Allan Schumacher wrote...
Sejborg wrote...
Are you trying to tell me that there will be puzzles instead of gate smashing in the final game?
I'm saying that your expectation for us to change flow and shift into a puzzle to show how we can stop and think isn't grounded in reality. It's an imaginary solution that you think is acceptable, but in practice is not, because you're failing to understand the logistics of creating a demo that fits within an allotted time slot and the challenges that come simply because playing a game and watching someone else play the game is not the same thing.
Second. How is it not an acceptable solution to introduce a puzzle instead of gate smashing?
Third. I don't care about your logistics of creating a demo or your time slots, and I don't see how that is relevant to the discussion. What I am suggesting is having a puzzle to get through the castle gates, instead of just hammering away at it, like we were playing a God of War game.
Modifié par Sejborg, 08 septembre 2013 - 07:15 .





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