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Puzzles instead of gate smashing


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#101
Ecmoose

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ev76 wrote...

phunx wrote...

Didn't they say the keep was already weakend and that's why she was able to do that? In that case, I think it's fine.


that is the reason you can easily destroy the door. They said the keep had already been weaken. 


I think the quote was more that the keeps forces had been weakened. Which doesn't really hold any sway on how strong the forts battlements and doors are.

#102
Wissenschaft

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d

Modifié par Wissenschaft, 08 septembre 2013 - 09:07 .


#103
ev76

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WoolyJoe wrote...

ThunderfoxF wrote...

With the welcoming party taken care of, the group walks up to a hulking wrought iron gate. To infiltrate the keep, the party could circumvent its walls to find a vulnerable area to climb, discover a series of ancient tunnels that leads right to the keep, or, as in this case, use Cassandra's shatter armor ability to break down the door.


http://www.gameinfor...tion-intel.aspx

NOW EVERYONE SHUT UP ABOUT THE GOD DAMN DOOR!


Yeah, well... You can prove anything with facts, can't you?



#104
Rawgrim

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Vapaä wrote...

Rawgrim wrote...

Castle gates (not doors) are often designed with "holes" so defenders can fire arrows through them or stick spears out through them.


Don't kid yourself, that door was clearly not designed with that in mand

You know it's not a though door when you can see through it


I was talking about castle gates in general. that that particular one. sorry for the confusion.

#105
ArtemisMoons

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Ecmoose wrote...


I think the quote was more that the keeps forces had been weakened. Which doesn't really hold any sway on how strong the forts battlements and doors are.


The key words there are "I think". You don't know whether or not any other measures have been taken (I'm pretty sure they talked about weakening the keep itself too).
I think it's best to wait and see more before we start complaining about gatesmashing and other possible methods of getting into the keep.

Modifié par ArtemisMoons, 08 septembre 2013 - 09:05 .


#106
Thunderfox

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Lord Raijin wrote...

Rawgrim wrote...

Why is this whining? I care about the game, the lore, the setting. i have invested alot of time into the games. All that stuff. It should be perfectly ok to question the logic of someone smashes a metal gate. The world of thedas has catapults, gunpowder, war machines. All kinds of stuff. if someone can just wack down a castle gate, is makes the entire setting take a huge hit.

Thats the point of a forum like this. To discuss a game. The good and the bad. I am pretty sure this game just might end up being the best game Bioware has ever created. Everything I see about this game seems to indicate this. And yes, I do comment alot on the good things too. But this bit here isn`t a good thing (in my opinion).

If you have problems with people not sharing your opinion, or starting threads you don`t care for, you are free to not spend time reading those threads.


20 + Approved

Theirs a difference between whining and showing legitimate concern. If showing compassive concern about what we see on an Alpha version of the game is considered whining them I am a proud whiner for wanting the game to be the best... possibly be 2014 best RPG game.

I agree to everything else you said bro :)

Let's whine until our hearts shows content, and help make this game to be the perfect RPG game of the year.


Its a really petty concern. IIts already been proven there are other ways to do it. My Qunari will knock the door down while some of my other Inquisitors will prefer a subtler approach. If an options bugs you so muuch you can't ignore it and choose another... well to be blunt, I feel sorry for you.

Modifié par ThunderfoxF, 08 septembre 2013 - 09:08 .


#107
The Hierophant

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In Exile wrote...

Like how the entire setting would take a hint if one guy and his idiot buddy end an apocalyptic invasion of unstoppable diseased monsters after killing about 2,000+ of them almost singlehandedly inside of a year?

Is this the same setting where the guy was downed by one arrow despite wearing armor, while he and his body couldn't knock down a latched door or bash open the lock of a treasure chest?

#108
ArtemisMoons

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" To infiltrate the keep, the party could circumvent its walls to find a vulnerable area to climb, discover a series of ancient tunnels that leads right to the keep, or, as in this case, use Cassandra's shatter armor ability to break down the door."
There you go. You don't have to smash the gate. If gatesmashing is just too much for you, choose a different option.

#109
Wissenschaft

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[quote]Rawgrim wrote...

Castle gates (not doors) are often designed with "holes" so defenders can fire arrows through them or stick spears out through them.
[/quote]

[/quote]

Yeah, small slits not large gaps of a gate thats clearly falling apart. The fort being assaulted is little more than a formerly abandoned and dilapidated base in a desert full of such ruins from the second blight.

Modifié par Wissenschaft, 08 septembre 2013 - 09:08 .


#110
Rawgrim

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The topic of the tread is about puzzles instead of gate smashing, though. So lets stick to the topic.

#111
DaringMoosejaw

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Hey, you could shatter elaborately constructed wooden barricades in DA:O with a single sword-swipe, but I didn't see anyone complaining about it then!

You could even argue that it's canon. Thedas structures are held together by pigeon droppings and krazy glue, and are just not all that strong.

Modifié par DaringMoosejaw, 08 septembre 2013 - 09:10 .


#112
Rawgrim

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DaringMoosejaw wrote...

Hey, you could shatter elaborately constructed wooden barricades in DA:O with a single sword-swipe, but I didn't see anyone complaining about it then!


I saw complaints. But I wouldn`t call those sharpened sticks elaboratly constructed, though. And wood does break easier than metal.

#113
Wissenschaft

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Rawgrim wrote...

I saw complaints. But I wouldn`t call those sharpened sticks elaboratly constructed, though. And wood does break easier than metal.



