Second. How is it not an acceptable solution to introduce a puzzle instead of gate smashing?
Third. I don't care about your logistics of creating a demo or your time slots, and I don't see how that is relevant to the discussion. What I am suggesting is having a puzzle to get through the castle gates, instead of just hammering away at it, like we were playing a God of War game.
Your inability to see how it's relevant to the discussion is on you. You were wondering why we didn't show a puzzle instead, and I explained why.
We made a demo, for a fixed time slot, and wanted to show some things. You may imagine that solving that sequence with a puzzle would have been superior for the 30-40 minutes of time slot we had, but given that a good puzzle can take pretty much that long to solve, is
why we don't show something like a puzzle for that.No, I for one second do not believe that you would have been okay with whatever trivial puzzle we would have had to put instead. It would have been excessively easy, and peopel would have just chosen to slag on that instead of this, in their usual mocking way about how we're dumbing stuff down and so forth.
What you think would be appropriate and what actually works well for revealing some gameplay are not in alignment. Yes, we tried. Sorry you didn't like it, but when pretty much everyone goes "that doesn't show very well for a short demo" it's likely not going to be shown.
It's like some people that were very much "all I want is player races." Now there are rumors such as "Wait I can only play a player race if it comes with a particular background? That's not what I want!" Well yeah, I kinda knew that, but that person just kept telling me repeatedly that the only thing that mattered was having the choice. No, they wanted the choice, and all the unspoken things that go along with it.
You want a puzzle.... but I am skeptical that you want a simple puzzle (which may or may not even make sense, given the context of breaking into a keep) and would have been perfectly okay with it. It's easy to say that now, however, since you didn't get a puzzle and there's no way to actually validate whether or not your perspective would actually have been true.
EDIT: Rescinded my lock.
Modifié par Allan Schumacher, 09 septembre 2013 - 12:44 .