Angrywolves wrote...
DA isn't Brainlord, a snes rpg that was primarily puzzles.
A few puzzles are ok but too many can get old quickly.
What he said.
Angrywolves wrote...
DA isn't Brainlord, a snes rpg that was primarily puzzles.
A few puzzles are ok but too many can get old quickly.
tiktac wrote...
Rawgrim wrote...
tiktac wrote...
Rawgrim wrote...
tiktac wrote...
Rawgrim wrote...
Maybe puzzles for optional doors. Since not everyone likes puzzles.
god bless
im in the smash the damn gate camp. if yall like puzzles thats cool but to me theyre just tedious and annoying. i am awful at them and they manage to break my immersion which is tough because im usually good at suspension of disbelief. but when i gotta do a puzzle its like, now the story is not about my character making it through these hardships, it has to stop nad be about tiktac figuring out this dumb ass gate puzzle. or, you know, looking up the solution and tediously trying to make sure not to screw it up and have to redo it.
tldr no puzzles for me thanks
I only like the ones I manage to solve
the only time i manage to solve them without help is generally when i do it by accident like that weird flowing light thing in legacy. i just hit different poles until it turned colors and let me out of the room.
Colour puzzles usually scuk for me, as I am semi-colourblind. Re-green-brown etc. So if they do add puzzles, I hope they have to do with symbols and not colours.
i'm worst with memory puzzles. like that bridge thing in origins? if i have to remember the pattern i will probably be awful at it.
so if it's difficult enough to make sense as a lock for a door, i'll hate it because it's too hard and i'm a weenie about puzzles, and if it's easy like those pillars in skyrim, it's still kind of breaking immersion because who in their right mind would make a locked door puzzle just three animal shapes on pillars with the answer on the wall across from you? that's a terrible locking mechanism.
but hey some people like 'em so i say just give us the option to bash the door open if we don't wanna do puzzles. maybe if we take iron bull with us he can break doors down, too.

NO! no no no no no. Oh god no. Annoying, boring, unskipable puzzles spammed everywhere? NO!ThunderfoxF wrote...
Eh I supposed the ME minigames wouldn't be a bad thing, r
Modifié par Mr.House, 08 septembre 2013 - 07:56 .
Lord Raijin wrote...
(snip)
I couldn't resist making this crummy graphic.
Modifié par TelvanniWarlord, 08 septembre 2013 - 08:19 .
TelvanniWarlord wrote...
Lord Raijin wrote...
(snip)
I couldn't resist making this crummy graphic.
Comparing someone who managed to smash down a gate to someone who could level the entire place without effort in a matter of seconds is hilarious.
Seriously though, I feel like people are panicking over nothing. People sort of seem to forget that the footage was pre-alpha which means a lot could change. It's as if some of you people think that because this was the only situation that was shown (in the vid) it terms of breaching a fort, then it must the be the only solution. There are so many ways BW could make the scenario more involved an complex as opposed to simply just bashing the gate down. Granted these hypothetical solutions weren't shown; it does not mean they do not exist.
My theories
1) They could make each "siege-bash" cost upwards to 50% of the stamina bar while simultaneouly increasing the amount of "hp" each siege door has. This would play into the ticking clock scenario that BW has implemented into the game. Increasing stamina consumed and door hp would effectively increase the amount of time spent on waiting for stamina to regenerate. Even if you use the tactic, there could be a group of enemies on the other side of the door just waiting to ambush you; leaving your warrior desperately low on stamina and ill-prepared for the inevitable fight.
2) This one is simple: mages and/or rogues can assist the warrior in destroying the door. If a rogue tosses acid on the door followed by a mage casting a frost spell, this would reduce the amount of bashes necessary to break down the door.
3) A rogue picks the lock or sneaks in.
Again, these are just MY ideas. I wish people would instead put forth their own ideas instead of inserting ridiculous jokes and assuming the worst.
Modifié par ThunderfoxF, 08 septembre 2013 - 08:24 .
Lord Raijin wrote...
I examined the video yet again and this time I think this is a better option to get inside the castle without using Hulk Cassandra.![]()
Lord Raijin wrote...
I examined the video yet again and this time I think this is a better option to get inside the castle without using Hulk Cassandra.![]()