Not when you swipe such a barricade with a sword. That should just ruin your swords sharp edge. 

Modifié par Wissenschaft, 08 septembre 2013 - 09:12 .


#114
eye basher

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What i find funny about this whole thing is that people who make movies and games heck most people think that castle gates are made of steel there not they were made of wood because still is heavy and expensive the whole point behing castle gates is to open and close quickly.

#115
Rawgrim

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I don`t remember ME2 having puzzles on doors, actually. Been awhile since I played it though.

#116
AresKeith

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I don't mind puzzle sections and I also don't mind breaking down gates

#117
Wissenschaft

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eye basher wrote...

What i find funny about this whole thing is that people who make movies and games heck most people think that castle gates are made of steel there not they were made of wood because still is heavy and expensive the whole point behing castle gates is to open and close quickly.

 

Castle gates are made of wood for ease of opening? Then that would expliain how a weakened and falling apart one could be bashed down by Cassandra. 

Problem sloved. 

A cookie to eye basher!

Modifié par Wissenschaft, 08 septembre 2013 - 09:14 .


#118
Ecmoose

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ArtemisMoons wrote...

Ecmoose wrote...


I think the quote was more that the keeps forces had been weakened. Which doesn't really hold any sway on how strong the forts battlements and doors are.


The key words there are "I think". You don't know whether or not any other measures have been taken (I'm pretty sure they talked about weakening the keep itself too).
I think it's best to wait and see more before we start complaining about gatesmashing and other possible methods of getting into the keep.


The keyword was "I think" because I didn't remember the direct quite. The mention ambushing patrols and poisoning the well to weaken the fortresses army. If you could just slowly weaken a door without your enemies being able to reinforce it, seige warfare would never have needed battering rams. I jsut rewatched the video and they make no mention of weaking the actual fortifications to the keep. Cassandra knocked down a fully functional metal gate.

In the end I don't care, she can knock down whatever she wants. I was just trying to clarify a misconception.

#119
DaringMoosejaw

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Rawgrim wrote...

DaringMoosejaw wrote...

Hey, you could shatter elaborately constructed wooden barricades in DA:O with a single sword-swipe, but I didn't see anyone complaining about it then!


I saw complaints. But I wouldn`t call those sharpened sticks elaboratly constructed, though. And wood does break easier than metal.


Yeah I doubt you did. And they were not just sharpened sticks, they were logs and they were all lashed together in a pretty sturdy-looking triangular formation. But all it took was one little smack and it blew apart all over the place.

#120
Il Divo

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The Hierophant wrote...

In Exile wrote...

Like how the entire setting would take a hint if one guy and his idiot buddy end an apocalyptic invasion of unstoppable diseased monsters after killing about 2,000+ of them almost singlehandedly inside of a year?


Is this the same setting where the guy was downed by one arrow despite wearing armor, while he and his body couldn't knock down a latched door or bash open the lock of a treasure chest?


I think what this particular problem comes down to is where every player draws the line in the sand regarding acceptable levels of realism (or lack of). Two gameplay elements can be equally unrealistic, while (for whatever reason) a player takes issue with element A over element B.

I don't see anything wrong with disliking gate bashing, from an aesthetic standpoint. But I don't think it's particularly unrealistic in comparison to any other element we've seen in Dragon Age.

#121
Ecmoose

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Rawgrim wrote...

I don`t remember ME2 having puzzles on doors, actually. Been awhile since I played it though.


It had a pretty annoying hacking system. I was happy to see it go.

#122
Rawgrim

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DaringMoosejaw wrote...

Rawgrim wrote...

DaringMoosejaw wrote...

Hey, you could shatter elaborately constructed wooden barricades in DA:O with a single sword-swipe, but I didn't see anyone complaining about it then!


I saw complaints. But I wouldn`t call those sharpened sticks elaboratly constructed, though. And wood does break easier than metal.


Yeah I doubt you did. And they were not just sharpened sticks, they were logs and they were all lashed together in a pretty sturdy-looking triangular formation. But all it took was one little smack and it blew apart all over the place.


Quite true. They did crumble. I am guessing its no good using those around the castle. Not much defence in them :)

#123
Il Divo

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DaringMoosejaw wrote...

Rawgrim wrote...

DaringMoosejaw wrote...

Hey, you could shatter elaborately constructed wooden barricades in DA:O with a single sword-swipe, but I didn't see anyone complaining about it then!


I saw complaints. But I wouldn`t call those sharpened sticks elaboratly constructed, though. And wood does break easier than metal.


Yeah I doubt you did. And they were not just sharpened sticks, they were logs and they were all lashed together in a pretty sturdy-looking triangular formation. But all it took was one little smack and it blew apart all over the place.


Reminds me a bit of the sword strikes in Baldur's Gate causing enemies to explode into tiny pieces.

#124
Rawgrim

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Ecmoose wrote...

Rawgrim wrote...

I don`t remember ME2 having puzzles on doors, actually. Been awhile since I played it though.


It had a pretty annoying hacking system. I was happy to see it go.

Ohhh yes. I remember those. Not much fun at all. But it would be fun if you could utilize your followers knowledge and background in order to solve puzzles, no? Making puzzles in a dwarven thaig easier if you have a dwarf with you, or something like that.

#125
DaringMoosejaw

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Il Divo wrote...

Reminds me a bit of the sword strikes in Baldur's Gate causing enemies to explode into tiny pieces.


Happened in DA:II sometimes, too! Few can withstand the...awesome power of the awesome button.