Havoc Soldier
#26
Guest_Element 0_*
Posté 09 septembre 2013 - 12:43
Guest_Element 0_*
Wraith, Raider or Claymore.
Melee build is a waste of time. Cryo Blast, shoot. Havoc Strike for weapons damage, shoot. Rinse and repeat.
#27
Posté 09 septembre 2013 - 12:59
kalence.drupalgardens.com/me3-builder#29!3A03575!!23W53313!A55ADS
#28
Posté 09 septembre 2013 - 01:34
You can fire your
#29
Posté 09 septembre 2013 - 01:42
Fortack wrote...
Something worth mentioning for people who don't know it yet: Jetpack dodge is (AFAIK) the only dodge in the game that works like powers for reload-canceling.
You can fire yourweaponClaymore > immediately dodge (or Havoc Strike) - which will hide the reload animation > shoot again the moment you turn off the jetty. Combined with Stimpacks it will give you all the survivability you ever need. So unless you want to go melee - which is decent on this kit, but not very powerful - 6/6/6/6/0 is the way to go.
As far as I know, every dodge can work like that. It's just that the other dodges are much quicker, so it's much harder to make them coincide with the moment the reload starts. However, I'm pretty sure I hid the reload in the teleport dodge more than once
#30
Posté 09 septembre 2013 - 01:54
Deerber wrote...
As far as I know, every dodge can work like that. It's just that the other dodges are much quicker, so it's much harder to make them coincide with the moment the reload starts. However, I'm pretty sure I hid the reload in the teleport dodge more than once
How does it work then? I'm almost certain you cannot do it with all races that use a hop, roll or have blue skin. When they shoot and immediately dodge > no reloading. When you wait for a brief moment after the shot and then dodge you interrupt the reload animation and have to start all over again. However, you can of course use dodge once the reload animation has reached the critical point (i.e. the moment you can cancel the last part with a lot of stuff).
I hardly ever use teleport dodge when I play kits that have it. It might work since the animation lasts longer than the other ones.
P.S. It's an outrage that Krogan heavy melee doesn't work as a reload canceller <_<
#31
Posté 09 septembre 2013 - 02:03
Element 0 wrote...
kalence.drupalgardens.com/me3-builder#29!3A03545!!23W53363!95GA5S
Wraith, Raider or Claymore.
Melee build is a waste of time. Cryo Blast, shoot. Havoc Strike for weapons damage, shoot. Rinse and repeat.
This pretty much... Though i would add fire, then dodge back fore reload cancel and then fire again, then charge for reload cancel and repeat all over again
#32
Posté 09 septembre 2013 - 04:07
Cyonan wrote...
johnnythao89 wrote...
My build is simply the 0/6/6/6/6. Havoc strike is not worth it. Most times you get them, but sometimes you just land and stand in front of the enemy you were striking. It's a useless power, and you can still get instant killed during it.
A power that gives you damage immunity while charging, 50% DR for a few seconds after that, and 25% weapon damage which can be spammed with no cooldown if you know the melee double hit trick is useless?
Since mine is glitched, I have it, but if he wasn't, I wouldn't spec it or overly spec it to Rank 6. It's useful when using it as a panic escape or for buffing up damage or melee damage. But in the end, it's just personal reference on how someone chooses to use it.
#33
Posté 09 septembre 2013 - 05:25
1. cryo blast
2. havoc strike
3. fitness
Which you choose to skip alters your weapons choices. I skip cryo and slap a reegar on him and he plays like a kroguard.
#34
Posté 09 septembre 2013 - 06:08
I skip Cryo Blast entirely, pack a powerful AR with EB & AP mods, and Inciendiary, Warp, AP, or Drill Ammo. I Havoc Strike-Melee any of the smaller mooks, and just unload on bosses from across the map with my assualt rifle. I only use stim packs when my shields go down.
Simple, yet very effective.
Modifié par Virgil Tibbs, 09 septembre 2013 - 06:08 .
#35
Posté 09 septembre 2013 - 06:21
Havoc strike- damage, melee, incendiary strike
stim packs- damage, duration, melee damage bonus
passives- weapons, power damage, weapons
fitness- melee damage, martial artist, melee
Carry either a shotgun, ar, or pistol depending on your preference
If you want to take the extra weight capacity that is up to you,
I carry a revenant with Omni blade and piercing
havoc strike, followed by melee, followed by weapon fire, repeat
#36
Posté 09 septembre 2013 - 06:56
#37
Posté 09 septembre 2013 - 07:27
o hey, thought I recognized the name. good games. first one was combo craziness, second one was just straight up a blast.Shampoohorn wrote...
valium wrote...
inspired by this thread, I just now got done with a raider havoc w/o cryoblast match and I rocked the scoreboard** with a very competent team and had a smashing good time in the process.
off-host so a few stupid deaths, but entertainment nonetheless.
