Former_Fiend wrote...
In Exile wrote...
Maria Caliban wrote...
For years, people have complained that the needed rogues to unlock doors. 'Why can't fighters bash them down?' they'd ask. Bioware gives us the ability to use fighters to bash down doors and gates, and people now complain they can do it.
It's different people?
This.
Now the question is whether or not we're gonna get to smash open chests.
I personally would like to see something like all classes can open chests, doors, etc. but can do so to varying degrees.
Here's how it would work
For chests, rogues can unlock all chests without losing any items. warriors can smash simple chests open but cannot smash the more complex ones. Mages can melt the locks on all chests but have a chance to destroy an item inside.
For doors, Rogues can pick a lock on all doors except gates but more complex doors take a longer time. Picking locks does not trigger traps and you get a bit of xp from doing so.
Warriors can smash open almost all doors quickly but some doors may be trapped to go off if smashed and the warrior cannot bash in gates.
Mages can blast all doors and cancan lift up some gates. Opening doors in this fashion can trigger traps but can also cause enemies next to the door to take damage. All attempts to open doors or gates cost mana to do so and gates will leave the mage drained of most mana.
On traps, they will not do much damage but the big factor on traps is that they'll put some sort of status effect on the character that triggers it.
Warriors that trigger traps will face reduced duration from triggering traps due to having a stronger body. Mages can cure themselves of the effects of traps with magic while rogues will face the full duration of traps but are the only ones who can disarm them.
This way you don't necessarily need a balanced party to proceed through the game but it does reward you for doing so.
Modifié par Urazz, 09 septembre 2013 - 01:29 .





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