LTD wrote...
It is sad thing we live in times where mere idea of puzzles in RPG feels like some hostile insult to people playing RPGs. Single player experience in RPGs is very rarely challenging/difficult/competitive. Certainly not unless player wishes for it.
When was the last time you did not know what to do in your RPG?* Last time it was not immemdiately clear how to nudge the story next step onwards? Is it only a good thing these moments are usually completely non-existant in modern RPGs?
It is downright sad how few tools almost all modern RPGs have in store for challenging player; If player insists on it, combat can be difficult. And..well that's pretty much it. Legend of Grimrock and The Secret World felt incredibly, beautifully fresh breaths of wind in this regard. They reminded me of how reality could be very different. And how good puzzle/riddle/mystery to solve or investigate can, in modern video games, be something so much more than some Tower of Hanoi variant.
*something simple and dismissable like failing to notice lever in wall at some SKyrim dungeon doesn't count!
right in the quad.
but dragon age hasn't been BIG of puzzles. it's more battle startegy though. but yp you're right.





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