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Puzzles instead of gate smashing


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#176
crimzontearz

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Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.

well duh

#177
ArtemisMoons

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Allan Schumacher wrote...

Filament wrote...

I just felt a little disappointed that the concept in the trailer of busting into a fort with an actual battering ram appears to have been reduced to using a "battering ram" ie Cassandra.


At the risk of spoiler...


That scene is different.



I think what people fail to consider is that things may not happen exactly as they did in the pre-alpha demo. 
They take it as the gospel that scenes will occur just as they did in the demo. lol

#178
slimgrin

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Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


I think they were talking about chests and doors, not 20 foot steel gates. 

#179
Maria Caliban

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In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

Modifié par Maria Caliban, 09 septembre 2013 - 12:50 .


#180
Allan Schumacher

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Lets not start getting on each other too aggressively.

It's important to note that for some things, you get multiple sides that are irreconcilable/mutually exclusive.

A good chance that Group A has one complaint, and then that is served, Group B is a different group of people in many ways.

#181
crimzontearz

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Allan Schumacher wrote...

Lets not start getting on each other too aggressively.

It's important to note that for some things, you get multiple sides that are irreconcilable/mutually exclusive.

A good chance that Group A has one complaint, and then that is served, Group B is a different group of people in many ways.

you mean like the people who do not want the presence of NG+ even if totally optional "just 'cause”?

-dies a little in the inside-

#182
Sylvius the Mad

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In Exile wrote...

I just don't engage in that reasoning.

For years, I've been asking you to avoid engaging in reasoning that leads to conclusions that damage your gameplay experience, and you've refused.

But now, on this point, you advocate that very thing.

As it happens, I agree with Vael on this one.  My objection to mechanics such as this is based on exactly the same basis as my objection to level scaling (so I don't get how Vael and I can disagree so strongly on that point).  It damage's the setting's coherence.

Like the Warden killing 2000 people by the end of DA:O. Find 40 people like that, send them into the Deep Roads, and you've allowed Orzammar to re-create an empire.

This, I suggest, is the result of the game failing to accurately convey the scale of the Deep Roads.

Or something like storm of the century. If you had two mages on a bridge casting that spell, it would render the very idea of having an army at Ostagar redundant.

Granted.  The presence of the Circle Mages at Ostagar is a serious issue.  Perhaps they should have added a mechanic like proximity to the archdemon giving the darkspawn elemental resistance.

#183
Zack_Nero

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Wasn't this forum locked down a few minutes ago? Anyway, yes their is always going to be more then one way. That is pretty much how every game is build now. Smashing the gate was just the easiest and fastest way, because the demo was timed and I consider it to be a spoiler if they showed anything else. Simple as that.

#184
crimzontearz

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Maria Caliban wrote...

In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

in straight AD&D that is a fail on a strength check unless her strength is 21+

#185
OLDIRTYBARON

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crimzontearz wrote...

Maria Caliban wrote...

In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

in straight AD&D that is a fail on a strength check unless her strength is 21+


... I'm pretty sure it was a joke.

#186
crimzontearz

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OLDIRTYBARON wrote...

crimzontearz wrote...

Maria Caliban wrote...

In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

in straight AD&D that is a fail on a strength check unless her strength is 21+


... I'm pretty sure it was a joke.

indeed but Maria knows I am a RPG nerd so to her my response is funny

#187
Siegdrifa

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Teddie Sage wrote...

Leave out puzzles of my RPGs, please... If I wanted to play puzzle games, I'd purchase puzzle games instead...


I Wonder what you have in mind... i doubt the goal is to fill the game with puzzle everytime you need an alternative to solve quest.

Also, puzzle are pretty commun in RPG gender; especialy when you enter donjon or secret ruins.
I'm actualy doing a new playthrough of BG(EE) to get ready for the re-release of BG2(EE) in november, and i'm doing the Durlag tower.
I can asure you that i'm more worry for Imoen to have enough skills in trap detection and thieving so i can get all pièces of puzzles to progress all way to the end (reached the last Under level so i should be safe, sarted with level 4 characters was not easy).

#188
andrew252

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i think instead of smashing the gate....we should kick it open

#189
Guest_Puddi III_*

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Allan Schumacher wrote...

Filament wrote...

