotation and target check shouldn't be too difficult as well.

Modifié par Caratinoid, 08 septembre 2013 - 09:23 .


#53
BridgeBurner

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Caratinoid wrote...

Annomander wrote...

Aye, that's good, I wasn't sure if it was worth mentioning as the swarmers eating the target cap of powers
wasn't strictly a "bug" as such.

True, there is always a grey area when fixing something. PM has no target cap for example, is it OP?
well maybe in husk mode, otherwise getting more than 3 unit inside impact area is pretty difficult. When your power does nothing at all it simply looks wrong, the only limits that should be off limits are the number of BE detonated from one cast because it would make some combos too powerfull.

Annomander wrote...
Also, I've added Chris Schanche as a friend, as he was referencing "dragoon audio" in a thread.

A change they made caused dragoons to lose some audio (presumably sounds and dialogue unique to the dragoon) prior to retaliation launching.

Thisaudio might still exist in the game files, and you would be the man who might be able to fix it so it plays correctly. It would only affect the host, but at least the unique audio (dragoon's yelling stuff + cracking of whips according to Chris Schanche) would be present for people who had your patch installed.

Yeah some audio tracks are wrong, also in last DLC  things like fembot "I owe you" line when reviving someone else, those could be easily replaced, and will not impact other players.

Annomander wrote...

And for what it's worth... Yes, incendiary ammo should be fixed. Beneficial bug is still a bug.

Skill points glitch should also be fixed if you can track down what's causing it. Another beneficial bug which also should be removed if possible.

Incendiary ammo fix will probably be in. Skill points glitch is a random obvious bug, so yeah it will be removed too if we find it.

Annomander wrote...
Can you add a direction / facing check for phantoms too? So they cannot sync kill players that are in range, but standing BEHIND the phantom? This did crop up in a bug tracking discussion thread, and wondered if we could use the same code that fixed banshee magnet hands to prevent phantoms from being able to magnet sync kill players.

On the list too, we already found why she can synckill you after her sword was broken, adding the rotation and target check shouldn't be too difficult as well.


The same problem exists for scions, who can magnet drag players currently behind standing behind the scion into the front where they then sync kill them.

Also...

Caratinoid... Y U SO AWESOME?

Modifié par Annomander, 08 septembre 2013 - 09:29 .


#54
Caratinoid

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Annomander wrote...

The same problem exists for scions, who can magnet drag players currently behind standing behind the scion into the front where they then sync kill them.

Also...

Caratinoid... Y U SO AWESOME?

Yeah, I spend some time with that too, starting to think it should be part of the patch. Something about heads not exploading just doesn't feel right.:lol:

#55
UnknownMercenary

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a fan patch might get me to play again

maybe

look forward to it anyway

#56
BridgeBurner

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Caratinoid wrote...

Annomander wrote...

The same problem exists for scions, who can magnet drag players currently behind standing behind the scion into the front where they then sync kill them.

Also...

Caratinoid... Y U SO AWESOME?

Yeah, I spend some time with that too, starting to think it should be part of the patch. Something about heads not exploading just doesn't feel right.:lol:


It just felt right that heavy calibre weapons should make enemy heads pop...

#57
Shampoohorn

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Element 0 wrote...

Shampoohorn wrote...


Caratinoid: when I've got the Geth scanner on, ill frequently watch coll captains strafe around corners knowing exactly where I am and shooting me dead on even though they've never had LOS on me. How does that fit into this framework?

 

Because they can see you. There is no concept of wall here. 


Walls have to mean something in the context of line of sight.

OP, good luck with your patching efforts. U R the Best.

#58
Caratinoid

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Shampoohorn wrote...

Element 0 wrote...

Shampoohorn wrote...


Caratinoid: when I've got the Geth scanner on, ill frequently watch coll captains strafe around corners knowing exactly where I am and shooting me dead on even though they've never had LOS on me. How does that fit into this framework?

 

Because they can see you. There is no concept of wall here. 


Walls have to mean something in the context of line of sight.

OP, good luck with your patching efforts. U R the Best.

If they don't have line of sight they will snap to the nearest path node which would be cover itself (the exact point is where your kits chest would be when peaking out of cover). If you exit the cover at that moment enemies might hit you head on, even though they weren't aiming for you. If you stand still behind cover they will have no problems hitting you either.

So yeah, the above, unless geth scanner is buggy and makes a LOS check through a wall return true because technically you can see them and all, I'll check that out some time.

#59
AaronEh

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Looking forward to this!

Awesome work.

#60
NuclearTech76

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The wait at least three seconds part is that adjusted for the global increase of game speed at higher difficulties? Would it be different on lolsilver?

#61
Caratinoid

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NuclearTech76 wrote...

The wait at least three seconds part is that adjusted for the global increase of game speed at higher difficulties? Would it be different on lolsilver?

No, game speed has no effect on any time values posted in the OP.

#62
Pearl (rip bioware)

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Caratinoid, I swear I'm buying a PC just to use this patch you put all this hard work in to.

Seriously, stop hogging all the awesome! Some of us want to have some, too....

#63
Caratinoid

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FatherOfPearl wrote...

Caratinoid, I swear I'm buying a PC just to use this patch you put all this hard work in to.

Seriously, stop hogging all the awesome! Some of us want to have some, too....

People who are awesome are already in the group which is working on this patch, I'm not holding it all for myself I'm just the guy doing the heavy lifting.;)

#64
Guest_Element 0_*

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Caratinoid wrote...

FatherOfPearl wrote...

Caratinoid, I swear I'm buying a PC just to use this patch you put all this hard work in to.

Seriously, stop hogging all the awesome! Some of us want to have some, too....

People who are awesome are already in the group which is working on this patch, I'm not holding it all for myself I'm just the guy doing the heavy lifting.;)

 

I'll be Murdock, k? :P

Modifié par Element 0, 09 septembre 2013 - 12:07 .


#65
Caratinoid

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Element 0 wrote...

Caratinoid wrote...

FatherOfPearl wrote...

Caratinoid, I swear I'm buying a PC just to use this patch you put all this hard work in to.

Seriously, stop hogging all the awesome! Some of us want to have some, too....

People who are awesome are already in the group which is working on this patch, I'm not holding it all for myself I'm just the guy doing the heavy lifting.;)

 

I'll be Murdock, k? :P

I don't think his role has been taken yet, candidates were deemed not crazy enough, so yeah.:lol:

#66
chcknwng

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I wish there were something g to be done for PS3.....Affix of collector/hazard map memory leak would be so awesome put so much into the game again. Wishful thinking but wow. This is amazing.

On the topic of PM, I just saw a PM kill streak from it on Get Gold Wave 7. So no. It is not op at all.

#67
SoundWraith

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After a phantom crept up on me on london without me being aware (no line of sight on her), I was wondering if the player's line of sight factored into the enemy's tracking? Ie lets say in my situation, the phantom had increased priority to go after me since I had no LoS on her at all.

Which leads to the second part of my question. Does those holes in the maps, say the infamous Dagger, allow enemy LoS on the players? The holes already lets us know sometimes the enemies are there so is it actually two-way in effect? Is this the reason behind warp balls going thru walls or Banshees targeting players which they have no LoS at all? Say player has no contact with Banshee at all but is ninjaed by Banshee coming in from the interior of White when they are at the second ladder from the LZ.