I witnessed this. Nice games. My less mobile turian was somewhat envious while we fought the geth. But balance was restored once there were some phantoms to slice in half.
edit: **scores were moderately even though. Unlike the game after you left, when I pulled out my drellguard.That arletta17 was a perfect host.
#38
Posté 09 septembre 2013 - 07:28
#39
Posté 09 septembre 2013 - 07:30
yeah, with the raider I fire twice, then havoc striking to cancel reload, fire twice, then dodge backward to hide reload and fire twice again. devastating.Fortack wrote...
Something worth mentioning for people who don't know it yet: Jetpack dodge is (AFAIK) the only dodge in the game that works like powers for reload-canceling.
You can fire yourweaponClaymore > immediately dodge (or Havoc Strike) - which will hide the reload animation > shoot again the moment you turn off the jetty. Combined with Stimpacks it will give you all the survivability you ever need. So unless you want to go melee - which is decent on this kit, but not very powerful - 6/6/6/6/0 is the way to go.
#40
Posté 09 septembre 2013 - 07:37
#41
Posté 09 septembre 2013 - 07:38
David Diablo wrote...
Not sure why so many people choose to skip cryo blast when it debuffs so well. I don't know if it is because I play pugs alot on gold+, but I don't like going into matches with less than three levels of fitness. What would be best to sacrifice? I'd imagine lvl 6 stimpacks.
cryo blast takes up time better spent jetpacking the nozzle of your gun into something's face
because, raider
Modifié par valium, 09 septembre 2013 - 07:39 .
#42
Posté 09 septembre 2013 - 07:54
Modifié par lightswitch, 09 septembre 2013 - 07:55 .
#43
Posté 09 septembre 2013 - 07:54
Were're playing turians here, not krogans! Turians care about debuffing for the team, not just on their own kills (TGI withstanding).
#44
Posté 09 septembre 2013 - 07:59
turians picked something up from their time on palaven with the krogans, and about time too, pyjaks didn't kill brutally enough.David Diablo wrote...
@Valium
Were're playing turians here, not krogans! Turians care about debuffing for the team, not just on their own kills (TGI withstanding).
#45
Posté 09 septembre 2013 - 08:11
interesting factoid: hypothetically two Havoc soldiers shooting at a single target with Harriers will kill the target in about the same amount of time as two TGIs. With three Havoc soldiers are doing considerably more damage. not like that happens all that much.Just figured I'd throw it out there. I mean you could reasonably argue a team of four Havocs is better than a team of four Ghosts against Reapers and Collectors.David Diablo wrote...
@Valium
Were're playing turians here, not krogans! Turians care about debuffing for the team, not just on their own kills (TGI withstanding).
#46
Posté 09 septembre 2013 - 08:16
lightswitch wrote...
interesting factoid: hypothetically two Havoc soldiers shooting at a single target with Harriers will kill the target in about the same amount of time as two TGIs. With three Havoc soldiers are doing considerably more damage. not like that happens all that much.Just figured I'd throw it out there. I mean you could reasonably argue a team of four Havocs is better than a team of four Ghosts against Reapers and Collectors.David Diablo wrote...
@Valium
Were're playing turians here, not krogans! Turians care about debuffing for the team, not just on their own kills (TGI withstanding).
One Havoc, one Sabotuer and two Ghosts might be bestest.
Cryoblast debuff.
Tech Vulnerability debuff affecting havoc strike, overload and tech combos.
.. and dat senty turret.
#47
Posté 09 septembre 2013 - 08:40
Never realised that, but I always felt the havoc was underrated.
Also, *we're* in my post. Really not paying attention today...
#48
Posté 09 septembre 2013 - 08:40
#49
Posté 09 septembre 2013 - 08:42
valium wrote...
does havoc strike get boosted by tech vulnerability? I don't recall getting tech kill medals
I think it's a "Combat Power"
#50
Posté 09 septembre 2013 - 08:48
Dammit! Y'all are probably right.AaronEh wrote...
valium wrote...
does havoc strike get boosted by tech vulnerability? I don't recall getting tech kill medals
I think it's a "Combat Power"





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