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Puzzles instead of gate smashing


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#51
AutumnWitch

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Angrywolves wrote...

DA isn't Brainlord, a snes rpg that was primarily puzzles.
A few puzzles are ok but too many can get old quickly.


What he said.

#52
Rawgrim

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tiktac wrote...

Rawgrim wrote...

tiktac wrote...

Rawgrim wrote...

tiktac wrote...

Rawgrim wrote...

Maybe puzzles for optional doors. Since not everyone likes puzzles.


god bless 

im in the smash the damn gate camp. if yall like puzzles thats cool but to me theyre just tedious and annoying. i am awful at them and they manage to break my immersion which is tough because im usually good at suspension of disbelief. but when i gotta do a puzzle its like, now the story is not about my character making it through these hardships, it has to stop nad be about tiktac figuring out this dumb ass gate puzzle. or, you know, looking up the solution and tediously trying to make sure not to screw it up and have to redo it.

tldr no puzzles for me thanks 


I only like the ones I manage to solve :)


the only time i manage to solve them without help is generally when i do it by accident like that weird flowing light thing in legacy. i just hit different poles until it turned colors and let me out of the room. 



Colour puzzles usually scuk for me, as I am semi-colourblind. Re-green-brown etc. So if they do add puzzles, I hope they have to do with symbols and not colours.


i'm worst with memory puzzles. like that bridge thing in origins? if i have to remember the pattern i will probably be awful at it. 

so if it's difficult enough to make sense as a lock for a door, i'll hate it because it's too hard and i'm a weenie about puzzles, and if it's easy like those pillars in skyrim, it's still kind of breaking immersion because who in their right mind would make a locked door puzzle just three animal shapes on pillars with the answer on the wall across from you? that's a terrible locking mechanism.

but hey some people like 'em so i say just give us the option to bash the door open if we don't wanna do puzzles. maybe if we take iron bull with us he can break doors down, too.


I just drew up all the squares on a piece of paper for that one. And added numbers to each for each different square(s) they unlocked.

#53
Realmzmaster

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I have stated in other threads that optional puzzles are fine. Puzzles on the main quest line are not. I like puzzles, but many gamers do not. The puzzles in Mark of the Assassin were optional. The puzzles (connecting the beam of light) in Legacy or the Sacred Ashes (especially the bridge puzzle) were not.

There should be multiple ways to get into a keep (smashing doors or solving puzzles being some of the ways). There should always be an alternative way to get around the puzzle if a puzzle is going to be used on the main quest line.

#54
Vapaa

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No, door smashing is fine, brute force is not the root of evil, you know

#55
Thunderfox

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Eh I supposed the ME minigames wouldn't be a bad thing, but I'd prefer just going in the tunnels or climbing the back wall like Mike Said if I choice was that or a puzzle to open the door

#56
Rawgrim

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If I do bash gates, though I want it to take alot more than wacking it with a shield. I do belive I saw catapults in the teaser trailer. Those should serve a function too.

#57
Parmida

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This is childish.

I'm perfectly fine with Cass's smashing door ability. It actually looked really good. Stop being so rude.

#58
Lord Raijin

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Posted Image

I couldn't resist making this crummy graphic.

#59
laudable11

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Puzzles have there place but when I'm storming a gate It's smash time

#60
werewoof

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cass and iron bull will smash every obstacle in our path

aint got time for puzzles

#61
Home run MF

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Door puzzles break the flow of combat and become tedious fast, see ME2. Door smashing looks awesome and feels appropriate, I like it.

#62
Mr.House

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ThunderfoxF wrote...

Eh I supposed the ME minigames wouldn't be a bad thing, r

NO! no no no no no. Oh god no. Annoying, boring, unskipable puzzles spammed everywhere? NO!

If ME3 did anything right, it was getting rid of that garbage in ME2.

Modifié par Mr.House, 08 septembre 2013 - 07:56 .


#63
In Exile

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Door unlocking minigames might have a time and a place, but that time and place is not the middle of a warzone when you're storming a keep.

#64
Boss Fog

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Lord Raijin wrote...

(snip)

I couldn't resist making this crummy graphic.


Comparing someone who managed to smash down a gate to someone who could level the entire place without effort in a matter of seconds is hilarious-_-

Seriously though, I feel like people are panicking over nothing.  People sort of seem to forget that the footage was pre-alpha which means a lot could change.  It's as if some of you people think that because this was the only situation that was shown (in the vid) it terms of breaching a fort, then it must the be the only solution.  There are so many ways BW could make the scenario more involved an complex as opposed to simply just bashing the gate down.  Granted these hypothetical solutions weren't shown; it does not mean they do not exist.

