Sejborg wrote...
So there was this other thread that was closed. And I was having a discussion with Allan but I didn't get to reply before he closed the thread, and that seemed a bit unfair because I think I had a pretty good suggestion.Allan Schumacher wrote...
Sejborg wrote...
Are you trying to tell me that there will be puzzles instead of gate smashing in the final game?
I'm saying that your expectation for us to change flow and shift into a puzzle to show how we can stop and think isn't grounded in reality. It's an imaginary solution that you think is acceptable, but in practice is not, because you're failing to understand the logistics of creating a demo that fits within an allotted time slot and the challenges that come simply because playing a game and watching someone else play the game is not the same thing.
First off. There is no need to be a dick about it.
Second. How is it not an acceptable solution to introduce a puzzle instead of gate smashing?
Third. I don't care about your logistics of creating a demo or your time slots, and I don't see how that is relevant to the discussion. What I am suggesting is having a puzzle to get through the castle gates, instead of just hammering away at it, like we were playing a God of War game.
lol, missing the point. Poor Allan was simply pointing out that there will be alternatives to just knocking down the gate and there may well be puzzles in the game. However, don't expect them to demonstrate puzzles in a demo because 1) lack of time 2) it would ruin the any good puzzle of they showed if off.
And here you made a whole thread to denounce Allen's rejection of puzzles in DA games when thats not what he said at all.
I can hope I'm mistaken but this appears to be yet another troll thread that will be locked just like the last troll thread.
Modifié par Wissenschaft, 08 septembre 2013 - 07:05 .





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