I just felt a little disappointed that the concept in the trailer of busting into a fort with an actual battering ram appears to have been reduced to using a "battering ram" ie Cassandra.


At the risk of spoiler...


That scene is different.

I suspected that might be the case. But you never know how early concepts translate into actual gameplay... Thanks for the clarification!

#190
Rawgrim

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Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


Bashng wooden doors, yes. Metal castle gates, no.

#191
Rawgrim

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Anyway, it will be cool if we get to see how the stealth option of getting int the castle works. I suspect it might be something like how the sneaking works in Mark of the Assassin?

#192
Guest_Puddi III_*

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slimgrin wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


I think they were talking about chests and doors, not 20 foot steel gates. 

I am one of those people who asked for warriors to use "strength" as a sort of non-combat skill, and now possibly hypocritically question the demonstrated usage, but yeah, the thing is that the door is rather large.

If we had a shapeshifter or golem knocking it down, that might be more plausible.

#193
Urazz

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I did find it a bit jarring to have Cassandra bashing in a metal gate. Wooden doors and chests are one thing, but big metal gates are another. I know it was a gameplay video of the alpha so it was probably just for expediency's sake so it's probably not going to be in the final version of the game (at least I hope) but I do hope they come up with an alternative to just having warriors bash in metal gates.

Modifié par Urazz, 09 septembre 2013 - 01:11 .


#194
Former_Fiend

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In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:


This.

Now the question is whether or not we're gonna get to smash open chests.

#195
Former_Fiend

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crimzontearz wrote...

Maria Caliban wrote...

In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

in straight AD&D that is a fail on a strength check unless her strength is 21+


It's 2013. We're playing under Pathfinder rules.

#196
crimzontearz

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Former_Fiend wrote...

crimzontearz wrote...

Maria Caliban wrote...

In Exile wrote...

Maria Caliban wrote...

For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.


It's different people? :unsure:

I thought that was obvious. But yes, I assume it's different people.

slimgrin wrote...

I think they were talking about chests and doors, not 20 foot steel gates.

She rolled a 20 on her strength check.

in straight AD&D that is a fail on a strength check unless her strength is 21+


It's 2013. We're playing under Pathfinder rules.


oh joy.....thank god I switched to D10/ST in 2000

#197
slimgrin

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andrew252 wrote...

i think instead of smashing the gate....we should kick it open


That's like dudebro awesome, dude. Maybe we should be wearing a Raiders helmet while we do it?

*fistbump*

#198
Dominus

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Well, an important aspect of many Role-Playing games is multiple ways of tackling a particular goal. So yes, if it's appropriate to the context of said situation(in this case a door), it'd be nice to find methods besides just blowing it to smithereens.

Sometimes a door is just a door, though. :P It may not always require moving a box into the blazing ring of fire, but only directly after forging an alliance with the Holy Alliance of Sandal. All Hail Enchantment.

Modifié par DominusVita, 09 septembre 2013 - 01:24 .


#199
Wissenschaft

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Allan Schumacher wrote...

lol, missing the point. Poor Allan was simply pointing out that there will be alternatives to just knocking down the gate and there may well be puzzles in the game. However, don't expect them to demonstrate puzzles in a demo because 1) lack of time 2) it would ruin the any good puzzle of they showed if off.


Thank you!

 

No problem, I thought OP was a little silly if not insulting. And wow, did I butcher that last sentence. lol

Modifié par Wissenschaft, 09 septembre 2013 - 01:25 .


#200
Allan Schumacher

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ArtemisMoons wrote...

Allan Schumacher wrote...

Filament wrote...

I just felt a little disappointed that the concept in the trailer of busting into a fort with an actual battering ram appears to have been reduced to using a "battering ram" ie Cassandra.


At the risk of spoiler...


That scene is different.



I think what people fail to consider is that things may not happen exactly as they did in the pre-alpha demo. 
They take it as the gospel that scenes will occur just as they did in the demo. lol



The likelihood of alterations and iteration, even on shown content, is definitely still possible.  It's entirely possible that the scene gets altered in a way that is more palatable for more people.  It's also possible it's not.


The idea that scene attempts to convey (and it's tricky with only one playthrough) is that how you spec and prepare your character can affect how things play out and the options available to you.