My theories
1)  They could make each "siege-bash" cost upwards to 50% of the stamina bar while simultaneouly increasing the amount of "hp" each siege door has.  This would play into the ticking clock scenario that BW has implemented into the game.  Increasing stamina consumed and door hp would effectively increase the amount of time spent on waiting for stamina to regenerate.  Even if you use the tactic, there could be a group of enemies on the other side of the door just waiting to ambush you; leaving your warrior desperately low on stamina and ill-prepared for the inevitable fight.

2)  This one is simple: mages and/or rogues can assist the warrior in destroying the door.  If a rogue tosses acid on the door followed by a mage casting a frost spell, this would reduce the amount of bashes necessary to break down the door.

3)  A rogue picks the lock or sneaks in.  

Again, these are just MY ideas.  I wish people would instead put forth their own ideas instead of inserting ridiculous jokes and assuming the worst.

Modifié par TelvanniWarlord, 08 septembre 2013 - 08:19 .


#65
Vit246

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I'm perfectly fine with gate smashing so long as there's a good reason for it. Like, the gate is weak or rusted or broken or not reinforced, apply the correct leverage and strength, something like that, so an ordinary human with ordinary strength could accomplish something like that. Not a solid-looking iron/steel gate.

#66
Thunderfox

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TelvanniWarlord wrote...

Lord Raijin wrote...

(snip)

I couldn't resist making this crummy graphic.


Comparing someone who managed to smash down a gate to someone who could level the entire place without effort in a matter of seconds is hilarious-_-

Seriously though, I feel like people are panicking over nothing.  People sort of seem to forget that the footage was pre-alpha which means a lot could change.  It's as if some of you people think that because this was the only situation that was shown (in the vid) it terms of breaching a fort, then it must the be the only solution.  There are so many ways BW could make the scenario more involved an complex as opposed to simply just bashing the gate down.  Granted these hypothetical solutions weren't shown; it does not mean they do not exist.

My theories
1)  They could make each "siege-bash" cost upwards to 50% of the stamina bar while simultaneouly increasing the amount of "hp" each siege door has.  This would play into the ticking clock scenario that BW has implemented into the game.  Increasing stamina consumed and door hp would effectively increase the amount of time spent on waiting for stamina to regenerate.  Even if you use the tactic, there could be a group of enemies on the other side of the door just waiting to ambush you; leaving your warrior desperately low on stamina and ill-prepared for the inevitable fight.

2)  This one is simple: mages and/or rogues can assist the warrior in destroying the door.  If a rogue tosses acid on the door followed by a mage casting a frost spell, this would reduce the amount of bashes necessary to break down the door.

3)  A rogue picks the lock or sneaks in.  

Again, these are just MY ideas.  I wish people would instead put forth their own ideas instead of inserting ridiculous jokes and assuming the worst.


They even mention sneaking over the back wall or going through tunnels IN THE BLOODY VIDEO. But people don't listen with their ears but with their eyes apparently. People can not like the option, thats their perogative. But theres no need to get their knickers in a twist as if it was a forced upon them.

Modifié par ThunderfoxF, 08 septembre 2013 - 08:24 .


#67
Lord Raijin

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I examined the video yet again and this time I think this is a better option to get inside the castle without using Hulk Cassandra.

Posted Image

#68
Wissenschaft

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Lord Raijin wrote...

I examined the video yet again and this time I think this is a better option to get inside the castle without using Hulk Cassandra.

Posted Image

 

Or a Mage can just cast Sone Fist and knock the gate down. And no one would be complaining about that except those that think Mages do too much already. Can't please everyone, eh?

#69
Rawgrim

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Freezing the gate solid, and then smashing it might work.

#70
Home run MF

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I bet no one has tried knocking.

#71
Lord Raijin

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I like Varrics method better. It gives it a James Bond feeling.

#72
Texhnolyze101

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Another thread of someone whining about something as silly as smashing ****ing gate...seriously just shut the **** up.

#73
Vapaa

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Lord Raijin wrote...

I examined the video yet again and this time I think this is a better option to get inside the castle without using Hulk Cassandra.

Posted Image


Yes, because a crossbow shooting an anchor is much more realistic that bashing a 3-inch-thick door =]

Behold BSN's brand new dead horse, everybody gets his stick !

#74
Rawgrim

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The only issue here is the fact that its a metal castle gate. Pretty much made to keep intruders away. Just wacking something like that down in a second or two is whats causing the fuss. Nobody would react if Cassandra did the same to a normal wooden door inside the castle or something like that.

#75
Lord Raijin

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101ezylonhxeT, But aren't you preciously doing the same thing? Whining? Practice what you preach.